View Full Version : Maya PLE to Ship with UT2003
http://biz.yahoo.com/bw/020830/302067_1.html
How cool is that? Now all of you who do not have a 3d prog can make static meshes.
ack, noticed smatty already posted it in general.
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Daedalus
08-30-2002, 06:08 PM
UT2003 will have a new dimension of editing tools. I can't wait to get my hands on them... images/icons/cool.gif
Wild Falkon
08-30-2002, 11:53 PM
I jsut love the fact that it's essentially the "intersection" method of brushes, where you build one really complex one, intersect it, and add it to the map.
I'm assuming it's the same thing here. Import/make massive detailed brush, convert to-> static mesh, and presto! ...Right?
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