View Full Version : How do you import a texture from MsPaint?
chebman
02-14-2003, 09:54 AM
How do you import a texture that you can use in your level from ms paint?? I've been trying to do this but i can't. Could someone please help?? images/icons/confused.gif
NutWrench
02-14-2003, 03:42 PM
To import a texture into UnrealEd, you have to make sure of a few things:
1) The texture size must be a power of 2. So a texture can be 64x64 or 32x128, etc.
2) The texture should be saved as a 256 color PCX or BMP format file. (I believe UnrealEd will accept 16-bit BMP files).
3) If you want to add transparency to a textures, then use the 256 color PCX format. Color 0 is the tranparent color. This is the "see-through" color. When you import this texture into UnrealEd, put a checkmark in the 'Masked' option.
4) A freeware program like IrFanView is good for resizing your textures and reducing their colors.
5) After you click the 'Import' button on the Texture browser, don't use the default package names that come up. Pick a name like "MyTexturePackage" When you're through importing textures, make sure you save this package. If you create a map using any textures from this package, you'll need to distribute the texture package along with the map file (or when someone else tries to load your map, they'll get a 'missing package' error).
5a) UnrealEd has a special package name called MyLevel. After you load your map, start importing textures, but save the textures to a package called MyLevel. What this does is compile the textures directly into the map. This way, you don't have to include a seperate texture package with your map file. This is a good idea if you are only include a half-dozen or so textures.
The Borg
02-15-2003, 12:03 AM
You're kidding, right? Paint? For a game texture?
hahahaha..
why don't you read some online tutorials? There's tons of them online, instead of posting 50 questions in a row that are really simple things.
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