Guest
03-18-2002, 06:29 PM
I came to this forum looking for help in getting a 'joystick' working under Max Payne.
The bad news is that the only thread I found was thirty submissions long of flame throwing.
The good news is, that the following information may help those who need facts and not flame.
I'm using a Logitech Wingman Rumblepad, which has two hat switches, a D-pad, plus a whole lot of other buttons. The Wingman Profiler software v4.11 allows defining the X-Y axis for either of the two hats to equate to the X or Y mouse axis. V3.62 of the Profiler software didn't support the mouse emulation. I was able to set up the Wingman Profiler software so the mouse isn't needed at all now. I'm running Windows 2000. I wouldn't know if it would work effectively under any other configurations. BTW, it will take several minutes (maybe a lot more minutes) for you to effectively build the Profile using the Wingman Profiler software. But it's worth the time. My cable-modem is currently down (18-mar-2002) but if you're interested, send me an email and I'll TRY and email you the Profile I created. I probably won't be able to email until after 23-Mar-2002 and it sometimes takes me a few days to respond. Perhaps a Forum moderator can supply a downloadable copy.
I also believe Thrustmaster has profiling software for some of their joysticks, but I haven't used a Thrustmaster joystick in a long time.
IMHO, the Rumblepad is the way to go and they even have a wireless one now.
Attached below is an extract from the Logitech's help FAQ that explains the mouse emulation in their own words.
Good luck getting your joystick set up.
Configuring Profiler Mouse Emulation
In general, first person shooters, strategy, and golf games are designed to be used with a mouse and keyboard. A small amount of these games allow for joystick/gamepad input, but the way to enable them varies from game to game. Even when it is possible to use a joystick/gamepad in these type of games, the overall performance may not be as good as with a mouse and keyboard combination.
If you are using a Logitech gamepad, the WingMan software allows you to configure a joystick axis to simulate mouse movement. NOTE: This option ONLY works with Logitech digital gamepad devices. Before you can use this option, you should check with the game's documentation to see if it supports a joystick or gamepad, and to get details on how to configure the game to use one.
To configure an axis to report mouse movement, please do the following.
Open the WingMan Profiler by clicking "Start," "Programs," "Logitech WingMan," and then "WingMan Profiler."
Click the "Select Game" button.
Click the game profile you wish to modify. The name of the profile selected should now appear on the "Profile" button.
Click the axis in the main Profiler window.
Select the "axis properties" item from the drop down menu list.
In this dialog box there is a drop down list that from which you can select a mouse axis.
Your selection is saved when the dialog box is closed.
The "range" slider control can be used to increase or decrease the amount of mouse movement generated for a given amount of joystick movement.
The bad news is that the only thread I found was thirty submissions long of flame throwing.
The good news is, that the following information may help those who need facts and not flame.
I'm using a Logitech Wingman Rumblepad, which has two hat switches, a D-pad, plus a whole lot of other buttons. The Wingman Profiler software v4.11 allows defining the X-Y axis for either of the two hats to equate to the X or Y mouse axis. V3.62 of the Profiler software didn't support the mouse emulation. I was able to set up the Wingman Profiler software so the mouse isn't needed at all now. I'm running Windows 2000. I wouldn't know if it would work effectively under any other configurations. BTW, it will take several minutes (maybe a lot more minutes) for you to effectively build the Profile using the Wingman Profiler software. But it's worth the time. My cable-modem is currently down (18-mar-2002) but if you're interested, send me an email and I'll TRY and email you the Profile I created. I probably won't be able to email until after 23-Mar-2002 and it sometimes takes me a few days to respond. Perhaps a Forum moderator can supply a downloadable copy.
I also believe Thrustmaster has profiling software for some of their joysticks, but I haven't used a Thrustmaster joystick in a long time.
IMHO, the Rumblepad is the way to go and they even have a wireless one now.
Attached below is an extract from the Logitech's help FAQ that explains the mouse emulation in their own words.
Good luck getting your joystick set up.
Configuring Profiler Mouse Emulation
In general, first person shooters, strategy, and golf games are designed to be used with a mouse and keyboard. A small amount of these games allow for joystick/gamepad input, but the way to enable them varies from game to game. Even when it is possible to use a joystick/gamepad in these type of games, the overall performance may not be as good as with a mouse and keyboard combination.
If you are using a Logitech gamepad, the WingMan software allows you to configure a joystick axis to simulate mouse movement. NOTE: This option ONLY works with Logitech digital gamepad devices. Before you can use this option, you should check with the game's documentation to see if it supports a joystick or gamepad, and to get details on how to configure the game to use one.
To configure an axis to report mouse movement, please do the following.
Open the WingMan Profiler by clicking "Start," "Programs," "Logitech WingMan," and then "WingMan Profiler."
Click the "Select Game" button.
Click the game profile you wish to modify. The name of the profile selected should now appear on the "Profile" button.
Click the axis in the main Profiler window.
Select the "axis properties" item from the drop down menu list.
In this dialog box there is a drop down list that from which you can select a mouse axis.
Your selection is saved when the dialog box is closed.
The "range" slider control can be used to increase or decrease the amount of mouse movement generated for a given amount of joystick movement.