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Bean
12-12-2001, 10:32 PM
DM-Hizuna.zip (http://www.tgnetwk.com/thefuzz/bean/DM-Hizuna.zip)

Egyptian Theme. For 3-6 player. Tell me what you think!

Thanks and Have Fun!

Tip
12-12-2001, 10:53 PM
It's missing the torchr package.

Bean
12-13-2001, 09:26 AM
FIXED.

Sorry about that.

Ultima
12-13-2001, 03:57 PM
Embed the .u into your map file. It's much cleaner that way. images/icons/smile.gif

Comments on the map:

Lighting: Washed out. The lighting didn't match up at all with what I expected from the window openings. The lighting I liked was the lighting from the torches.. that looked nice.

Architecture: Best part of the map... needs working on though

Texturing: Repetitive.. definately needs more variety. Floor tile/Brick textures on the ramps looked a little weird.

I also found a BSP hole by one of the spawn points..

This could be an interesting map but you need to add more variety. I liked your other map more images/icons/tongue.gif

NutWrench
12-13-2001, 03:57 PM
Looking good!

Bean
12-13-2001, 04:22 PM
how do i embed a .u file?

Ultima
12-13-2001, 04:41 PM
Originally posted by Bean:
how do i embed a .u file?<font size="2" face="Verdana, Arial">

Actually I don't remember images/icons/wink.gif

I know it can be done though. This is a just a guess.. but in UnrealEd save your scripts in the MyLevel package, and they will be embedded in your map file.

Ultima
12-13-2001, 04:42 PM
BTW AFAIK this trick works for everything except UMX files. So you can embed sounds, textures, etc.. into your map and the end user only has to copy one map file (or double click).

Bean
12-13-2001, 06:03 PM
i cant figure out how to embed .u files... images/icons/frown.gif

NutWrench
12-13-2001, 08:12 PM
I've managed to compile a custom model into a test map twice, but I have no idea how to repeat the steps so that it works consistently.

It's important to type in the "obj load file=SomePackage.u package=MyLevel" into the console before you import the model package into the Classes browser. The most important thing to do after you load the custom package is to right-click on the custom decoration and check the 'Default Properties' Look under 'Object-->Class'

For example, check the property sheet for the custom Lamp decoration: If the model class looks like 'MyLevel.MyLamp' then HOORAY! You're all set! Add this model to your level and save and the model will be compiled directly into the map. If the model class is still 'MyLamp.MyLamp' then your map will still depend on the external package 'MyLamp' to work correctly.
Try entering the console command again and reload the package. After trying several combinations of loading the package before/after entering the console command, I must have stumbled on the right combnation, but I have no idea right now how to duplicate it. images/icons/frown.gif

Bean
12-13-2001, 11:04 PM
Thanks a shitload nutwrench!

First, you have to type obj load file=xxx.u package=MyLevel

Then, you add you models.

Tada.