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Devil Master
10-25-2002, 12:41 AM
1) I know the standard procedure to make exploding walls. But is there a way to make an exploding wall actually spawn an explosion (for example, the "ballexplosion" effect) when it explodes?
2) I created a mover of a bar that can be raised or lowered by activating a trigger. I want it to emit a starting sound when it starts moving, a looping sound just after it and en ending sound (interrupting the looping sound) when it stops. However, the mover properties only allow me to chose an "opening" (or "closing") sound and an "opened" (or "closed") sound. This means that if I use a non-looping sound as the opening sound, most of the movement will be silent. If I use the looping sound instead, it will keep playing even AFTER the mover has stopped. Is there a remedy to this?
3) Can I make a mover spawn a smoke cloud when it stops moving? (I created a shootable billboard mover and I want it to "raise some dirt" when it hits the ground)

JSB
10-27-2002, 09:05 AM
A2: Don't know.

A1+A3:

You could probably use a dispatcher to time the other effects that you what. I bet it will work.

Devil Master
10-28-2002, 02:36 PM
Hmm, I read about dispatchers in the Unrealed Reference. I think I've understood how to use them, but I still don't know how to spawn explosions or smoke...

JSB
10-29-2002, 07:32 AM
Look at DM-Pressure for the smoke effect.
The pressure chamber spawns smoke.

Devil Master
10-30-2002, 12:39 AM
I can't. I have Unreal, not UT! graemlins/doh.gif