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The Commander
03-31-2008, 05:30 PM
As the title says. Been in production for a few months now. A few of you allready know about it. :D

:doh:

http://www.youtube.com/watch?v=F_V-yLusscI *Very poor bad quailty*

peanut butter jelly
03-31-2008, 05:51 PM
That looks sick but wtf is with the counterstrike source hands and guns,

Mr.Fibbles
03-31-2008, 05:56 PM
That looks sick but wtf is with the counterstrike source hands and guns,

WTF is up with your comments on "counterstrike source hands and guns"?
The P90 is in Stargate (if you have seen the show, you would realize this). They are a special unit in the US Air Force, of course they are going to have real guns that are used in the US Armed Forces.

Looks nice. When you asked about def code and I saw the "stargate" folder, I wanted to ask where that mod was. Now I know. :D

The Commander
03-31-2008, 06:01 PM
That looks sick but wtf is with the counterstrike source hands and guns,

WTF is up with almost everyone asuming that the guns are CS:S ones? Like Mr Fibbles said, They use these in SG and they have gloves on.


Looks nice. When you asked about def code and I saw the "stargate" folder, I wanted to ask where that mod was. Now I know. :D

heh, the thread in the Eduke32 one. lol thought someone might see it.

Jblade
03-31-2008, 06:11 PM
I'm pretty sure he means "why are you using the CS:S P90 model" and not why are you using the actual P90.

Sang
03-31-2008, 06:16 PM
First shot is mediocre at best, the other 2 shots are just empty areas with some models in them. It's gonna take more than that.

Hellbound
03-31-2008, 06:26 PM
Why the hell you're using left handed setup? :>
Besides that - it looks good (but wtf with wrong placed muzzleflash)

Mr.Fibbles
03-31-2008, 06:26 PM
I highly doubt that EDuke32 can properly handle the amount of polygons in CS:S models. It would also be rather stupid to try to port them since they are different in most every way from MD3. It would be easier to make your own from scratch. . .
I'll admit that the scenes are empty, but the idea that there will be a Stargate mod is nice. Just assume that it is in the early stages of development.
I like the show and I have been waiting for something new to keep me entertained while I wait. . .

The Commander
03-31-2008, 06:46 PM
I'm pretty sure he means "why are you using the CS:S P90 model" and not why are you using the actual P90.

I aint using the CS:S P90 model. I can asure you of that.

First shot is mediocre at best, the other 2 shots are just empty areas with some models in them. It's gonna take more than that.

I had been having private convo's and we were betting if it would be you or Geoff who would say that first. And what exactly is ment to be in a shot these days? If there wasnt models or sectors or anything you just named basicly it would be black. If your expecting a game/mod like DNF, Doom ect your in the wrong thread dude. I wont be wasting time on trying to get the shading detail of maps down to the bare militmeter when your going to have Replicators trying to crawl up your ass. Wheres your mod by the way?

Why the hell you're using left handed setup? :>
Besides that - it looks good (but wtf with wrong placed muzzleflash)

Cos this guy is left handed. Huh? Theres no muzleflashes in the pics?

DeeperThought
03-31-2008, 06:58 PM
Cos this guy is left handed. Huh? Theres no muzleflashes in the pics?

Hellbound was referring to the muzzleflashes in your movie. You didn't change the muzzleflash positioning from where it is in the Duke Plus code that you're using for the gun.

The Commander
03-31-2008, 07:03 PM
Oh yes that, My bad. I dont really want to edit any of your duke plus base code till last incase you decide to release another version and then I would have to re-edit it again.

:doh:

diehard52
03-31-2008, 08:07 PM
looks promising

William Gee
03-31-2008, 11:45 PM
Replicators! I hope they can jump at you. :D

Sang
04-01-2008, 09:00 AM
I had been having private convo's and we were betting if it would be you or Geoff who would say that first. And what exactly is ment to be in a shot these days? If there wasnt models or sectors or anything you just named basicly it would be black. If your expecting a game/mod like DNF, Doom ect your in the wrong thread dude. I wont be wasting time on trying to get the shading detail of maps down to the bare militmeter when your going to have Replicators trying to crawl up your ass. Wheres your mod by the way?

Let's not be a dramaqueen, okay? All you've got in your shot are empty rooms with some sprites in them. Where's the shading and detail?

I'm not asking for DNF-like things here dude. You're a mapper, you should know what I mean.

The Commander
04-01-2008, 09:03 AM
I wont be spending a ton of time detailing maps with a ton of shading. Only expect the basics here. This is going more for the action.

Sang
04-01-2008, 09:10 AM
This seems to be the problem with many Build nublets - As soon as you mention that it needs more detail and shading, they think they have to make it like Bob Averill's maps. Not at all.

My maps are doing just fine btw.

http://www.picupload.net/t-1667b207077bd011982693deed1e945f.jpg (http://www.picupload.net/s-1667b207077bd011982693deed1e945f-jpg.php)
http://www.picupload.net/t-212aa620932f1368ffc45789fa195988.jpg (http://www.picupload.net/s-212aa620932f1368ffc45789fa195988-jpg.php)
http://www.picupload.net/t-a3d94b9ed0f45a8fc7947eb427202439.jpg (http://www.picupload.net/s-a3d94b9ed0f45a8fc7947eb427202439-jpg.php)

Still needs some work, though :/

The Commander
04-01-2008, 09:25 AM
Yes the maps will have shading ect. But I wont be going in to masive detail.

Oh, So you do map then? Theres some sort of glitch in the 2nd shot on the bottom right corner. what is that?

Sang
04-01-2008, 09:27 AM
Woah! Thanks for bringing that to my attention, hadn't even noticed that. Will look into it, though I wouldn't be surprised if it were a visual bug due to the whole Polymost thing.

diehard52
04-01-2008, 09:30 AM
No offence Sang but those pics you posted of your map aren't anything to write home about either and also have very little shading or anything going on...

Sang
04-01-2008, 09:35 AM
I know that my shots are basic as well, but even if I say so myself I'd still say they look better than The Commander's shots.

But that's exactly my point - The Commander can make his mod look better by having a little more detail and shading.

diehard52
04-01-2008, 09:42 AM
Oh I agree a little shading and a little detail can go a long way.... its not necessary to go all out putting in as much detail as possible.

Sang
04-01-2008, 09:58 AM
Exactly. :)

The Commander
04-01-2008, 10:26 AM
Woah! Thanks for bringing that to my attention, hadn't even noticed that. Will look into it, though I wouldn't be surprised if it were a visual bug due to the whole Polymost thing.

I dunno, It kinda looks a little like a map/sector glitch. Hope it isnt cos they suck. Ive allready had to deal with one.

No offence Sang but those pics you posted of your map aren't anything to write home about either and also have very little shading or anything going on...

I was going to say that but I didnt want to start a flame war, Please keep this on topic... I dont want it derailed.

Most of them shots are allready outdated. You must rember it has WIP posted on them, :D

The Mod will start with the Replicators attacking the SGC. (What again? Who let them in this time! I thought they were destroyed?) thats a surprise waiting to be discoverd.

diehard52
04-01-2008, 12:21 PM
You doing this all by yourself?

The Commander
04-01-2008, 12:24 PM
Other than using Duke Plus as a base and ive had a little help from someone I wont name yet to convert me a couple models, yeah Ive done all this so far on my own...

Jblade
04-01-2008, 01:02 PM
I had been having private convo's and we were betting if it would be you or Geoff who would say that first. And what exactly is ment to be in a shot these days? If there wasnt models or sectors or anything you just named basicly it would be black. If your expecting a game/mod like DNF, Doom ect your in the wrong thread dude. I wont be wasting time on trying to get the shading detail of maps down to the bare militmeter when your going to have Replicators trying to crawl up your ass. Wheres your mod by the way?
See this? This reaction to criticism is just pathetic.

The Commander
04-01-2008, 01:11 PM
Oh for godness sakes James... Sang is the worst hypocrite there is and we all know it and you allways back him up. I thought I said drop this subject but people dont listen.

Jblade
04-01-2008, 01:13 PM
Oh for godness sakes James... Sang is the worst hypocrite there is and we all know it and you allways back him up. I thought I said drop this subject but people dont listen.
No actually you are since Sang doesn't get all shitty when people criticise his work unlike your rant which I guess you already had lined up your head, waiting for either of them to post.

His criticism is just and Highwire back at AMC also made the same criticism so it's not just him blowing steam. Don't respond to his postname but what he said in his post.

Geoffrey
04-01-2008, 01:16 PM
you or Geoff

*pant pant* what'd I miss?

The Commander
04-01-2008, 01:17 PM
*pant pant* what'd I miss?
lol, never mind. Was just a little game/bet I had going with someone from AMC

Yeah I did have it lined up in my head. But wasnt expecting him to come to 3DR to say it. Besides we have allready goten over it and I have allready pointed out a problem in his map but yet you are deciding to carry thing flame bait on.

Mikko Sandt
04-01-2008, 01:45 PM
You're not gonna leave them like that, as in, fully lit?

Steve
04-01-2008, 01:49 PM
This thread wants me to start mapping again. Shame I lost my latest map

Jblade
04-01-2008, 01:50 PM
Besides we have allready goten over it and I have allready pointed out a problem in his map but yet you are deciding to carry thing flame bait on.
You don't get it - pointing out a problem in his map doesn't solve shit and it's just petty. "Hey your stuff has flaws too so I don't need to improve!"

Sang
04-01-2008, 01:54 PM
I believe the main criticism that some people might have towards this mod has already been stated, now it's up to The Commander to do with it what he will. Whether he will actually improve upon his mod or make up a ton of excuses is up to him.

Commando Nukem
04-01-2008, 01:56 PM
You don't get it - pointing out a problem in his map doesn't solve shit and it's just petty. "Hey your stuff has flaws too so I don't need to improve!"

Gonna have to agree with Jblade on this one Commander. Dont get me wrong though theres a lot of promise here, just gotta find your point of source light outside and add in some nice shading. It could go a long way. :)

EDIT: Futhermore, after looking at those models in action its starting to get really clear to me that some folks around here seem to loves them some CS weaponary. Same can be said for several other mods around here, wont knock ya for that though as this has been a tradition of Duke mods for years and years. What works, works.

The Commander
04-01-2008, 02:08 PM
Im just totaly ignoring James and Sang now cos they wont drop it,

I just guess people cant read on the pic's that they say, W.I.P. (Stands for WORK IN PROGRESS, Dont like it dont post in this thread)

Any way Commando Nukem, They use these weapons in Stargate... I cant exactly go using weapons they dont or it wont have that Stargate feel to it. And im sure they didnt have Staff weapons in CS...

This thread wants me to start mapping again. Shame I lost my latest map

What was your map Steve?

Commando Nukem
04-01-2008, 02:14 PM
Im just totaly ignoring James and Sang now cos they wont drop it,

I just guess people cant read on the pic's that they say, W.I.P. (Stands for WORK IN PROGRESS, Dont like it dont post in this thread)

Any way Commando Nukem, They use these weapons in Stargate... I cant exactly go using weapons they dont or it wont have that Stargate feel to it. And im sure they didnt have Staff weapons in CS...

They do bring a point worth considering to the table is all. You've got alot of good models, its just the need for shading is very important (With the detail here, you've got a great base, you just need a little bit more in the way of mood. :) )

I doubt anyone is riding you intentionally. Just pointing out where we think improvements can be applied, and the particular areas thereof.

You're missing me by a mile. :) The mesh for the glock and the P90 look exactly like user created CS weapon skins, including the hands. Right down to the edges on some bits. I know they use the weapons in the series, thats not what anyone here was talking about. We're talking the mesh itself here. Just seems to be a common practice around here.

On another note, the Gate, staff, and the Death Glider look really good. :D

The Commander
04-01-2008, 02:22 PM
They do bring a point worth considering to the table is all. You've got alot of good models, its just the need for shading is very important (With the detail here, you've got a great base, you just need a little bit more in the way of mood. :) )

I doubt anyone is riding you intentionally. Just pointing out where we think improvements can be applied, and the particular areas thereof.

You're missing me by a mile. :) The mesh for the glock and the P90 look exactly like user created CS weapon skins, including the hands. Right down to the edges on some bits. I know they use the weapons in the series, thats not what anyone here was talking about. We're talking the mesh itself here. Just seems to be a common practice around here.

On another note, the Gate, staff, and the Death Glider look really good. :D

I never said that I wasnt coming to shade the map. I allways leaving shading ect till last. And im not talking about them any more in this thread.

They are plenty more nice models coming. I havent even made my way to space yet (Daedalus ect)

This will hopefully be a marvill and not a washout. :D heh

I just cant come up with a decent title name, Stargate Mod sounds to plain...

Jblade
04-01-2008, 02:37 PM
(Stands for WORK IN PROGRESS, Dont like it dont post in this thread)
Okay so I know you're gonna not listen to me anymore but you always fall back on this whenever people criticise your work. Did you post these screens expecting everyone to stand in a line and pat you on the back or something?

peanut butter jelly
04-01-2008, 03:26 PM
HOLY CRAP, I just made a comment ok? I shouldn't have said wtf just what and i dont watch the show its gay.

MusicallyInspired
04-01-2008, 03:29 PM
Sweeeeeeeeeeeeeeeeeet.

Radar1013
04-01-2008, 03:38 PM
This mod looks really nice. I would help out if i had the skills. :)

Hudson
04-01-2008, 04:21 PM
That looks sick but wtf is with the counterstrike source hands and guns,

You think everything is counterstrike hands and guns :p

HOLY CRAP, I just made a comment ok? I shouldn't have said wtf just what and i dont watch the show its gay.

The show isn't "gay", actually it's quite heterosexual. Maybe you're uncomfortable with your own "show" ;)

peanut butter jelly
04-01-2008, 06:24 PM
heh I dont think everything is cs:s hands and guns its just that they........ SHUT UP!

No the show isn't gay I just don't watch it, ive heard bad things about it. Mostly that it is gay. And I don't think the office, robotchicken, family guy, south park, house, or smallville are gay shows, DUMMY.


lol

Hudson
04-01-2008, 06:38 PM
heh I dont think everything is cs:s hands and guns its just that they........ SHUT UP!

No the show isn't gay I just don't watch it, ive heard bad things about it. Mostly that it is gay. And I don't think the office, robotchicken, family guy, south park, house, or smallville are gay shows, DUMMY.


lol

The overwhelming amount of maturity emanating from your post is almost enough to choke on.

peanut butter jelly
04-01-2008, 06:58 PM
well i am 13.....................

peanut butter jelly
04-01-2008, 07:00 PM
Besides, I don't really care about someone I don't know on a forum, You can say whatever the hell you want about me, I don't give a flying crap.

Stan Galler
04-01-2008, 07:02 PM
This thread wants me to start mapping again. Shame I lost my latest map

this thread makes me wish i had half the skills these guys did... my maps might actually be decent:(

Hudson
04-01-2008, 07:07 PM
well i am 13.....................

It was hard to tell..

Besides, I don't really care about someone I don't know on a forum, You can say whatever the hell you want about me, I don't give a flying crap.

Nah, I think you're doing a fine job of hanging yourself :)

peanut butter jelly
04-01-2008, 07:32 PM
Thanks, i'm a little smarter than average 13 year olds.

It was hard to tell..


Nah, I think you're doing a fine job of hanging yourself :)


heh, my social life is over i am going to hang myself.:(

Commando Nukem
04-01-2008, 07:49 PM
Thanks, i'm a little smarter than average 13 year olds.


-nudges Hudson and gives knowing glances- EH? bahahahaha! :D


On Topic:

Title ideas
STARGATE 3D (I know kinda lame as far as "Oooh stretching the imagination" but it works!)

SG-(Squad Number) XG : "SG-37"

Whats the story to the mod? Thats always a good place to start for a title. :)

TerminX
04-01-2008, 07:50 PM
Knock off the map detail pissing contest and other childish behavior, guys.

The Commander
04-02-2008, 02:17 AM
Thank you TX...


Title ideas
STARGATE 3D (I know kinda lame as far as "Oooh stretching the imagination" but it works!)

SG-(Squad Number) XG : "SG-37"

Whats the story to the mod? Thats always a good place to start for a title. :)

Maybe a squad number could work as a title. But then again... and SG 3D that is a little lame. heh

I did say what the plot would start off like on the page before but it probley got lost in all the bullshit.


The Mod will start with the Replicators attacking the SGC. (What again? Who let them in this time! I thought they were destroyed?) thats a surprise waiting to be discoverd.

I have lotsa great ideas on the story ect.

Steve
04-02-2008, 02:58 AM
What was your map Steve?

This one:
http://forums.3drealms.com/vb/showthread.php?t=23943&highlight=map+years

I didn't like the way it looked and it wasn't up to standard. Also lost it due to a format.

The Commander
04-02-2008, 03:05 AM
Oh yeah, I thought it may have been that one. Was a shame it was lost. Looked good

blizzart
04-02-2008, 04:02 AM
That map looked awesom, steve. So why didnīt you finished it?

Steve
04-02-2008, 04:06 AM
That map looked awesom, steve. So why didnīt you finished it?

Below average design. Simply wasn't happy with it. :)

blizzart
04-02-2008, 04:31 AM
Is there a way to download what you have done so far, so someone else can finish it? IMO the design looks great.

The Commander
04-02-2008, 04:41 AM
Why has my SG Mod thread turned into a thread that has nothing to do with the title? Keep it in private chat dudes.

blizzart
04-02-2008, 05:34 AM
Why has my SG Mod thread turned into a thread that has nothing to do with the title? Keep it in private chat dudes.

Sorry for offtopicness, but steves map looks too good to get lost.
Anyways, what Iīve seen from your TC so far looks impressive,too. I hope to see more screens soon.

The Commander
04-02-2008, 06:10 AM
Thanks, Sure. When time premits and that I have more cool shit to show.

Mikko Sandt
04-02-2008, 10:58 AM
Knock off the map detail pissing contest and other childish behavior, guys.

Relevant criticism is now "childish behavior"?

Maruno
04-04-2008, 10:15 AM
Stargate - Worlds Apart
Stargate Neos
The Amazing Mr Stargate
Stargate SG-Duke
Stargate - Infinite Worlds
Stargate - The Next Generation
Starduke SD1


You can have any of those. Some are more sensible than others, probably.

The Commander
04-04-2008, 10:31 AM
Mmmmmmm, I will have to think over some of them.
but, "The Amazing Mr Stargate" sounds like it might take the cake and be the best one :D

I'll give you a screen shot for your amzing efforts possibly showing more insight into the story line.
;) ;) ;)

kaotic_oz
04-13-2008, 10:34 AM
So we get to fight some Wraith?

The Stinger
04-13-2008, 01:45 PM
It looks like it. Replicators are the things I really would like to fight. A shotgun shot and watch them fall apart. But the falling blocks might be hard to make.

peanut butter jelly
04-13-2008, 06:29 PM
LOL panda portal.

MusicallyInspired
04-13-2008, 08:18 PM
That's quite a large Wraith Dart. Unless it's very much in the foreground compared to the Prometheus. Sweet Build modeling, though.

bobthefish
04-13-2008, 09:04 PM
OMG! I LOOOOOVEEE STARGATE :D

i CANT WAIT for this!

all the other stargate mods for other games got shut down by mgm :(
i suggest you keep a low profile till you actually release, so you dont get threatening letters from MGM. cause once its on the net, MGM cant stop it ;)

The Commander
04-13-2008, 09:10 PM
That's quite a large Wraith Dart. Unless it's very much in the foreground compared to the Prometheus. Sweet Build modeling, though.

Yes the wraith dart is much closer to the camera than the Prometheus. I might post a picture to show how big it really is in compariosin with some that can show you.

EDIT: Maybe it's to big? What do you think?


all the other stargate mods for other games got shut down by mgm :(
i suggest you keep a low profile till you actually release, so you dont get threatening letters from MGM. cause once its on the net, MGM cant stop it ;)

Well, I cant see why? I havent used a single acctull SG logo any where yet and all the models have been publicly made and not copywrited.

MusicallyInspired
04-13-2008, 09:30 PM
Whooooa nice shot, dude!

The Commander
04-13-2008, 09:35 PM
I only placed that model there and the wraith dart on the ground to show how big they really are. Would look silly if it was like that in the end. But it seems to cause a clipping problem it being that big, heh. I might have to make it a little smaller.

Hudson
04-13-2008, 09:42 PM
Looking better and better man, keep up the good work :)

The Commander
04-13-2008, 09:55 PM
Looking better and better man, keep up the good work :)

You know it Hudson! :tinyted:

Commando Nukem
04-14-2008, 03:01 PM
Well, I cant see why? I havent used a single acctull SG logo any where yet and all the models have been publicly made and not copywrited.

Well I know how much people seem to think im a bleeping "idiot" (You know who you are.), but copyright doesnt work quite like that im afraid. You're using characters and locales and very obvious replicas from Stargate, it is a stargate mod... and MGM is just another example of a very protective group. So I would heed Bobthefishs' advice. :)

The Commander
04-14-2008, 05:26 PM
Well, I look around the net and I see quite a few SG Mods in production. Garrys Mod seems to be very dependant on it also.

The Commander
04-25-2008, 09:29 AM
Just a heads up that a MODDB page is up and running for the mod now. :D

http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod

Mr. Pink
04-25-2008, 09:41 AM
deleted - good luck with the mod... :rolleyes:

The Commander
04-25-2008, 10:00 AM
deleted - good luck with the mod... :rolleyes:

Whats deleted? heh, I dont think I need to much luck. Even though its a one man project. ;)

Mr.Fibbles
04-25-2008, 03:58 PM
He may have edited his post. . .
Those screens there look quite good. I am looking forward to this mod.

Radar1013
04-25-2008, 04:06 PM
Awesome. I don't know why, but this screen astounds me! It's probably because i don't have many FPSs, only one to be exact.

http://media.moddb.com/cache/images/mods/1/11/10844/thumb_620x2000/index.jpg

It's probably because i don't have many FPSs, i only have one to be exact.

Quakis
04-25-2008, 04:47 PM
Honestly, to me it looks like a few square, simplistic looking maps, with other author's models thrown in there. The design lacks depth and style, feels flat and lacks details which can improve it a long way. I'm not seeing what's 'awesome" about this.

For example - the desert location can go a long way with the design. Right now it has a flat surface, and some sloped edges to the sides, with models thrown in the middle. Why not give it a better looking landscape and some interesting lighting/shading being cast by the sun.

Radar1013
04-25-2008, 05:22 PM
lol. I just like it. But i can see your point.

peanut butter jelly
04-25-2008, 05:42 PM
When will the mod be done?

The Commander
04-26-2008, 01:37 AM
Honestly, to me it looks like a few square, simplistic looking maps, with other author's models thrown in there. The design lacks depth and style, feels flat and lacks details which can improve it a long way. I'm not seeing what's 'awesome" about this.

For example - the desert location can go a long way with the design. Right now it has a flat surface, and some sloped edges to the sides, with models thrown in the middle. Why not give it a better looking landscape and some interesting lighting/shading being cast by the sun.

Do you acctully read what is written on the pictures Quakis? W.I.P. do you now what that means? Im guessing not, Most of these screens are obsolete now as it is. And I allways leave my shading till last. If thats not how you map then that isnt my fault.

When will the mod be done?
TBA :)

And just to prove Quakis wrong I may post another screen if he anoys me that the maps look crapy again. :tinyted:

Mikko Sandt
04-26-2008, 10:14 AM
Do you acctully read what is written on the pictures Quakis? W.I.P. do you now what that means? Im guessing not, Most of these screens are obsolete now as it is. And I allways leave my shading till last. If thats not how you map then that isnt my fault.

Why post WIP screenshots at all if relevant criticism is not welcome?

It's customary to comment on WIP shots. Usually when someone posts WIP shots the intention is to get feedback. This is obviously your reason as well but you just don't see to get that there's negative criticism as well.

For example, the AMC WIP screenshots (http://amc.planetduke.gamespy.com/smf/index.php?topic=5847.870) thread is full of good screenshots of relatively finished locations followed by proper and fair criticism.

peanut butter jelly
04-26-2008, 11:06 AM
so just explain that it's a WIP and you will be improving whatever people are commenting on. Don't have to go 'Do you actually read what is written on pictures?'. Who cares since it's a WIP.

The Commander
04-26-2008, 11:30 AM
Well usally I will go on the defence when someone posts some criticism thats all ready been mentioned before and that the user is to lazy to read the whole thread to see that. And that the user hasnt even brought out any work them selfs or anything better.

Quakis
04-26-2008, 12:01 PM
Well usally I will go on the defence when someone posts some criticism thats all ready been mentioned before and that the user is to lazy to read the whole thread to see that.

Oh yes, indeed. You got bitchy when Sang first posted his honest thoughts. It really makes no difference this time round. It looks like you can't handle criticism, period.

And that the user hasnt even brought out any work them selfs or anything better.

And what does this have to do with anything related here? Because this is completely irrelevant.

The Commander
04-26-2008, 12:24 PM
Dont care any more. Say what you want. Other members like what they see so far so they will be even more impressed later on. Why give you the whole pie when I can just give you a piece of it?

Spiker
04-26-2008, 01:27 PM
I think that this picture does look nice even if it was very simple to do by putting in models and choosing a skybox.

Radar1013
04-26-2008, 01:36 PM
Yeah, it looks good for a mod that is still in the early stages so **** off Quakis.

Commando Nukem
04-26-2008, 02:12 PM
Yeah, it looks good for a mod that is still in the early stages so **** off Quakis.

Hey Radar. Dont go there. :) That'll take this thread straight to locksville, and we dont want that.




Keep up the good work commander. ;)

The Commander
04-26-2008, 02:24 PM
Yes please dont do that Radar.


Keep up the good work commander. ;)

heh, thanks. :)

Radar1013
04-26-2008, 04:38 PM
Sorry. I should have thought before i posted. :censored:

Hudson
04-26-2008, 09:49 PM
Yeah, it looks good for a mod that is still in the early stages so **** off Quakis.

Don't do that man, it's completely unnecessary and uncalled for.

I think that this picture does look nice even if it was very simple to do by putting in models and choosing a skybox.

Me too.

http://media.moddb.com/cache/images/mods/1/11/10844/thumb_620x2000/index.jpg

Even though it's simple and has some obvious flaws.. I still love this capture.

I think you should take the models and create more detailed skins for them, they have a lot of potential but need a lot of work.

I'd also look for a more detailed skybox similar to this one, they have a lot of free ones around the net or you can make your own (http://www.planetside.co.uk/terragen/).

As for the map, I'm pretty sure you just made up something quick to show off some new stuff you have put into the game. I would look through various episodes of the show that have environments like that, pause the scene and use that as a basis to create your map. It would help with inspiration at least ;)

This mod has a lot of potential, keep up the good work!

TerminX
04-26-2008, 10:35 PM
Yeah, it looks good for a mod that is still in the early stages so **** off Quakis.
Knock it off before I end up having to delete half of this thread.

Also, The Commander, you need to either accept criticism a bit better or wait until your mod is farther along in production before posting shots. What's the point of posting a bunch of obviously unfinished map shots and then getting pissed off when people tell you what needs to be improved? I don't get it.

The bottom line is really this: if you don't want your work to be criticized, don't submit it to the criticism of the public eye.

Now, please, everyone carry on nicely before I have to go and post some stupid picture of a lock and prematurely end this discussion.

The Commander
04-27-2008, 04:18 AM
Thanks TX, Hudson and the rest.
That Atlantis screen shot was only a screen to get some ideas from and show that Atlantis will be in it. It was only a screen capture of a square room and a bunch of models to show off I guess. Maybe I should have explained that a bit better on MODDB.

Yes Hudson, I have allready got a better model replacement for the Atlantis stargate too. But Im still mainly consintrating on the Earth side of things for the moment.

peanut butter jelly
04-27-2008, 09:57 PM
Have you got started on your enemies yet?

The Commander
04-28-2008, 01:33 AM
Have you got started on your enemies yet?

Ive got the replicators done, But not any others as of yet. Hard to find models for them.

Hellbound
04-28-2008, 04:32 AM
Do It Yourself :)

The Commander
04-29-2008, 01:35 AM
Do It Yourself :)

Don't be a wanker Hellbound... ;) I can do basicly just about everything else other than "making" models. (I can convert though) So Im sure thats more than what some people can do. Ive tried learning how to model in both Milkshape and Blender and it just isnt my cup of tea im afraid. I will get there in the end though.

MusicallyInspired
04-29-2008, 09:16 AM
Why does everyone keep saying to make your own skybox for the Atlantis screen? It's supposed to be just water as there's nothing but ocean around Atlantis...:confused:

The Commander
04-29-2008, 10:46 AM
heh, Im not to sure really. I did have the video options on low when I took that shot. That might explain something?

bobthefish
04-29-2008, 01:06 PM
Well, I cant see why? I havent used a single acctull SG logo any where yet and all the models have been publicly made and not copywrited.

its not that,
its kinda like when someone made a duke 3d mod for hl2 and 3drealms stopped them. it seems like an a**hole move (it kinda is actually) but MGM was developing their own Stargate game and didnt want anything to take away from its sales.

The Commander
04-29-2008, 01:25 PM
Well, I think if you go to MODDB and look at how many SG mods there are in development for all the differnt games out there I would asume that MGM are going to have a hard case on there hands at trying to stop them all. And I dont really think MGM would really do that because I havent seen any shut down yet by them and if they say they have been I suspect that its there cheap way out of not developing the mod any more.

Commando Nukem
04-30-2008, 12:20 AM
Well, I think if you go to MODDB and look at how many SG mods there are in development for all the differnt games out there I would asume that MGM are going to have a hard case on there hands at trying to stop them all. And I dont really think MGM would really do that because I havent seen any shut down yet by them and if they say they have been I suspect that its there cheap way out of not developing the mod any more.

Im telling you commander, its not about what you think. and bobthefish is half right. The other half of it is that people who hold copyrights are obligated to defend their rights or they can lose their exclusive rights if others make claim to it un protested.

A lot of those mods you mention use a disclaimer somewhere probably. That often will protect you, but not always.

In any event, for a Duke mod it matters not honestly. Rarely do Duke mods get enough attention to be noticed by MGM or Fox or the like (Hence the eight billion Alien TC for Duke that are non-foxed)

The Commander
04-30-2008, 03:17 PM
Getting that Egyption feeling? ;)
:rolleyes:

Radar1013
04-30-2008, 03:21 PM
Textures look awesome. :)

The Commander
04-30-2008, 03:30 PM
Man, Are you in any other threads on 3DR or just this one? :p

Commando Nukem
04-30-2008, 03:43 PM
Getting that Egyption feeling? ;)
:rolleyes:

Thats awesome. Reminds me of the DooM 64 Atmosphere. :D

Quakis
04-30-2008, 04:06 PM
Needs a bit more atmosphere. My suggestions for that scene, which can be approached with some good lighting techniques and make it feel less flat.

http://img231.imageshack.us/img231/8605/egypttm6.th.jpg (http://img231.imageshack.us/my.php?image=egypttm6.jpg)

The Commander
04-30-2008, 04:11 PM
Well, It does have a touch of red fog, that might be it.

EDIT: Well if you can map like that go ahead and be my guest. Half of that isnt even possible with out straining your self.

There is light to the right off camera as it is

Radar1013
04-30-2008, 04:59 PM
Man, Are you in any other threads on 3DR or just this one? :p

Um, i am in different threads. Don't you ever see me in any HRP threads?

The Commander
04-30-2008, 05:14 PM
I was just being a smart ass.

peanut butter jelly
04-30-2008, 09:11 PM
I like it, very nice textures.

Anyone check out my project ;)

Sang
05-01-2008, 10:37 AM
Needs a bit more atmosphere. My suggestions for that scene, which can be approached with some good lighting techniques and make it feel less flat.

http://img231.imageshack.us/img231/8605/egypttm6.th.jpg (http://img231.imageshack.us/my.php?image=egypttm6.jpg)

You're right in that everything would look much better that way but shading like this is very hard to do in Duke and probably not really worth the fuss. I think with the torches alone and some basic wallshading it'd look just fine.

The Commander
05-01-2008, 10:50 AM
Yes well, I cant exactly have shading in this room because of the fog that I am using.

(Try build a square room in mapster and place another red sector square in the middle and give both the roof and the floors of these sectors a pal of 27 then set the shade of the middle square to a darker colour than the outer square and you will see what I mean. Unless im missing something)

I will try using shading textures and see what that will do.

Quakis
05-01-2008, 10:56 AM
I've never really used fog, so I barely know the limitations of it. But the above lighting can be achieved through some simple gradiation. It's not really that difficult. As for the glow on the walls, could possibly be done with a seperate sprite with transparancy - but that part isn't really important.

The Commander
05-01-2008, 11:59 AM
(I dont have any torch models but just pretend they are there for the moment Quakis) Does this look better to you Quakis, I had to remove the fog to get it right. Still isnt perfect I know.

Sang
05-01-2008, 12:15 PM
Looks quite nice actually. It could use a better pallette though but I've no idea how to go about that.

The Commander
05-01-2008, 12:27 PM
On the walls or floor or both? I have 3-4 differnt colours for each texture. The next room has a differnt colour because this room (the one of the picture) is the first room you come into from outside and I wanted to give it a sandy look.

Quakis
05-01-2008, 12:44 PM
The only thing lacking for that small-extra touch is, again shading related. I do this myself all the time when mapping and it can help make locations feel a bit more three-dimensional. This is just an example though;

North wall = Bright shade (eg: 8)
East/West wall = Middle shade (eg: 12)
South wall = Dark shade (eg: 16)
Floor = Middle shade (eg: 12)
Ceiling = Dark shade (eg: 16)

Then of course you apply the correct shading/lighting where there is a light source - for example the sun shining on a south wall will obviously make it brighter. This'll help a lot to make those egyption tombs feel more atmospheric in my opinion.

The Commander
05-19-2008, 11:58 PM
Time for some more shots of the Egyption tomb level.
Tell me what you think.

William Gee
05-20-2008, 12:39 AM
I think some stronger use of shade in the first 2 shots would go a long way.
Other than that things are improving.

Commando Nukem
05-20-2008, 09:02 AM
Time for some more shots of the Egyption tomb level.
Tell me what you think.

Looking good! Love the atmosphere thats forming in these shots. :D

diehard52
05-20-2008, 10:22 AM
looks good! my only recommendation would be to make it more gritty, and dirty looking

Kenny mckormick
05-20-2008, 02:26 PM
I look too the Screenshoot awesome Oo...(with the portail the very nice blue sky and the sea)

Don't want to make 3d wallpaper? :D

Mateos
06-06-2008, 06:58 AM
Where can this TC be downloaded ?

The Commander
06-06-2008, 08:55 AM
Where can this TC be downloaded ?

It is not released yet.

Mateos
06-06-2008, 11:36 AM
Ah ...

It because I saw videos on YouTube, I thought that it is released.

The Commander
06-24-2008, 12:16 AM
Uploaded a new video,

Dont rush into a room full of Replicators. :D

http://www.youtube.com/watch?v=7-CmchIQ9iA

Maruno
06-24-2008, 09:38 AM
Those are very hard to see. I thought the little grey things were a floor texture.

As for the map, it looks nice enough, but perhaps a little plain (particularly in the starting area - lots of open dull space there. Perhaps you could put in a small building or two to break it up, perhaps with one caved in? I mean tiny little things you could barely fit inside). Also, did the Egyptians just build things perpendicularly? Plus, the whole interior seems a little too bright to me.

Stan Galler
06-25-2008, 09:24 PM
wow this looks really good commander... any idea when its gonna come out?

The Commander
06-25-2008, 10:51 PM
Can I be an a**hole and say,

"When It's Done" ???

lol

The Stinger
06-26-2008, 05:55 PM
Alright, replicators. :D
Looking good so far, only thing you need to do is make the texture less "right out of the pain". :)

The Commander
06-27-2008, 01:49 AM
only thing you need to do is make the texture less "right out of the pain". :)

Im sorry, but im not sure I understand what you mean.

Spiker
06-27-2008, 02:15 AM
I hope that you're working on this ugly dukish title screen. I also hope that the final effect will be at least as good as this HL2 mod.

Video (http://www.youtube.com/watch?v=w3CDnr4-LY0&NR=1)

The Commander
06-27-2008, 03:05 AM
lol, Yes I hope so.

The Stinger
06-27-2008, 05:56 PM
Im sorry, but im not sure I understand what you mean.

I CEANT SPEEL. :doh:

I meant paint, not pain.
Put some "wear and tear" on them.

bobthefish
07-02-2008, 02:36 PM
me wants to play!

XTHX2
07-04-2008, 04:04 PM
Really cool mod you got there. Nice use of models/png textures. But I think the MP5 flash isn't at the right place is it? Good use of Duke Plus water over there. Hoping to play it all the way!

The Commander
07-04-2008, 09:22 PM
Wow, I never knew I was using an MP5,

I guess some people will never read you tube video discriptions....

DeeperThought
07-04-2008, 10:04 PM
Wow, I never knew I was using an MP5,

I guess some people will never read you tube video discriptions....

He didn't say you were using an MP5, he said you were using the MP5 flash from Duke Plus (which was originally made by Hellbound for his Platoon remake). And he's right, the muzzle flash is not in the correct position for your mod. You could move it by changing a few numbers in the code, and when you don't do this after several people have told you about it, you give the impression that you aren't willing to put much effort into the project.

The Commander
07-05-2008, 03:43 AM
Its mostly due to the fact that if I did change the numbers it would get changed back as soon as I insert the any newer Duke Plus versions. Ive really got to sort a better system out. :P

XTHX2
07-19-2008, 05:30 AM
So, it seems this thread is forgotten. What's your progress with this project, Commander?

Its mostly due to the fact that if I did change the numbers it would get changed back as soon as I insert the any newer Duke Plus versions. Ive really got to sort a better system out. :P

You can make a seperate con and include it with Duke Plus or whatever con is your primary con file.

The Commander
07-19-2008, 06:13 AM
Progress has sorta slowed on this one. Im working on two other projects at the same time. (Duke Theft Auto and one other one ill keep anonymous atm) All of them I work on my own at my own pace lol.

XTHX2
07-19-2008, 06:14 AM
lol, you are working with 3 different projects at once? I hope you'll find enough patience to finish them all :rolleyes:

The Commander
07-19-2008, 06:20 AM
One is more of a mini mod and will be done quite easly. But not many people will understand it. :P

bobthefish
09-03-2008, 09:35 AM
is this ever gunna be released?

Jinroh
09-03-2008, 09:52 AM
Well, seeing as he's working on more than one project he's got a lot on his plate. I'd cut him some slack. -_^

The Commander
09-03-2008, 10:16 AM
is this ever gunna be released?

This is one is currently on hold as all my attention is focused on Duke Theft Auto,

I'd cut him some slack. -_^

Like a hot knife though butter, ;)

bobthefish
09-04-2008, 04:43 PM
This is one is currently on hold as all my attention is focused on Duke Theft Auto

awwwww :(
ok.
this looks much better imo.

XTHX2
09-04-2008, 06:28 PM
"looks" because it has fancy models and other hi-res stuff or just because this one looks more "interesting"? :confused:

bobthefish
09-06-2008, 09:08 PM
"looks" because it has fancy models and other hi-res stuff or just because this one looks more "interesting"? :confused:

more interesting.

MusicallyInspired
09-06-2008, 09:36 PM
Yeah, I'd rather see an actual game relating to the Stargate universe (currently there's only one and it's not even out yet, right?) than see a Duke version of a game that's had quite a few sequels already.

Course, I'm not telling you what to do. Just sayin'. Good luck with Duke Theft Auto.

bobthefish
09-07-2008, 09:35 AM
Yeah, I'd rather see an actual game relating to the Stargate universe (currently there's only one and it's not even out yet, right?) than see a Duke version of a game that's had quite a few sequels already.

Course, I'm not telling you what to do. Just sayin'. Good luck with Duke Theft Auto.


what he said! :P
cant say it any better.
your right, there arnt any stargate games, other then 1 failed hl1 mod, and a newly releases hl2 mod by the same team (also failing hard.)

The Commander
09-09-2008, 12:41 AM
your right, there arnt any stargate games, other then 1 failed hl1 mod, and a newly releases hl2 mod by the same team (also failing hard.)

lol, wrong. There is a Stargate game and it has been out for a very long time my friend. ;)

Altered Reality
09-09-2008, 04:05 AM
lol, wrong. There is a Stargate game and it has been out for a very long time my friend. ;)
Do you mean the movie tie-in for SNES?

The Commander
09-09-2008, 04:19 AM
Do you mean the movie tie-in for SNES?

Yeah, that crapy side scroller/platform game.

The Stinger
09-09-2008, 04:30 AM
The snes games and the movie that started it all don't have the appeal that sg-1 has though.

MusicallyInspired
09-12-2008, 10:52 PM
Doesn't count at all.