Bean
03-06-2002, 04:09 PM
I wasn't sure where to post this.
Since I'm in pre-production for a mod/tc for DNF (at this moment, that may change), I figured I should pick up some 3D modelling to go compliment my current knowledge of Level Design and Texture Art. So yesterday, I decided to make my 1st model. It seems easy enough. I made a low-poly pistol yesterday and I thought it looked pretty cool. So, check it out if you are interested. images/icons/grin.gif
It's just a deco mesh. I guess if I spilt apart the hammer and trigger, I could easily import this into UT and script a weapon. I'll stick to deco for now. It's only 350 polys/180 nodes.
Copy and paste the shortcut into the address bar, since spaceports is picky.
http://galileo.spaceports.com/~bean/gun.jpg
Since I'm in pre-production for a mod/tc for DNF (at this moment, that may change), I figured I should pick up some 3D modelling to go compliment my current knowledge of Level Design and Texture Art. So yesterday, I decided to make my 1st model. It seems easy enough. I made a low-poly pistol yesterday and I thought it looked pretty cool. So, check it out if you are interested. images/icons/grin.gif
It's just a deco mesh. I guess if I spilt apart the hammer and trigger, I could easily import this into UT and script a weapon. I'll stick to deco for now. It's only 350 polys/180 nodes.
Copy and paste the shortcut into the address bar, since spaceports is picky.
http://galileo.spaceports.com/~bean/gun.jpg