View Full Version : Movers again
How do I set up a looping mover that is going at the beginning of the level?
What I want to do specifically is have a truck circling my map but when I set it up the truck goes around and turns around and drives back to the beginning.
Please help, I hate movers. images/icons/mad.gif
Also if anyone knows where I can find a tutorial on using interpolation points for movers that would rock.
http://www.unrealized.com/main/expert.html?id=921606609
This is muy muy helpful. I also figured out how to setup a looping mover. images/icons/grin.gif
With interpolation points I should be able to do this so much nicer. I'll probably be back soon enough with another problem though. images/icons/wink.gif
AAaaaAAAHHHH! graemlins/tinyted.gif images/icons/mad.gif
I hate movers!
Using the directions I linked to all I can get the mover to do is start at the center of the space in unreal and then move to where ever I created the mover. images/icons/mad.gif
Any ideas?
So after screaming and cursing over all the interpolation crap I went back to a regular mover.
I got it looping with the truck going around the block but I'm having two problems:
#1: I don't know how to have it moving as soon as the level starts (I have to use triggers at the truck or set it up to go when shot).
#2: The truck likes to spin around counter-clockwise at one of the corners before making the right turn. When I spin it around so that it turns correctly the truck ends up spinning in another area or at another turn.
I appreciate (and need) any help you guys can give me.
NutWrench
07-05-2002, 07:54 PM
Tip,
Here's a test map I made (http://www.datazap.net/free/bobdobbs/TestLoopMover.zip) that might help. images/icons/smile.gif
I used a Trigger to get the LoopMover going, but the Mover stops if you go out of the triggers radius, so I increased the triggers coverage to the entire map. There's probably a way to make the mover run automatically, but I don't know how.
[ 07-05-2002, 07:59 PM: Message edited by: NutWrench ]
Lol, thats pretty nice for a test map. Its complete with trim,lighting, and an npc. images/icons/grin.gif
You would cry if you saw my test maps, they're all bubble texture and they have no lights.
Anyways, thanks for the help. I'm not too concerned with getting the mover going, I can always do something like a huge trigger (like yours) if I don't find a more graceful solution.
My main problem is that I have this truck circling the block but the truck is being disagreeable. It will right 3 times perfectly, but on the fourth right turn it spins around in place first, and if I fix that it spins in place on the way to that turn. Really frustrating.
Any ideas?
My truck is very different from your platform because the whole thing actually turns instead of just changing direction. I guess the Unreal engine isn't quite agreeable with that sort of movement. images/icons/grin.gif
widowmaker
07-06-2002, 02:26 AM
Tip. unreal has this problem with remembering things in ways that we wouldn't think of. It doesn;t track the rotation based on the last angle the mover was but based on the starting angle of the starting point. Likewise it will track the number of times you turn a mover. Thus a mover that is turned 360 degees wil turn that full amount even though there is really know way to see it in the editor.
I am thining the truck has made one additional rotation that was logged in the editor and thus completes that before continuing. Likewise it could also be the direction you turned the truck. If you turned it three times to the left and then for the last mover turned it once to the right you don;t get the same angle but one that requires the truck to spin asainst the previous rotations until it has reached the original angel and then complete the right turn. Which would make the truck look like it stops and turns in a circle before proceeding.
Recap. The truck could be suffering from one of two things. Rotated once more than intended or it was rotated the opposite way for the last turn forcing the mover to undo the previous three roations before making the last one.
This has been my experience with the Unreal editor so far. Who knows it could be something else I have not yet encountered.
I had the feeling it was something like you're talking about,so after I had my initial trouble I carefully redid everything. In fact, to be absolutely sure I walked the truck around the block turning properly at each corner for every keypoint in its path.
Its really a bizarre problem, I think its something they must have missed when creating their mover system for Unreal and Unreal Tournament. It could have easily happened that they never came across this problem because they didn't need any movers with this type of movement.
ANYWAYS images/icons/grin.gif , back to the issue at hand, I don't think the path of my truck can be correctly mapped using standard mover technique. Does anyone have a link to another tutorial about using interpolation points for movers?
Thanks for all the help so far guys!
NutWrench
07-06-2002, 09:34 AM
When you add your truck, try transforming the build brush permanently before adding it as a Mover.
I know movers inherit the scale settings of the build brush (which is why it's so important to Transform Permanently before adding a mover). The truck brush may have inherited the original yaw setting from the brush used to create it. Does this weirdness only happen at a particular keyframe? If you rotated the truck brush before adding it, maybe that has something to do with it.
Well I just tried transforming it, the only difference that made was that all the textures became misaligned. images/icons/frown.gif
I'm still looking for a better interpolated movers tutorial. I'm gonna go study the nail boat map to see if I can figure it out.
Thanks again guys. You'll be the first to see my map when its done.
Oh, and if I can't get it to work I have a different idea for the vehicles which could actually look pretty cool. A bit more complicated but if it works could be cool.
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