View Full Version : MyLevel?
Duke's New Chainsaw
01-08-2002, 05:31 PM
Ok I see this on other Unreal boards. They keep saying to save stuff in this package. Where the heck is it?
You dont save into it.
If you have a texure you want to include into your map (embedded), click file-> import texture
change the name of the package to MyLevel and click ok, rebuild your map DONT save the package. Save your map.
Click on my homepage and go to my tutorial section to find a tutorial.
NutWrench
01-08-2002, 06:04 PM
What Bean said.
'MyLevel' is a special package name which tells the editor to compile any Textures, sounds or scripts belonging to this package directly into your level. So you could add some custom textures and compile them directly into your level instead of having to distribute the texture package as a seperate file. (The preview screenshot you see when you select a map belongs to the MyLevel package)
If you plan on releasing several maps in one zip file which all share the same custom textures, in that case it would make more sense to include the custom texture package seperately, so all the maps can share it. This can save lots of space. If you have 500k of custom artwork, you can simply include it in a seperate texture package instead of compiling an extra 500k into each of your map files.
[ 01-08-2002: Message edited by: NutWrench ]
Ultima
01-08-2002, 11:11 PM
Does Unreal have some sort of compiled resource file structure?
You know, like .PAK's for any quake engine game...
NutWrench
01-09-2002, 03:55 AM
Do you mean like, a way to put different filetypes into the same package? I don't know. Here's a link about Unreal packages (http://unreal.epicgames.com/Packages.htm) that might have some answers . . .
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.