PDA

View Full Version : Item Rush


smattbac
12-14-2002, 03:50 PM
Item Rush
---------
In Item Rush, your goal is to collect as much weapons and ammo boxes as possible every round. You get one point for ammo boxes and two points for weapons. When the round ends, the player that has picked up most items, wins. And this repeats until either a player has a reached the Score Limit, or the Round Limit is reached.

But you don't have to run around the map looking for items, you can kill other players too and they'll drop every weapon and ammo box that they have picked up. The same goes for you so watch out. images/icons/smile.gif

When you respawn you have no weapons, but you can't be injured when you have no weapons. This means that you can run around and pick up ammo boxes without anybody else being able to kill you.

You can't see your current "itemscore", but at the top of the HUD you can see who is leading the round. The first number after the name is many points he is ahead of the player that is second, and the second number shows how many points he is ahead of you. If you are the player that is second, only one number is displayed.
If you are the leader, the number shows how many points you are ahead of the player that is second.<font size="2" face="Verdana, Arial">Tried it? Like it? Hate it? Tell me. images/icons/smile.gif

Download (http://www.multi.fi/~mattbeck/ItemRush/ItemRushv1.0.zip) - 22k

http://www.multi.fi/~mattbeck/ItemRush/Shot00002.jpg

Daedalus
12-14-2002, 07:06 PM
Woa, this sounds like a really unique gamemode. Just too bad that I can't check it out, because I can't play UT2003 on my low-end comp.

Could you release a version of this mod for UT, too? Would be great... images/icons/grin.gif

smattbac
12-15-2002, 03:09 AM
UT version? Don't think that will happen. :\

Daedalus
12-15-2002, 04:28 AM
^Why not?! All you need to do is to copy&paste the code, change it a little bit to work with UT and write the *.u file for UT with UCC.EXE.

I don't really understand why you don't understand my request. Unreal engine is Unreal engine. You can port maps and code from UT to UT2003 and vice versa.

Where's the problem?

smattbac
12-15-2002, 05:05 AM
Because it would be more work than to just copy and past and change some bits. And I just don't feel like spending extra time to port it to UT, sorry.

Maybe if (if if if if if images/icons/smile.gif ) this mod would become extremly popular, I'd maybe reconsider. But I don't think that will happen.

Daedalus
12-15-2002, 11:50 AM
Originally posted by smattbac:
Maybe if (if if if if if images/icons/smile.gif ) this mod would become extremly popular, I'd maybe reconsider.<font size="2" face="Verdana, Arial">It won't become popular if you don't port it. images/icons/tongue.gif

Sorry, but I'm not the only person who still plays UT. Many of us haven't even played the original UT2003 yet, not even the demo.

So...your target audience is UT2003 only. If you really want to make an Unreal mod popular you create 5 versions of it:

a version for Unreal 1
a version for UT
a version for UT2003
a version for Unreal 2
a version for DNF

This is how you make a mod popular imho. graemlins/hhg.gif

But hell, I don't really care. If you insist on leaving this mod (which sounds really cool, I repeat that!) as a UT2003 mod alone then it's your choice.

I'll check it out as soon as I have a new PC and be able to play UT2003.... graemlins/wid.gif

Night Hacker
12-19-2002, 08:39 PM
Glad I read all the replies before downloading it. I have to agree, I play UT as well, I tried the UT2K3 demo which looks nice, but I won't be buying it for a long time (prolly 6+ months), at the moment I am quite content to play UT. images/icons/smile.gif

You should create one for UT as well, but I understand if it means alot of extra work. Maybe in a year or more if it is still around and I get UT2K3... although to be honest, *IF* DNF comes out before I buy UT2K3 you can guarantee I won't buy UT2K3, I'll map for DNF instead. images/icons/wink.gif