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View Full Version : Is it possible to create bug-free human enemies?


Devil Master
02-09-2002, 11:45 AM
I tried 2 methods to put human enemies in a map, but none of them worked so well.
At first, I just put a bot in it, but it could be heard running around even after it was killed. Not good.
Then, I tried to put a Skaarj in the map, forcing it to use a human mesh instead of a Skaarj mesh. My new human-shaped Skaarj started moving very jerkily and absolutely not with the agility of a bot. Definitely double-plus ungood.
Is there a way to avoid these problems?

NutWrench
02-09-2002, 11:59 AM
1) Yay, a new topic in the UnrealEd forum! images/icons/smile.gif
2) Is this for Unreal or UT?
3) Is it a single-player map?
4) What do you want the bot to do?
5) Check out the StrangeWorld map series for Unreal 1 at NaliCity. It contains several cut scenes that involve manipulating human bots.

Devil Master
02-10-2002, 12:53 AM
2) Unreal.
3) Yep.
4) For now, just to attack the player or walk to patrol some areas... if I get some other ideas, I'll ask.

[ 02-09-2002, 12:54 PM: Message edited by: Devil Master ]

Mister Funklemeyer
02-11-2002, 04:31 PM
just drop the scriptpawn in the map.. no need for anything complicated. images/icons/smile.gif

UEngine is very easy to use IMO. and Epic's AI is very good just plop em down and they'll attack the player if he has their attention.

furthermore. you can make your own script pawn with some cutting and pasting. just find something that involves the human, and copy the part dictating how the human fights, and what they look like, etc. and replace the same part in another script. i would do it for you, and show you, but all my modding stuff is on another system images/icons/frown.gif

[ 02-11-2002, 04:34 PM: Message edited by: Mister Funklemeyer ]

Devil Master
02-13-2002, 07:32 AM
just drop the scriptpawn in the map.. no need for anything complicated.

UEngine is very easy to use IMO. and Epic's AI is very good just plop em down and they'll attack the player if he has their attention.<font size="2" face="Verdana, Arial">I know that: I put the bots in the map and they attack me when they see me. But why can their footsteps be heard even AFTER THEY DIED? images/icons/confused.gif