View Full Version : My Level Needs testing please
Codered (http://galileo.spaceports.com/~bean/beta.html)
630k
Deathmatch
3-4 players
UT
Early Beta
Thanks for your time! (sorry about the popup).
smattbac
05-01-2002, 02:24 PM
I just gave it a quick test but here are some pointers:
- in some places the floor is completely dark, doesn't look.
- the grates where the shieldbelt is, it doesn't block the player, it should
- maybe add a pair of jumpboots in the round area with the red lights and crates
- some lights stand out too much, like the really blue ones
IMO, you've improved on the geometry visuals (that sounded stupid), compared to your other maps, but you could work on the lightning a bit more.
NutWrench
05-01-2002, 02:38 PM
"Can't find file for package SGTech1"
Is this one of the bonus packages?
thanks smattbac, ill mess around with your suggestions. Yeah, I thought this was my best one geometry-wise.
I'll have to revamp the lighting.
Nutwrench: Yeah, Sgtech1 is in Bonus Pack 4.
yossa
05-02-2002, 01:29 PM
See this pointers (http://strony.wp.pl/wp/achcesz/for_Bean.htm). Well I thought it will be the best way to express them.
Anyway, good map.
thanks yossa, ill check out and fool around with what you suggested. Great suggestions!
I've already fixed quite a few things, and still need to change a little bit more around before I can release another beta. (noted above).
[ 05-03-2002, 05:42 PM: Message edited by: Bean ]
yossa
05-03-2002, 04:13 PM
I've just checked the bot support, here it comes:
1. Bots never go for shield belt
2. Bots don't use lifts. Every lift needs to have 2 lift exits: one at the bottom, one at the top.
3. Bots get stuck on kickers, check here (http://strony.wp.pl/wp/achcesz/10.jpg). Now here is some explanation from planetunreal.com/unrealed kicker tutorial:
"KillVelocity stops you (and bots) from being thrown off in a random direction. What it does is this: it ignores any existing velocity that you had before making contact with the kicker. So if you run at it at an angle, drop down from above, walk onto it, or run onto it, you will always land in the same place!"
Oh! Don't forget that kickers need the same support as lifts (2 lift exits, 1 lift center).
4. look here (http://strony.wp.pl/wp/achcesz/09.jpg).
By the way, if you're not feeling good at creating your own bot support (no offence), I can do it for you. Off course you'll have to put me into the credits section in readme images/icons/grin.gif .
Thanks yossa, I can do it myself images/icons/smile.gif
That bot support I had for the beta was VERY preliminary, just enough for them to run around a bit, I didn't really go in depth.
Thanks for the kicker pointers, clears some things up. http://forums.3drealms.com/ubb/icons/icon107.gif
yossa
05-03-2002, 06:24 PM
No problem images/icons/smile.gif .
Speaking of AI have you seen this: UT_AI_and_Gameplay.zip (http://strony.wp.pl/wp/yossari4n/content/UT_AI_and_Gameplay.zip) ?
[ 05-23-2002, 12:50 PM: Message edited by: yossa ]
yeah, I remember reading that some time ago. Will check it out again. Sweet.
http://forums.3drealms.com/ubb/icons/icon107.gif
Map is released!
It's up on my site.
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