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View Full Version : Can a sprite operate lowtag on walls?


Zaxtor
03-13-2008, 05:36 PM
Example i use that flashing forcefield of duke, make it (lotag 10)


But instead of a switch or a accesslock to disable it.

Is there a way to make example i disable or destroy the sprite to operate the wall lotag


Like when sprite is destroy it shuts off the shield permanently like an access lock.?

I know sprites can operate masterswitch, respawn etc. But what about walls?

Spiker
03-14-2008, 02:22 AM
Yes it's possible. But only in Duke Plus, for example when you kill a monster it opens a door, which is exactly what I did in my map yesterday:D

With forcefield it should work too but I'm afraid it's not possible without DP:p

Edit: Actually in DP manual there are mentioned only activator, activatorlocked and masterswitch, so it may not work with forcefields