ufo_warviper
04-24-2008, 11:21 PM
A version of this was e-mailed to the WinROTTGL duo team. I merely rudimentarrailly edited this e-mail before posting here, so there are probably grammar mistakes!
I am sorry if this is a bit long. IF you read any of this PLEASE READ FIRST PARAGRAPH (and 2nd too). The rest is mainly background information of what I have attempted for Rise of the Triad multiplayer that I have provided for reference if you need it. I've spent dozens of hours working towards getting High Resolution/OpenGL Multiplayer of Rise of the Triad through Windows and Linux Machines. I have had success networking Linux and Windows machines for the old low resoultion versions through DoSBOX but my failure with the new High-res versions eludes me. I am really frustrated and need help badly. I have about 8-12 different ROTT folders that I have been working with. I've tried WINE, WINROTT. WINROTTGL DOSBOX, Linux NAtive RPMS, Linux native installers, compiling the source, DOS pathces and more. and have nowhere to turn but to the ROTT experts themselves. The objective I am trying to accomplish means so much to me that I might be WILLING TO DONATE to winrott's or your other rott projects' development through a PayPal transfer if you can successfully help. After seeing the excellent work of WINROTT incorporated into the Fedora Linux RPM version I am willing to do whatever I have to do to get ROTT networking with Higher resolutions than 320x200 or OpenGL if I'm lucky. I Don't care which of the previously mentioned or other methods it takes, I want it done, somehow someway.
My family has legal copies of the Deluxe shareware and the Registered Version of rise of the Triad on CD. We have 4 Fedora Linux Machines a Laptop with Windows Vista, and a Laptop with Windows XP. We found that the Fedora Linux Packages contains WinRott's code for High Resolutions of Rise of the Triad. We were really impressed with your fantastic work. We were also equally grieved that the Fedora package version HAS NO MULTIPLAYER binaries for either the TCP/IP or IPX/SPX protocols. Your work inspired me to attempt getting my windows machines and Linux Machines to connect together in sweet Hi resolution action. I worked very hard and succeeded after several days in getting connectivity between the Linux and WIndows machines through DOSBox in ROTT 1.2 registered and shareware in our favorite maps Rise and Tide and THe BOX. I used the IPXNET TCP tunneling thing. We've been having fun, but the Fedora Version and the Windows WinROTTGL versions whetted our appetites for more.
Although it is great to once again be able to fire up ROTT, I want the Hi resolutions that WinRott offers. So, I had the idea of copying over the .wad, .rot, .rtc, and .RTL files from the Fedora .rott folder into my Rise of the Triad Directories where I mount my C Drive for Dos BOX. THat failed because ROTT made default copies of its files. (Sometimes silly ideas like this actually work!)
I thought I could maybe compile the icculus source code and work wtith that. I couldn't even figure out how to compile a default shareware copy of the icculus or original source ports. I would be excited about even getting connectivity between Linux and Windows through a Hi Res Shareware because Rise and Tide and the Box are our favorite maps. I've tried enabling all the SDL packages in the Fedora repositries. This allowed the source to compile for a few seconds longer before failing. the "make clean" command doesn't appear to work. I also read of someone who supposedly compiled WinRott for linux easily as I was doing research but I now I cannot find the guy's post.
I am working towards an engineering major and have had only an introductory course on Java and C++. All these software gurus (including forum posters and 3drealms) have nonexistent to mediocre documentation for novices like me. All the time I see guys who post source code "patches" in forums that contain code and I do not know what to do with them or whether I am supposed to put them in some directory in the source tree or edit or find the file with the same name and replace the code.
After much frustration with compilers, I thought about the possibility of a High res patch for the DoS Version existing. If So, than I wouldn't have to go through the headache of copmpiling the source. I can't find one. It appears that a 640x480 patch once was created by a guy named Lon Matero. Although it was deleted from his site, it seems that I have located a source code version of it somewhere. Once again I don't know what to do with a sourcecode based modification.
I am sorry if this is a bit long. IF you read any of this PLEASE READ FIRST PARAGRAPH (and 2nd too). The rest is mainly background information of what I have attempted for Rise of the Triad multiplayer that I have provided for reference if you need it. I've spent dozens of hours working towards getting High Resolution/OpenGL Multiplayer of Rise of the Triad through Windows and Linux Machines. I have had success networking Linux and Windows machines for the old low resoultion versions through DoSBOX but my failure with the new High-res versions eludes me. I am really frustrated and need help badly. I have about 8-12 different ROTT folders that I have been working with. I've tried WINE, WINROTT. WINROTTGL DOSBOX, Linux NAtive RPMS, Linux native installers, compiling the source, DOS pathces and more. and have nowhere to turn but to the ROTT experts themselves. The objective I am trying to accomplish means so much to me that I might be WILLING TO DONATE to winrott's or your other rott projects' development through a PayPal transfer if you can successfully help. After seeing the excellent work of WINROTT incorporated into the Fedora Linux RPM version I am willing to do whatever I have to do to get ROTT networking with Higher resolutions than 320x200 or OpenGL if I'm lucky. I Don't care which of the previously mentioned or other methods it takes, I want it done, somehow someway.
My family has legal copies of the Deluxe shareware and the Registered Version of rise of the Triad on CD. We have 4 Fedora Linux Machines a Laptop with Windows Vista, and a Laptop with Windows XP. We found that the Fedora Linux Packages contains WinRott's code for High Resolutions of Rise of the Triad. We were really impressed with your fantastic work. We were also equally grieved that the Fedora package version HAS NO MULTIPLAYER binaries for either the TCP/IP or IPX/SPX protocols. Your work inspired me to attempt getting my windows machines and Linux Machines to connect together in sweet Hi resolution action. I worked very hard and succeeded after several days in getting connectivity between the Linux and WIndows machines through DOSBox in ROTT 1.2 registered and shareware in our favorite maps Rise and Tide and THe BOX. I used the IPXNET TCP tunneling thing. We've been having fun, but the Fedora Version and the Windows WinROTTGL versions whetted our appetites for more.
Although it is great to once again be able to fire up ROTT, I want the Hi resolutions that WinRott offers. So, I had the idea of copying over the .wad, .rot, .rtc, and .RTL files from the Fedora .rott folder into my Rise of the Triad Directories where I mount my C Drive for Dos BOX. THat failed because ROTT made default copies of its files. (Sometimes silly ideas like this actually work!)
I thought I could maybe compile the icculus source code and work wtith that. I couldn't even figure out how to compile a default shareware copy of the icculus or original source ports. I would be excited about even getting connectivity between Linux and Windows through a Hi Res Shareware because Rise and Tide and the Box are our favorite maps. I've tried enabling all the SDL packages in the Fedora repositries. This allowed the source to compile for a few seconds longer before failing. the "make clean" command doesn't appear to work. I also read of someone who supposedly compiled WinRott for linux easily as I was doing research but I now I cannot find the guy's post.
I am working towards an engineering major and have had only an introductory course on Java and C++. All these software gurus (including forum posters and 3drealms) have nonexistent to mediocre documentation for novices like me. All the time I see guys who post source code "patches" in forums that contain code and I do not know what to do with them or whether I am supposed to put them in some directory in the source tree or edit or find the file with the same name and replace the code.
After much frustration with compilers, I thought about the possibility of a High res patch for the DoS Version existing. If So, than I wouldn't have to go through the headache of copmpiling the source. I can't find one. It appears that a 640x480 patch once was created by a guy named Lon Matero. Although it was deleted from his site, it seems that I have located a source code version of it somewhere. Once again I don't know what to do with a sourcecode based modification.