View Full Version : What's wrong with this prefab?
Devil Master
05-03-2002, 03:11 PM
http://prefabs.gamedesign.net/download.php3?prefab_id=1955&game_id=5&category_id=7
Every time I try to add it to my level, it screws it up beyond recocgnition. When I try to deintersect it (even if nothing else touches it) it creates a series of polygons that reach other parts of the level... what the heck is wrong with it?
sh*tty prefab. that's why.
NutWrench
05-03-2002, 04:24 PM
Try making it semi-solid and re-building. If that doesn't work, try moving it slightly and rebuilding. You can't always predict how the Editor will partition up space around an object.
Where did this pre-fab come from? Did you build it in UnrealEd or did you import it from another format?
[ 05-03-2002, 04:27 PM: Message edited by: NutWrench ]
Devil Master
05-04-2002, 02:06 AM
Try making it semi-solid and re-building. If that doesn't work, try moving it slightly and rebuilding. You can't always predict how the Editor will partition up space around an object.<font size="2" face="Verdana, Arial">It still doesn't work.
Where did this pre-fab come from? Did you build it in UnrealEd or did you import it from another format?<font size="2" face="Verdana, Arial">I didn't build it myself. It's a prefab in .DXF format I downloaded from the URL I posted.
NutWrench
05-04-2002, 07:15 AM
>I didn't build it myself. It's a prefab in .DXF format I downloaded from the URL I posted.
Aha! I knew it. Pesky triangles! images/icons/smile.gif
Create a simple map with a build box. Import the prefab and Add it into your build box. Rebuild.
Surround the prefab with a cubical build brush and Interect it with the pre-fab. You resulting build brush will be MUCH simpler because all those pesky co-planar triangles will get merged together. Use THIS newly-created build brush in your other map (not the original pre-fab.)
[ 05-04-2002, 07:22 AM: Message edited by: NutWrench ]
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