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View Full Version : Half life to Unreal map converter?


The Stinger
09-23-2002, 08:20 AM
Does anyone know of such a converter?

Mongorian
09-23-2002, 10:37 AM
you joker you!

Bean
09-23-2002, 10:53 AM
it's called "doing it by hand" sadly enough :/

sorry.

The Stinger
09-24-2002, 12:45 AM
Maybe you guys misunderstood or i just didn't explain it too well. I've got maps for that i made, they arn't compiled, and want to convert them to unreal/ unreal tournament maps.

Daedalus
09-24-2002, 03:53 AM
Sorry, a HL to Unreal map converter does not exist.

However, you could try bsp2t3d (http://www.unrealized.com/main/tools.html?display_section=Level%20Design). It's a Quake map (compiled bsp) to Unreal map (uncompiled t3d) converter. Since HL and Quake are based on the same engine and use the same map format it could be possible to get the .bsp geometry and save it into a Unreal .t3d file.

Devil Master
09-24-2002, 05:02 AM
Interesting... does it also work with Quake2 maps? Does it convert textures too?

JSB
09-24-2002, 09:48 AM
You would have to export the textures and then import them to Uneal, I think.

Nailed
09-25-2002, 12:58 AM
I've tried that converter a few times and it ONLY works with (I believe) a specific version of Quake 1. That means you'd have to install Quake and an old version of Worldcraft, and then find some way of getting a Half-Life .map into that version of Worldcraft. Good luck with that, heh heh heh.

Besides, a BSP would make your UT map full of redundant and useless polygons that would slow the game.