View Full Version : Test Please
widowmaker
05-04-2002, 01:04 PM
Thanks to those who tested this map. I have taken it off the net now.
[ 05-13-2002, 12:30 AM: Message edited by: widowmaker ]
NutWrench
05-04-2002, 02:22 PM
Downloading now. images/icons/smile.gif
Bushido
05-04-2002, 06:43 PM
I'll give it a try and let you know...
-drab lighting. Fool with Brightness and different shades of color to achieve some sort of realistic lighting.
-No mover sounds, no ambient sounds
-skybox looks nice, but too colorful
-the "mountains" look really funky.
-an awful lot of walking. very awkward flow.
-you need more detail in your geometry.
-You need more variety in your texturing.
-many areas have low risk dead ends.
-crate textures are scaled improperly.
All in all, this level needs alot of work. It's very beginner in the aspect of... well... everything. Look at other maps and get ideas and inspiration. You really need to optimize your geometry as much as possible, as frame rate took at a hit at low-detail areas.
widowmaker
05-05-2002, 09:27 AM
Thanks. Yes this map needs a lot of work but before I did any more I wanted to see what impression other people had of it. Mostly I was concerned with the game flow.
Bushido
05-06-2002, 10:42 AM
Originally posted by Bean:
-drab lighting. Fool with Brightness and different shades of color to achieve some sort of realistic lighting.
-No mover sounds, no ambient sounds
-skybox looks nice, but too colorful
-the "mountains" look really funky.
-an awful lot of walking. very awkward flow.
-you need more detail in your geometry.
-You need more variety in your texturing.
-many areas have low risk dead ends.
-crate textures are scaled improperly.
All in all, this level needs alot of work. It's very beginner in the aspect of... well... everything. Look at other maps and get ideas and inspiration. You really need to optimize your geometry as much as possible, as frame rate took at a hit at low-detail areas.<font size="2" face="Verdana, Arial">Not that I'm one to really know, but I think you're being a little harsh. I think with enough people it could be a fun map. And the "flow" seems fine. Why does every CTF map have to be tightly packed? I like open areas for running around. Oh well, just my opinion...
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