PDA

View Full Version : EARTHQUAKE MADNESS a micro-mini-mod


DeeperThought
04-30-2008, 01:38 AM
EARTHQUAKE MADNESS is a micro-mini-mod that I cooked up tonight. It's regular Duke 3D, except that there is a constant earthquake which is randomly (but slowly) changing the heights of the sector floors and ceilings. You can cope with this by pressing a key that restores the heights to normal (costs health), and you can enter the sector control mode which allows you to select sector floors and manually change their heights.

All you need to play is this attachment:

8931

Here are the contents of the readme:


EARTHQUAKE MADNESS MICRO-MINI-MOD
by Dan Gaskill
a.k.a. "DeeperThought"
4-29-08

To install and play:
Place MADNESS.bat and MADNESS.CON in your EDuke32 folder and click on MADNESS.bat to start a game.

Description:
The aliens are destroying the earth (and everywhere else!) with a perpetual earthquake! The very fabric of the universe is becoming unravelled! Or at any rate, things are getting very screwy. The earthquake will cause the heights of floors and ceilings to shift. This may make it impossible to proceed through the level normally and can even get you stuck or squished. Luckily, Duke has been granted some new abilities to cope with this menace...

Power #1 -- Press the REPAIR key (replaces the TURN AROUND key) to restore the floor and ceiling heights throughout the map at any time. This costs 5 health each time you do it.

Power #2 -- If you switch to the Mighty Boot weapon, you enter Sector Control Mode (SCM). This allows you to select a sector and then raise or lower the height of a sector floor. This ability can be used to get out of tight spots, cheat your way to an otherwise inaccesible area, or even squish enemies. When in SCM, the sector floor you are currently viewing will be colored blue. To select that sector, press fire. The selected sector floor will now be red. At this point, pressing JUMP will cause the selected floor to rise, while pressing CROUCH will cause it to lower (you cannot jump or crouch while a floor is selected). Deselect the floor either by pressing fire again or by switching away from the Mighty Boot.

The controls are displayed on screen in game, so you don't have to memorize them. Good luck!


http://img143.imageshack.us/img143/9991/eqmadnessly8.jpg (http://imageshack.us)
http://img143.imageshack.us/img143/9991/eqmadnessly8.b90389bf41.jpg (http://g.imageshack.us/g.php?h=143&i=eqmadnessly8.jpg)

EDIT: Oh, and for the love of Duke, use the latest snapshot for this! If you don't, you will get errors because it uses the new gamearray commands.

EDIT2: I recommend playing on PIECE OF CAKE, because the game is much more difficult with with floors and ceilings moving and you'll have to use health to periodically restore them.

Usurper
04-30-2008, 03:19 AM
Ha, that's goofy fun. I don't recommend restoring sector heights in an elevator. Squished me for some reason.

The manual sector highlight/manipulate feature is clever. If I could just think of a semi-realistic reason for its use.... The one thing that comes to mind would be sprite-based, using a sliding switch or wheel for manipulating a sector-based vehicle, door, or crane. For your medieval mod, I could picture a dungeon in which you have to apply spells or a trap-detection skill to a checkerboard of sectors.

The Commander
04-30-2008, 06:25 AM
Well. That was... differnet. :D

Puritan
04-30-2008, 07:07 AM
Bunged to DNR server as well.

http://duke3d.bur.st/index.php

DeeperThought
04-30-2008, 08:58 AM
Ha, that's goofy fun. I don't recommend restoring sector heights in an elevator. Squished me for some reason.

I excluded elevator tagged sectors from the effect (both quaking and restoration) so that shouldn't happen. Darn.

The Commander
04-30-2008, 11:21 AM
Also noticed sometimes sectors will stay highlighted blue if you switch from mighty boot to a weapon. I could only get it to reproduce 2x though.

Dimebog
04-30-2008, 12:36 PM
That's so awesome. :D

I'm afraid to look inside the con file though... :insomnia: It's tempting, but I must resist in order to preserve my sanity.

Stan Galler
05-04-2008, 08:40 PM
man... that earthquake is fast... is there any easy way to slow down the earthquake speeds? had to turn on godmode bc i kept hitting repair so i could get through the level

DeeperThought
05-04-2008, 09:04 PM
man... that earthquake is fast... is there any easy way to slow down the earthquake speeds? had to turn on godmode bc i kept hitting repair so i could get through the level

Open up MADNESS.CON in a text editor and find the following line:

randvar temp 256

Change the 256 to a lower number. The line occurs twice; change the number in both lines.

Stan Galler
05-04-2008, 10:11 PM
cool.. ill try that... thanks dt

DeeperThought
05-04-2008, 10:20 PM
Before you mention it, I should point out that there is a bug which can prevent you from completing some maps unless you use noclip to cheat. When you use the repair key to restore sector heights, it restores them to the way they were when the map was loaded. For example, in E1L2, if you demolish the building and then hit the repair key, the building will be back up again.

With some work I'm sure I could fix this, but this was just a one night micro mini-mod exercise, and I didn't think it was worth the effort.