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NutWrench
11-30-2002, 07:19 AM
UnrealEd 2.0 in OpenGL

I was fiddling around with the config files in Unreal Tournament. So far, this appears to work with no problems. (I'm using a GeForce, but if you have UT working in OpenGL, it should work on other cards, too.)

Open 'UnrealTournament.ini' in a text editor. Look for the [Engine.Engine] section

[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice <-- Add this line
; WindowedRenderDevice=SoftDrv.SoftwareRenderDevice <-- Keep this line just in case, but add a ';' to comment it out.
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=C:\TEMP\UT1
RunCount=173

NutWrench
11-30-2002, 08:16 AM
P.S. You'll need to set the non-3D windows (top, front, side wireframe views) to 'Software Mode' or you won't be able to select objects properly. You can leave the 3D window alone.

Night Hacker
12-20-2002, 12:32 AM
There are a few things you can't see when you render the editor in OpenGL. For example, I rendered the lighting which was fine, I switched a texture from lit to unlit, no problem, but when I switch on bright corners and redone the lighting it wouldn't display them properly, nor would it show coloured lighting when I changed the colour, the BSP setting wouldn't work and the texture usage setting wouldn't work, only textured and lit modes.

I highly recommend leaving the editor in software mode. (for UnrealEd 2 anyhow).