View Full Version : How To Build a Game In A Week From Scratch With No Budget
Drazula
02-19-2008, 12:27 PM
No, I'm not going to teach you how to do it. Someone would have to teach me first. :)
But I thought this little article (http://www.gamedev.net/reference/articles/article2259.asp) might motivate some would be developers out there.
Good luck and show us something soon!
zilppuri
02-19-2008, 12:53 PM
Also check out this website:http://www.kloonigames.com/blog/
He does it every month it seems.
Most famous is probably Crayon Physics (http://www.kloonigames.com/blog/games/crayon) from which he is expanding to make the Crayon Physics Deluxe (http://www.kloonigames.com/crayon/).
Mr.Fibbles
02-19-2008, 01:15 PM
Interesting read.
I was a little thrown off when he started talking about Python, but in my brief run with Python, it is pretty cool.
If I ever have the time and I can find those books I have lying around, I might try to write my own little game. Maybe not an RPG though ;)
Mountain Man
02-19-2008, 02:42 PM
A fascinating read. Course it'd take me a hell of a lot longer than a week to write my own game since I'd have to learn to code first. Or maybe relearn. The last time I did any programming was almost 20-years ago in college using Turbo Pascal 3!
seregrail7
02-19-2008, 02:45 PM
Ppfftt. I made a game in about 3 days using XNA. Although it was about 35 hours over those days. College is one hell of a motivator.
Rider
02-19-2008, 03:57 PM
Very cool!
It's inspired me to do a similar project, but giving myself a tad more time so the end result is more of a game then a 'project result' :)
Actually I have an old text-based Rogue RPG lying around... I think I'll strip the interesting components for that and stuff 'em in this new one :)
Little Conqueror
02-19-2008, 05:42 PM
Every game I've ever started would have been done in weeks or less if not for graphics.
Damned sprite artists are so finnicky, too. Making a freeware game? Good luck having decent graphics without shelling out a thousand or more dollars for a pixel artist.
Mr.Fibbles
02-19-2008, 07:26 PM
Or you could get a group of guys together who have good chemistry.
I am not the biggest fan of coding, but I could learn it. I sometimes lack in the imagination department as far as conversations and such, but I can find some inspiration. I know how to use Blender and the GIMP but, again, there is the lack of inspiration.
I also have a nasty habit of getting distracted or the ever dangerous feature creep.
Hudson
02-19-2008, 07:30 PM
Damned sprite artists are so finnicky, too. Making a freeware game? Good luck having decent graphics without shelling out a thousand or more dollars for a pixel artist.
I knew one back in the day that went by "Rick Randy", helped me out a lot with the AWOL project at the time and he also worked on Black Bag Ops, and other various duke3d projects.
Damn nice guy and awesome at his work.
I built a couple crappy games with BlitzBasic. :p
There was a Pong game, a SHMUP game that never worked 100%, and a platform shooter where you could shoot down buildings and watch them go BOOM BOOM BOOM BOOM.
Silly stuff.
Oh! And Swatter Bob! I used to have a screenshot of that dumb thing. All it was was an angry stick figure with a fly swatter going "GEEYAH!" whenever he swung. Never did implement the flies; I used the fly sprites for the SHMUP.
shiranui
02-19-2008, 09:38 PM
The last time I did any programming was almost 20-years ago in college using Turbo Pascal 3!
Hehe, me too.
Little Conqueror
02-20-2008, 12:02 AM
I knew one back in the day that went by "Rick Randy", helped me out a lot with the AWOL project at the time and he also worked on Black Bag Ops, and other various duke3d projects.
Damn nice guy and awesome at his work.
Sounds like a great guy to work with. Unfortunately, guys like him are rare. I've gone on several pixel art sites, and even for a 16x16 animated sprite, people get offended if you offer any less than a thousand.
What ever happened to the good old days when someone would be excited just to have their name on a finished project? Indy developers are now so jaded that nobody making freeware is taken seriously anymore.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.