View Full Version : Mirrors Edge - Dice new game
JobivanHiob
05-06-2008, 12:18 PM
on sonys playstation they showed the first mirrors edge teaser! Awesome! :love:
I want this game now!!!
http://www.ps3fanboy.com/2008/05/06/mirrors-edge-trailer-straight-from-playstation-day/
http://www.on-mirrors-edge.com/
hanged_man
05-06-2008, 01:46 PM
it looks nice but im pretty sure that smooth movement (like the ones you see in crysis trailers) is not going to be in the final game
Lethe
05-06-2008, 02:14 PM
^^ Why do you think that? At the beginning of the trailer, it clearly states it is all in game.
Anyways..that was freaking amazing. I love everything about it. The concept, graphics and art direction. The fact that it comes on pc is also great.
Damien_Azreal
05-06-2008, 02:18 PM
Yeah, I've been watching Mirror's Edge for a while now... looks awesome. I love the full use of Full Body Awareness, finally a developer truly takes advantage of it. :)
I just hope the project isn't to large in scope for them.
Also, does the game use the Frostbite Engine? It's the engine developed by Dice... and a few rumors I've read have said it's the engine, but nothing official yet.
avatar_58
05-06-2008, 02:44 PM
I like how bright and colourful it is, and the FBA is amazing.
hellchicken
05-06-2008, 03:16 PM
I love the full use of Full Body Awareness, finally a developer truly takes advantage of it. :)
I just hope the project isn't to large in scope for them.
I like how bright and colourful it is, and the FBA is amazing.
My thoughts exactly.
I just checked what Wikipedia has to say about the game:
The game concentrates on movement, and aims to expand and reinvent the sense of movement which is currently lacking from first-person games (in the words of senior producer Owen O'Brien, "to place you in the world and convey the strain and physical contact with the environment"). Although the player character can hold weapons, O'Brien stresses, "Principally, this is an action adventure. We're not positioning this as a shooter - the focus isn't on the gun, it's on the person."
Though set in seemingly utopian city environment with low crime and clean streets, the world is also one inhabited by an authoritarian government regime and unbridled levels of surveillance. In this world of communications monitoring, the only way to deliver confidential information between parties is to employ couriers (called runners) to physically deliver the information. The player character controls runner Faith, employing parkour-inspired movements to reach her destination. Aside from Faith there will be no additional playable characters. According to the Q&A section of the Mirror's Edge main site "this is Faith’s story so she is the only playable character".
The premise and the setting are exactly my cup of tea and it looks really interesting and exciting, I'll be keeping an eye on this one. :)
KaiserSoze
05-06-2008, 03:42 PM
Looking good!
ZuljinRaynor
05-06-2008, 03:55 PM
It looks interesting though from watching it I could just feel BF2's movement and also the looks of it. I really wouldn't like that. :/
But it is something I'm looking at now. Don't let me down DICE. And we don't want patches every 2 seconds.
Beautiful. :love: It was time for a change for god's sake.
DICE visited us at school and told us things about this game before you. :P
Superczar
05-06-2008, 05:42 PM
Thank god it's 1st person and not 3rd cause that girl is FUGLY! :p
Looks kinda cool though...
The Stinger
05-06-2008, 05:58 PM
Hmmm.. must... have.. a new computers :o
Oh come on Superczar, you'd be saying something else if you'd find her in your bed. :o
ZuljinRaynor
05-06-2008, 06:06 PM
Thank god it's 1st person and not 3rd cause that girl is FUGLY! :p
Nah, I think a different hair sytle might work better though. :p
Rider
05-06-2008, 06:15 PM
Wow, something refreshing in the First person line of games!
Loving the art-style, hope it will play as well as it looks! :)
Damien_Azreal
05-06-2008, 06:47 PM
I think this title must be added to my sig. :)
Bludd
05-06-2008, 10:47 PM
Is this that Project Redline or whatever secret thing DICE was working on?
Anyway, it looks cool. :)
psyborg
05-07-2008, 12:54 AM
When are they gonna add textures? heh. I guess its the art direction but everything looks like those grey/white 3d model-renders look before getting textures.
Karthik
05-07-2008, 02:14 AM
Is this that Project Redline or whatever secret thing DICE was working on?
Anyway, it looks cool. :)
That's Starbreeze's project.
Parkar
05-07-2008, 03:34 AM
Also, does the game use the Frostbite Engine? It's the engine developed by Dice... and a few rumors I've read have said it's the engine, but nothing official yet.
In Beyond Unreals newspost about the video they say it uses UE3 (hence the reason they made a news post about it in the first place). I very much doubt that is true though.
Pontiaction
05-07-2008, 03:51 AM
Whoa, this looks incredible! FBA rocks, and this is the best example of it that I've seen. I had never heard of this game until now, but I'll be keeping an eye on it for sure.
Thank god it's 1st person and not 3rd cause that girl is FUGLY! :pFunny, I had the opposite reaction. :) And it's nice to see an Asian protagonist to change things up.
Karthik
05-07-2008, 07:50 AM
Whoa, this looks incredible! FBA rocks, and this is the best example of it that I've seen. I had never heard of this game until now, but I'll be keeping an eye on it for sure.
Funny, I had the opposite reaction. :) And it's nice to see an Asian protagonist to change things up.
I kinda agree with Superczar. To me she's the most generic looking Asian girl. Maybe because I'm Asian myself and seen more Asian hotties on campus or back in my hometown.
Talos
05-07-2008, 07:56 AM
Looks cool although I'm pretty sure I've seen this video like months ago... *hmm*
Superczar
05-07-2008, 08:47 AM
Her eyes just seem too far apart for one thing. Though the 2nd time I watched she didn't seem to look as bad... I don't like the Paul Stanley wannabe eye makeup either...
Damien_Azreal
05-07-2008, 09:05 AM
It's not makeup.
It's a tattoo... she's got a similar design that goes down her right arm as well.
Bludd
05-07-2008, 09:36 AM
That's Starbreeze's project.
Oh, yeah. I remembered "Swedish" and no more. Thanks. :)
Dan the Man
05-07-2008, 11:42 AM
The teaser looks nice in hi-res. As long as they lay off timed missions, or leave that sort of thing to a separate game mode or hide it somehow (e.g. through chase sequences), then I'm sold. Your character does start out a courier, after all.
Superczar
05-07-2008, 11:49 AM
It's not makeup.
It's a tattoo... she's got a similar design that goes down her right arm as well.
Oh, just as bad... :p
Bushido
05-07-2008, 12:53 PM
...uh, that looked pretty cool. Looks like a remake of Breakdown or something...but that female model does look bad...
Damien_Azreal
05-07-2008, 12:57 PM
Why does the female model look bad? Because she doesn't have huge tits, and looks unrealistically sexy?
She looks fine to me. I don't care if she looks hot or average or what, as long as she's a cool character to play as and is portrayed properly.
Rider
05-07-2008, 01:02 PM
In other news, I would in fact, hit that.
Bushido
05-07-2008, 01:04 PM
Why does the female model look bad? Because she doesn't have huge tits, and looks unrealistically sexy?
She looks fine to me. I don't care if she looks hot or average or what, as long as she's a cool character to play as and is portrayed properly.
...I didn't say she looked UGLY you bonehead. I said the model looks BAD as in not a good model of a human. Her head has no definition (like Alyx from HL2 does)...
Damien_Azreal
05-07-2008, 01:12 PM
I wasn't targeting you.
Bonehead. :rolleyes:
A lot (A whole LOT) of people have been saying things like this, that because she doesn't look really hot or whatever she looks bad. You comment happened to fall before mine, I hadn't even read yours yet.
ZuljinRaynor
05-07-2008, 01:31 PM
The more I watch the video, the hotter I think she is. :p
Damien_Azreal
05-07-2008, 01:52 PM
I could care less what she looks like... it's the gameplay that's caught my eye. :love:
Needle
05-07-2008, 04:33 PM
Looks a bit like a first person Assassins Creed with guns. I'll reserve my excitement until it's confirmed that there's more to it than running over roofs.
Superczar
05-07-2008, 04:55 PM
Holy hell Damien, unwad your panties man! :D
I didn't say she was ugly cause she had no boobies or is Asian, it's her face - it's "done wrong" and makes her look bad... :p
:o
Didn't mean to throw this into an argument... :(
Steve
05-07-2008, 04:58 PM
Holy hell a game with color! ;)
Damien_Azreal
05-07-2008, 05:02 PM
No, it's nobody here.
I just happened have been here when I needed to "vent" about it. Nothing directed at anyone here. At a few other places I post at seems like everybody is pissy because she looks average, instead of unrealistically hot as hell.
And it pisses me off that people will completely piss all over great looking gameplay just because the female character you play as doesn't look like the hottest piece of ass on the planet.
No argument... just frustrated with many of todays "gamers" and their closed minded opinions of female characters in games.
But, back to topic here... I don't see anything really wrong with her face. Honestly, it doesn't look like it's done wrong to me... just different. The tattoo over her eye does make her eye's look off, on out of place... but actually they are not.
And the shape of her face is different than the norm, but it still looks okay to me.
No problems Superczar, I'm not upset... and no panties in a bind. :)
Superczar
05-07-2008, 05:07 PM
No problems Superczar, I'm not upset... and no panties in a bind. :)
:p
The rest of her looks fine to me so, they just need to fix her face a little. The rest of the video looks cool, but I hope there is more to it than the little they show (well she gets a gun at some point so thats cool, but is it all taking place on rooftops & skyscrapers???)... How's the street-level looking?
Damien_Azreal
05-07-2008, 05:09 PM
From what I've read there will be gun play... but very little. The main focus is on the platforming and melee combat.
So I'm willing to bet there will be levels in the game that take place on street level, inside buildings and such.
Daveman
05-07-2008, 05:15 PM
No argument... just frustrated with many of todays "gamers" and their closed minded opinions of female characters in games.
I don't think it's limited to female characters. Lots of people go on the internet and realize that nobody will know it's them if they revert back to pre-1950s levels of misogyny, so they do so.
Damien_Azreal
05-07-2008, 05:30 PM
To true.
ZuljinRaynor
05-07-2008, 06:30 PM
From what I've read there will be gun play... but very little. The main focus is on the platforming and melee combat.
So I'm willing to bet there will be levels in the game that take place on street level, inside buildings and such.
But there should always be things that'll change that. :>
Some mods and stuff. For future playthroughs. :p
Parkar
05-08-2008, 02:22 AM
I guess I was wrong it is using ue3. http://www.shacknews.com/onearticle.x/52569
Edit: Reason it doesn't look like your average ue3 game.
http://www.illuminatelabs.com/turtle/beast-info
LeadBullet
05-08-2008, 03:18 AM
So is "full body awareness" a new buzz word for just being able to see your legs?
MeatWagon
05-08-2008, 05:15 AM
^Yup it sure is.
Just saw the trailer, and damn this one looks awesome!! Everything looks great and I like the idea that gunplay is only a small part of the gameplay.
psyborg
05-08-2008, 05:34 AM
So is "full body awareness" a new buzz word for just being able to see your legs?
lol, yes.
Fjallraven
05-08-2008, 06:29 AM
So is "full body awareness" a new buzz word for just being able to see your legs?
I have to say that your word "Just" is a wrong word. FBA is one of the greatest inventions in gaming history.
Reaper
05-08-2008, 06:43 AM
I have to say that your word "Just" is a wrong word. FBA is one of the greatest inventions in gaming history.
Seconded. And it's not just legs, it's seeing your whole body, and animations for every movement (ie. opening doors, using elevators, kicking, etc.).
Nacho
05-08-2008, 07:43 AM
Graphically, it doesn't hold up. But it makes it up in the style department...love.
Games just need a good graphic style and it won't need millions of polys.
LeadBullet
05-08-2008, 07:43 AM
So in first person view the game is showing the complete character instead of a secondary model that is arms only I'm guessing is what people mean. I was a little crude but this is basically what I was getting at.
Although I already imagined that if I could see the body, that I'd be allowed to see it move.
I just think its a bit funny how you can take something that had kind of already been done various times before, and doesn't exactly seem like a huge leap of a creative idea anyway and slap a new fancy word on it and suddenly everyones saying its the best thing ever.
Lethe
05-08-2008, 07:56 AM
Graphically, it doesn't hold up.
I can't agree with that!
Bludd
05-08-2008, 07:58 AM
I can't agree with that!
Neither can I.
Fjallraven
05-08-2008, 08:26 AM
I just think its a bit funny how you can take something that had kind of already been done various times before, and doesn't exactly seem like a huge leap of a creative idea anyway and slap a new fancy word on it and suddenly everyones saying its the best thing ever.
Yes, it has been done before. Like Riddick, where the FBA is great. But this is something new. Look at all the animations, they are incredible.
I don't think this game looks so great, but the animations are top-notch.
steauengeglase
05-08-2008, 09:56 AM
Am I the only person who thought of Asuka Kazama (http://en.wikipedia.org/wiki/Asuka_Kazama) when I saw the player character? Well a cyberpunked Asuka Kazama anyay.
motionblur
05-08-2008, 12:27 PM
Woah. Cool thing! :eek:
I didn't expect to see gameplay like that among al that current sequels. the art direction is pretty cool so far. All blue-ish with some bright orange contrast.
And even though I hate buzzwords - the FBA really is awesome.
Also to add to the discussion - I don't find her ugly, either. :p
sawn_off
05-08-2008, 12:31 PM
Needs a third person view.
avatar_58
05-08-2008, 12:36 PM
Well I found my new wallpaper (have to choose one)
http://freeweb.t-2.net/tron/1210248927787.jpg
http://freeweb.t-2.net/tron/1210251004314.jpg
http://freeweb.t-2.net/tron/1210251153889.jpg
http://freeweb.t-2.net/tron/1210251237670.jpg
http://freeweb.t-2.net/tron/1210251267958.jpg
hellchicken
05-08-2008, 01:32 PM
Well I found my new wallpaper (have to choose one)
http://freeweb.t-2.net/tron/1210248927787.jpg
http://freeweb.t-2.net/tron/1210251004314.jpg
http://freeweb.t-2.net/tron/1210251153889.jpg
http://freeweb.t-2.net/tron/1210251237670.jpg
http://freeweb.t-2.net/tron/1210251267958.jpg
The first or the fourth, clearly. The third is also quite beautiful, if you don't mind the random ethnic chick. :)
Superczar
05-08-2008, 01:49 PM
Love the detail in that first screen, but... are those just sketches or in-game (at least the first looks like it might be in-game, if so... awesome)?
Damien_Azreal
05-08-2008, 02:34 PM
I just think its a bit funny how you can take something that had kind of already been done various times before, and doesn't exactly seem like a huge leap of a creative idea anyway and slap a new fancy word on it and suddenly everyones saying its the best thing ever.
Full Body Awareness is not new, far from it. It's been around for a long time... one of the first titles to really do FBA was Arx Fatalis which was released in 2002. FBA was really re-innovated in 2004 with Chronicles of Riddick.
Since then it's been used in a number of high profile games, some using it extremely well (FEAR, Condemned, Dark Messiah) and some using it pretty badly.
Mirror's Edge is getting so much attention for it's FBA because it use of it is so amazing and incredible. They've taken FBA and are pushing it in a new direction, a direction it should be headed.
Most games use FBA just so... you look down, you see your chest, arms and legs... you can see yourself walking, jumping and such. No big deal, cool... but not great.
Mirror's Edge has taken this a bit further with it's jumping, wall running and climbing... plus it's melee combat which focuses on kicks and hand to hand combat. Never taking you out of first person view.
Love the detail in that first screen, but... are those just sketches or in-game (at least the first looks like it might be in-game, if so... awesome)?
Those are concept art, drawings. Not in game.
avatar_58
05-08-2008, 03:07 PM
I personally get annoyed when I play modern shooters that don't have FBA. I'm sorry but by now every shooter should be using this tech. Sure it's not game breaking, but when you bill a game as "atmospheric" and then forget to include your character's arms and legs.....I kind of wonder if you are stuck in the past.
Hopefully this game drills home what Monolith and other companies already know. :D
Superczar
05-08-2008, 04:23 PM
Those are concept art, drawings. Not in game.
Ah, thought so, but still the first one looks like it can be pulled off in-game...
Rider
05-08-2008, 04:25 PM
Well I found my new wallpaper (have to choose one)
I like that first one! Wish I could get that in 1024x768... too bad the people at gamewallpapers.com are asking you to pay for those wallpapers...
Paroxysm
05-08-2008, 08:20 PM
Ah, thought so, but still the first one looks like it can be pulled off in-game...
Yeah they really got the game close to the concept art.
Karthik
05-08-2008, 08:44 PM
I thought Trespasser was the first game to use FBA.....
Superczar
05-08-2008, 09:03 PM
I thought Trespasser was the first game to use FBA.....
Full Booby Awareness? :D
Damien_Azreal
05-08-2008, 09:52 PM
Yeah.
Trespasser tried it... but all it really was was a cheap boob shoot for your health meter. What Trespasser tried was close to FBA... but they didn't exactly make full use of it.
Besides, I said "one of the first titles to really do FBA was Arx Fatalis".... one of, not the first. ;) A few shooters even earlier tried to render the players legs and such. Even that pile of bile Gore had legs you could see if you looked down.
avatar_58
05-08-2008, 09:54 PM
I like that first one! Wish I could get that in 1024x768... too bad the people at gamewallpapers.com are asking you to pay for those wallpapers...
Why not just crop it?
Thief
05-08-2008, 10:57 PM
As the first comment on that page says, "consider my interest piqued."
Rider
05-09-2008, 04:24 AM
Why not just crop it?
Because it'll look like shit :p
The Stinger
05-09-2008, 05:24 AM
Well I found my new wallpaper (have to choose one)
http://freeweb.t-2.net/tron/1210248927787.jpg
http://freeweb.t-2.net/tron/1210251004314.jpg
http://freeweb.t-2.net/tron/1210251153889.jpg
http://freeweb.t-2.net/tron/1210251237670.jpg
http://freeweb.t-2.net/tron/1210251267958.jpg
Wow, nice! Now I've got the same dilemma, which should I choose. :D
theHunted
05-09-2008, 05:30 AM
Graphically, it doesn't hold up. But it makes it up in the style department...love.
Games just need a good graphic style and it won't need millions of polys.
Well, looking at the teaser, this game definately does have millions of polys. That rooftop scenario has got lots of geometric detail imho. It's just the simplified textures that might make it look less detailled.
Steve
05-09-2008, 06:34 AM
The more I read about this game the more I become interested :)
edit:
I had to look twice when it came to the concept art and in game shots. Very cool.
Well I found my new wallpaper (have to choose one)
http://freeweb.t-2.net/tron/1210248927787.jpg
http://freeweb.t-2.net/tron/1210251004314.jpg
http://freeweb.t-2.net/tron/1210251153889.jpg
http://freeweb.t-2.net/tron/1210251237670.jpg
http://freeweb.t-2.net/tron/1210251267958.jpg
The second one is my new wallpaper now, thanks. :cool:
avatar_58
05-09-2008, 10:01 AM
Because it'll look like shit :p
I don't follow. Resize and crop out a 4:3 image. If a wallpaper exists in widescreen thats how they get the 4:3 image, cropping. You wouldn't lose much chopping off the left side of that first image.
motionblur
05-09-2008, 01:09 PM
And it pisses me off that people will completely piss all over great looking gameplay just because the female character you play as doesn't look like the hottest piece of ass on the planet.
No argument... just frustrated with many of todays "gamers" and their closed minded opinions of female characters in games.
I see what you mean. :)
The funny thing about it is that I think from a character design point of view she fits the game pretty perfect. She's thin and sporty. not only her body but also her outfit - the tight running shoes, pants wide so she can move free yet wit the trouser legs tight arunt the ankles so they don't obstruct or get caught.
The asian type with the kind of futuristic tribal tattoos fits pretty well in the clean futuristic world as well ....
Imagine Lara Croft in there. No way that would work.
On the other hand - ths is the internet. Why argue? :p
Damien_Azreal
05-09-2008, 02:05 PM
Why argue... because... this is the internet. ;)
Boo Boo Juice
05-09-2008, 02:12 PM
I was interested in it until I saw it was another First-person game. The whole thing about free-running is being able to see it in action. If I wanted to experience it through a first-person view then I'd just go out and learn it.
Aside from that, I'm just tired of games being in the first-person perspective...
avatar_58
05-09-2008, 02:49 PM
I was interested in it until I saw it was another First-person game. The whole thing about free-running is being able to see it in action. If I wanted to experience it through a first-person view then I'd just go out and learn it.
Aside from that, I'm just tired of games being in the first-person perspective...
As far as I know we don't have many parkour pop-esque games in first person. In fact I don't think we have any. Also the prospect of combat not being the main focus is something even POP and TR don't understand, so again thats another plus.
The perspective shouldn't limit your interest.
Jokke_r
05-09-2008, 08:34 PM
looks absolutely brilliant, will be looking forward to play this game when i get my new computer, as well as any new game of the past 2 years :D
shiranui
05-10-2008, 06:20 AM
Good stuff, except, she doesn't get reflected in the windows.
Superczar
05-10-2008, 11:54 AM
Good stuff, except, she doesn't get reflected in the windows.
Maybe she is a vampire?
:p
FrozeN91
05-10-2008, 11:55 AM
I haven't seen this until now. Looks interesting.
gt1750
05-10-2008, 06:08 PM
So far, I like everything about this game. Except the main character :o
Reaper
05-11-2008, 07:55 PM
Good stuff, except, she doesn't get reflected in the windows.
I noticed that too. A bit disappointing for a game titled Mirrors Edge. ;)
timothy2
05-11-2008, 08:31 PM
these r the only games i could find with parkour in them
http://www.youtube.com/watch?v=0UihXo8ptJM
http://www.youtube.com/watch?v=r2X8djBdM5M
http://www.youtube.com/watch?v=0YxOml-Ur04
dunno if there is more
Hyperactive Slob
05-12-2008, 09:32 AM
I noticed that too. A bit disappointing for a game titled Mirrors Edge.
Haha. Anyway the game looks. I just hope this game won't focus on the combat and make the parkour part feel tacked on.
Dan the Man
05-12-2008, 12:54 PM
Good stuff, except, she doesn't get reflected in the windows.
Reflective surfaces currently don't have FBA turned on - you can change this from the graphics options menu. ;)
Dan the Man
05-15-2008, 01:03 PM
Has anyone seen the trailer analysis (http://www.gametrailers.com/player/34018.html) from Gametrailers? They've really gone over it with a fine-toothed comb looking for extra details.
Hudson
05-15-2008, 03:09 PM
I think this is a very interesting change for DICE, i've been waiting to see what they're capable of aside from their flagship Battlefield franchise. I like it when developers take chances and try out something new :)
For some reason it reminds me a lot of an old XBox game called "Breakdown". Here's hoping it'll be a lot better than that :mryuck:
I think this is a very interesting change for DICE, i've been waiting to see what they're capable of aside from their flagship Battlefield franchise. I like it when developers take chances and try out something new :)
The Battlefield series was a new thing for them, since they made racing games before that, like Motorhead or Rallisport Challange.. Come to think of it, I want a new Motorhead game! :D
vcatkiller
05-15-2008, 08:12 PM
Wasn't DICE originally Digital Illusions? In which case, I remember them more for their pinball games. Pinball Fantasies was awesome! :)
Hudson
05-15-2008, 09:32 PM
They still are: Digital Illusions Creative Entertainment. Except they have "EA" in front of their name now :mryuck:
slapnutz
05-15-2008, 09:56 PM
Has anyone seen the trailer analysis (http://www.gametrailers.com/player/34018.html) from Gametrailers? They've really gone over it with a fine-toothed comb looking for extra details.
Yeah that was pretty cool.
The only anally picky thing was the lack of reflection of the character... but also I think the current structure she was on wasnt reflecting also? (such as the a/c unit on the bottom left and venting shes running on)
Btw, Pakour was around the days of Flashback:D (or some might say POP)
timothy2
05-15-2008, 11:03 PM
youre forgetting "out of this world" how could you??!! :D
Bludd
05-16-2008, 01:14 AM
Wow, that's a thorough analysis.
Something tells me the non-reflection is a bug.
vcatkiller
05-16-2008, 01:31 AM
It actually strikes me that maybe the windows don't actually reflect, and they use simple environment mapping instead, to give the illusion of reflection. I'd have to look at the section closer to be sure, but that's what I'd think is happening.
Still, interesting analysis.
edit:actually looking at that sequence closer just then, I'm now convinced those windows don't actually reflect. Most definitely environment mapping.
Daedolon
05-16-2008, 01:51 AM
I hate how they advertise this as the first "true" FPS game. Haven't they heard of Breakdown (http://www.mobygames.com/game/xbox/breakdown/screenshots)?
Other than that, if this is parkour for the most parts of the game - I'd definately buy it. I'd love doing some speedruns for it.
Steve
05-16-2008, 02:57 AM
Btw, Pakour was around the days of Flashback:D (or some might say POP)
I love that game.
Simon Charles
05-16-2008, 05:53 AM
I love the bright colors. I f** hate that devs still smear their shit with more shit. Hey, our hero is tough, want brown textures? Oh, want gritty? Here, how about some grey?
Screw grittiness. I have an HDTV and a whore of a console who touts she can make everything pretty. Use her to the max. To the game industry : no more browns. Ever. Please. I want it bright, I want it colorful, I want it FUN. Brown is no fun.
Still not gonna pick that one up though. I smell a Dark Messiah. FBA has always sucked, always felt wrong and that footage didn't give me the slightest feeling that it would be different this time. On a gamepad, no less. :mryuck:
ZuljinRaynor
05-16-2008, 08:20 AM
FBA has always sucked? WTF?
avatar_58
05-16-2008, 08:23 AM
Still not gonna pick that one up though. I smell a Dark Messiah. FBA has always sucked, always felt wrong and that footage didn't give me the slightest feeling that it would be different this time. On a gamepad, no less. :mryuck:
Dark Messiah was stale as a game, not because of FBA. Not sure what the gamepad remark is supposed to mean, since theres a PC version.
It's also not an FPS. It's just done from the first person perspective.
Superczar
05-16-2008, 08:43 AM
I hope there's more to the game than just being a 'parkour' game...
The Stinger
05-16-2008, 08:52 AM
^Yeah thats what I'm hoping too.
Let's just hope it's not going to be too gimmicky.
Xonic
05-16-2008, 08:55 AM
Gotta love pointless running over rooftops. =P
Steve
05-16-2008, 08:57 AM
Gotta love pointless running over rooftops. =P
Gotta love pointless shooting in other games ;)
avatar_58
05-16-2008, 09:04 AM
I hope there's more to the game than just being a 'parkour' game...
Prince of Persia and Tomb Raider are the same, they just threw in pointless combat. Many agree they'd have been better if that were removed. With this game we might finally see if thats true, although I'm not sure how what kind of story they have going on.
Xonic
05-16-2008, 10:05 AM
Pointless shooting is fun. Pointless running also looks like fun.
Superczar
05-16-2008, 10:44 AM
Prince of Persia and Tomb Raider are the same, they just threw in pointless combat. Many agree they'd have been better if that were removed. With this game we might finally see if thats true, although I'm not sure how what kind of story they have going on.
Yeah but those games don't 'feel' like they are just parkour games. With pointless shooting added. :)
timothy2
05-16-2008, 02:35 PM
i dont think this is going to be just parkour, believe me i tried making parkour levels and they can be HUGE and only last 4 minutes each. there would have to be a lot of backtracking which would be boring. im sure they are going to include other stuff in it.
Simon Charles
05-16-2008, 07:15 PM
FBA has always sucked? WTF?
When has it not? Name one game that has that implemented as a significant gameplay feature, useful, that doesn't feel clumsy, and whose absence would have ruined the game.
Dark Messiah was stale as a game, not because of FBA.
What I meant is FBA didn't help it. If you're about to add six months of work time on your team's plate, you'd better make damn sure it's well worth it. In the case of DM, I felt it wasn't. Here's to hoping this title won't suck, but there's no way I'm buying a copy to find out.
Not sure what the gamepad remark is supposed to mean, since theres a PC version.
My mistake. Thought it was console only.
Damien_Azreal
05-16-2008, 08:48 PM
When has it not? Name one game that has that implemented as a significant gameplay feature, useful, that doesn't feel clumsy, and whose absence would have ruined the game.
FEAR, Condemned, Chronicles of Riddick, Thief: Deadly Shadows, Arx Fatalis, Turok and Crysis.
vcatkiller
05-16-2008, 09:40 PM
Prince of Persia and Tomb Raider are the same, they just threw in pointless combat. Many agree they'd have been better if that were removed. With this game we might finally see if thats true, although I'm not sure how what kind of story they have going on.
Funny, I've mentioned this to a friend. I remember getting so thoroughly frustrated with the combat in Sands of Time that I threw my keyboard on numerous occasions. 100% loved the running/climbing/exploring bits though. If the game was only the second, with no combat, it would've been an all-time favourite.
I can really see the concept of Mirror's Edge working. I can't wait to try it out.
Damien_Azreal
05-16-2008, 10:05 PM
I agree. PoP:SoT was a great game... until a fight started up. The smaller fights, with a few small level enemies... those were okay.
But later in the game some of those.... ugh. I hope Mirror's Edge manages a good balance... as the developer has said there will be combat, but more so melee as opposed to gunplay.
Simon Charles
05-16-2008, 11:42 PM
FEAR, Condemned, Chronicles of Riddick, Thief: Deadly Shadows, Arx Fatalis, Turok and Crysis.
They all have horrible FBA. And Thief, of all the games? Riddick? They're the absolute worst offenders. Disgusting, sluggish movement, FBA doesn't help one bit, feels clumsy, rough, unresponsive motions, you're like a tank walking around.
I guess we'll have to agree to disagree. To me, FBA blows. Always has. Every time.
Bludd
05-17-2008, 12:35 AM
FBA is tons better than just gliding around, that is if the game makes any pretence to be realistic within the confines of its universe. For instance, the gliding works fine in Painkiller because it is over-the-top, but in Thief and Splinter Cell for instance, you gotta have it.
avatar_58
05-17-2008, 01:08 AM
They all have horrible FBA. And Thief, of all the games? Riddick? They're the absolute worst offenders. Disgusting, sluggish movement, FBA doesn't help one bit, feels clumsy, rough, unresponsive motions, you're like a tank walking around.
I guess we'll have to agree to disagree. To me, FBA blows. Always has. Every time.
What does FBA have to do with sluggish movement? That's not dependent on whether you can see yourself. That was a gameplay choice the devs made. You can make yourself Quake-speed + FBA, so I really don't think you know what you are talking about.
FBA is just the process of adding in your body and making it behave realistically towards your model's reactions.
Reaper
05-17-2008, 04:07 AM
Remember guys, Simon is a game developer. He just knows these kinds of things.
Bludd
05-17-2008, 04:17 AM
Yeah, he can write a story with a plausible explanation why the player is gliding around on the floor; the game is set on a planet where all the floors are ice, the game is set on an air-hockey table ...
Steve
05-17-2008, 04:30 AM
Remember guys, Simon is a game developer. He just knows these kinds of things.
Remember, he "rubs elbows" with big shots in the game industry. He knows his shit!
Parkar
05-17-2008, 07:06 AM
Remember, he "rubs elbows" with big shots in the game industry. He knows his shit!
He does have a point though. Sluggish movement and arms flying around all over the place is annoying and badly implemented FBA does tend to lead to both. Riddick and the darkness both have these issues. It might be realistic in the sense that that is what it would look like if you placed a camera in between the eyes. Looking through my own eyes I don't get that feeling at all though. Even though I do take steps rather then slide around each step does not make the world jump or my arms flap up and down in a stiff motion.
I think a lot of it has to do with the brain using a lot more then just your vision to build the visual model of the world along with the way the eyes always focuses on something. So even though your head is bouncing around quiet a bit while running you don't really feel it the same way you would if it was a view through a camera.
Anyway I don't agree with all FBA games doing it terrible. As long as it's not just a third person game with the camera stuck in the head of the model it can work really well. Crysis for instance does it in a kind a nice discrete way where I wouldn't even know it wasn't just floating arms until I look down to see my own feet (ie there is no compromise at all on the first person view of the hands an weapons).
I feel the thing it adds is grounding the character in the world in the same sense a shadow graphically grounds an object in a drawing.
Simon Charles
05-17-2008, 09:14 AM
Remember, he "rubs elbows" with big shots in the game industry. He knows his shit!
Well, I guess I deserve that. Lesson learned. I'll make a quiet exit this time.
Malgon
05-18-2008, 06:54 AM
I have to admit that the art direction doesn't really grab me atm, maybe it's the the colours being a bit straight down the line, although I do know it serves a purpose to the story and such. I did like that it was nice and bright, which is a good change of pace from we've been getting lately. The FBA was also quite nice, and it gave me the feeling of an AC in FPS mode. This will be one I'm going to have to keep an eye on. :)
P.s. That ananlysis trailer pointed out some minor details worth noting.
Simon Charles
05-18-2008, 02:17 PM
I have to admit that the art direction doesn't really grab me atm, maybe it's the the colours being a bit straight down the line, although I do know it serves a purpose to the story and such.
Gameplay purpose also. The important stuff like pipes and ledges are red to match her shoes. Shows you where you can jump and climb. So they needed the red to stand out. I'd assume that's what drove the art choice there in the first place.
Damien_Azreal
05-18-2008, 02:34 PM
The clean, bright look is also contributed to the storyline. The game world is a "perfect" world... or it's supposed to be clean, functional... no problems.
Reaper
05-19-2008, 02:45 AM
The clean, bright look is also contributed to the storyline. The game world is a "perfect" world... or it's supposed to be clean, functional... no problems.
Or at least until...
Damien_Azreal
05-19-2008, 03:08 PM
DUN DUN DUN!!!!! :p
Malgon
05-19-2008, 10:56 PM
Maybe I missed it, but has there been any word on a release date, or is this still in early development?
Reaper
05-20-2008, 04:56 AM
Maybe I missed it, but has there been any word on a release date, or is this still in early development?
Early development.
Superczar
05-20-2008, 02:42 PM
The clean, bright look is also contributed to the storyline. The game world is a "perfect" world... or it's supposed to be clean, functional... no problems.
That's what grabbed me when watching the video, how nice and bright everything was and not dark and f***ing brown!
And I like games with rooftop action... :p
Malgon
05-21-2008, 08:37 AM
Early development.
That's what I figured. :)
Bobby B
05-21-2008, 12:13 PM
Early development.
um not really!
Reaper
05-22-2008, 02:36 AM
um not really!
Well it's certainly not gold yet. :p
Bludd
06-07-2008, 11:46 AM
Interesting interview with the senior producer of Mirror's Edge at DICE
http://www.gamasutra.com/view/feature/3684/living_on_the_edge_dices_owen_.php
Malgon
06-09-2008, 04:39 AM
Nice interview. It gives a little insight on how it came about and such, and what they're trying to achieve with the free running aspect. Interesting stuff. :)
Mangopork
06-09-2008, 04:42 PM
If you can't jump inside the buildings, then I don't care.
The trailer showed some indoor locations where the free running still worked.
..Unless you mean go into which ever building you like.
Reaper
06-10-2008, 04:42 AM
..Unless you mean go into which ever building you like.
Which is not feasible in the least.
Cleric
07-10-2008, 10:16 AM
New UK preview (http://ps3.ign.com/articles/887/887736p1.html) from IGN. This is looking very promising.
Jokke_r
07-10-2008, 03:59 PM
Man, i'm totally hyped for this game, The music in the trailer was awesome i hope they keep that vibe in the final game.
Lethe
07-10-2008, 05:49 PM
Looking phenomenal!
Malgon
07-13-2008, 04:27 AM
The preview was cool. The free running and combat is appealing to me more and more. I'm starting to get excited by this! :)
P.s. The story trailer was very cool also.
X-Vector
07-13-2008, 11:15 AM
Fantastic looking game, I think I'm in love.
I just found out this existed yesterday. Looks like something I'd really like to play. Can't wait to see some more of it. Kinda reminds me of the movie Ultraviolet... But more fun
Damien_Azreal
07-14-2008, 05:57 PM
New Trailer. (http://www.gametrailers.com/player/36249.html)
FrozeN91
07-14-2008, 06:12 PM
It looks so damn good! I really like the music. I have faith in this game.
superevilcube
07-14-2008, 06:14 PM
It looks so damn good! I really like the music. I have faith in this game.
I most certainly agree.
Daedolon
07-14-2008, 06:18 PM
Each trailer they showcase make me more and more convinced that this will be one of the best games of the 21st century.
Nice theme song chosen for the soundtrack, reminds me of "What's the World Come to" from SiN Emergence.
slapnutz
07-14-2008, 07:46 PM
Nice trailer. Great lighting. Hopefully the AI wont be too dumb seeing as Faith could simply run up and steal their weapons in the trailer. (excluding the sneaking/suprise steals)
Music was better in the first version, the one that had less of a "electronica/techno/house...whatever" influence.
The Stinger
07-14-2008, 08:12 PM
Nice actions, now add a good story and I'm sold. :D
Malgon
07-15-2008, 07:34 AM
The new trailers rock!
FrozeN91
07-15-2008, 07:50 AM
Here (http://www.gametrailers.com/player/36349.html#comments_top)'s some new footage of the game. Yummy!
I'm still a bit sceptical about this one, now it looks fantastic there's no doubt about that, but I fear the gameplay might be too simple and too easy to master.
It looks like you just have to run up to enemies press one or two buttons and they're defeated and the only things you have to look out for while 'free-running' are timed sequences. Because other than that you would just have to find the next point from where to jump and since Dice was nice enough to mark such points through colour contrast, this doesn't seem to be a problem at all.
If there would be too many timed sequences the game might easily get frustrating, without them the game would be a breeze. I wonder how Dice will balance this out.
The Stinger
07-15-2008, 08:22 AM
I like the fact you're in constant contact with your employer, like in Sin, so you're not completely on your self.
Not sure about how the combat is show in that press conference video, because the play has god mode on the whole time. At a certain part you can see "god mode" on the bottom left.
Cleric
07-15-2008, 11:02 AM
^I hope you're right about god mode, because it would be pretty bad is those security guards missed from such a close range all the time.
peoplessi
07-15-2008, 06:49 PM
After the IGN Livewire demonstration: I am impressed. Visuals look neat, gameplay looks unique. I really hope they nail this. First I was really spectic about this, now I am growing to like this.
No news on multiplayer? I'd love to do some head-to-head competition, cooperative teams vs. other teams. There is awesome possibilities, I hope they offer multiplayer.
FrozeN91
07-15-2008, 06:52 PM
Yeah, that Live demonstration really proved that freerunning is hard, even in games. :p It looks incredible to me.
Malgon
07-15-2008, 10:23 PM
^I hope you're right about god mode, because it would be pretty bad is those security guards missed from such a close range all the time.
The Stinger was right. You can make it out in the bottom left corner of the developer walkthrough trailer. :)
Damien_Azreal
07-16-2008, 07:01 AM
Yeah, God Mode was on in the demo. Which is a little annoying IMO. I understand they want to get through the level and show it off, but with god mode on it takes away the challenge to the combat and disarming.
timothy2
07-17-2008, 12:03 AM
Didn't they say that there would be no usable weapons in the game? I'm dissapointed by that shotgun action :(
Telee
07-17-2008, 12:18 AM
From what I understand, there are guns, but they just act as temporary powerups - once you use up all the ammo in it, you lose it.
Also, when holding a weapon, you can't climb the scenery anymore, since they restrict your movement.
JobivanHiob
07-17-2008, 04:42 PM
the game arrives on November 11 :cool:
http://www.n4g.com/events_e32008/News-171732.aspx
hanged_man
07-17-2008, 04:54 PM
i found the gameplay video (E3 walkthrough) video disappointing, the game still lacks that true FBA feeling
Damien_Azreal
07-17-2008, 05:14 PM
the game arrives on November 11 :cool:
http://www.n4g.com/events_e32008/News-171732.aspx
That soon? Damn. :) Well, great news then. But this year is shaping up like last year.... Dead Space, Project ORIGIN, STALKER: Clear Sky, FarCry 2 and Mirror's Edge... all within a few months of eachother.
Shit.
timothy2
07-17-2008, 11:22 PM
Platforms?
Sailboat
07-18-2008, 12:31 AM
Pc, ps3, 360
Malgon
07-18-2008, 01:53 AM
the game arrives on November 11 :cool:
http://www.n4g.com/events_e32008/News-171732.aspx
That soon? Damn. :) Well, great news then. But this year is shaping up like last year.... Dead Space, Project ORIGIN, STALKER: Clear Sky, FarCry 2 and Mirror's Edge... all within a few months of eachother.
Shit.
As D_A said - that soon? Damn. :D
It seems I'll be busy with the same stack of games this year too. ;)
silver
07-25-2008, 08:54 AM
Very cool stuff. I just discovered it. Seems that there is more in the FPS genre after all.
shiranui
08-05-2008, 01:22 AM
the game still lacks that true FBA feeling
And, for as long as you play FPS games on a flatscreen monitor, they always will.
Malgon
08-20-2008, 10:58 PM
New Energy Plant gameplay. (http://www.gametrailers.com/player/38731.html)
Cleric
08-21-2008, 12:04 AM
That is a badass video. The movement all goes together so smoothly and the graphics are great. The red objects stand out a bit much, though - I'd like to be able to tone that down, or maybe even turn it off completely for a greater challenge :insomnia:
Malgon
08-21-2008, 12:15 AM
I think I heard that it could be turned off. I could be wrong though. :o
Parkar
08-21-2008, 05:43 AM
I think I heard that it could be turned off. I could be wrong though. :o
It can be turned off.
Nihilanth
08-21-2008, 06:24 AM
I'm not into the concept of that game. It looks original and interesting but it doesn't make me want to play it for some reason.
Thief
08-21-2008, 05:13 PM
Just came across some unofficial System Specs, currently being billed as 'There are no current "official" system requirements, but this is what is known at the moment'
Minimum Requirements
Windows XP SP2 or Windows Vista
2.0+ GHZ Single Core Processor
512 Mbytes of System RAM
NVIDIA 6200+ or ATI Radeon 9600+ Video Card
8 GB of Free Hard Drive Space
Recommended Requirements
2.4+ GHZ Dual Core Processor
1 GBytes of System RAM
NVIDIA 7800GTX+ or ATI x1300+ Video Card
8 GB of Free Hard Drive Space
Note: These recommended requirements do not include a DX10 card and Mirror's Edge will be DX10 compatible. To run Mirror's Edge on DX10, you will need a DX10 card and Windows Vista installed.
Superczar
08-21-2008, 05:15 PM
Heh, well unofficially then my comp should be able to handle it, that's cool...
Damien_Azreal
08-21-2008, 05:18 PM
Since the game runs on Unreal Engine 3 it should perform very well. I love the way the UE3 was built, it's able to deliver amazing graphics and still run at a great clip.
Cleric
08-22-2008, 12:04 AM
This is running on UE3? I didn't know that . . .this is the first game I recall that's built on UE3 and doesn't look like all of the other ones with the engine :insomnia:
Parkar
08-22-2008, 10:38 AM
Since the game runs on Unreal Engine 3 it should perform very well. I love the way the UE3 was built, it's able to deliver amazing graphics and still run at a great clip.
Thats because they cheat with lighting just like the source engine does just worse looking. All the static lighting is aproximated with one light. In most games thats like 99.99 % of the lights in the game.
They have since UT3 and probably a bunch of other released games improved the aproximation by using spherical harmonics as well as added a ambient occultion pass. I really want these features in UT3 for modding :(.
This is running on UE3? I didn't know that . . .this is the first game I recall that's built on UE3 and doesn't look like all of the other ones with the engine :insomnia:
They use a 3rd party lightengine to build the lightmaps. It probably lights dynamic actors diferently to. The art style definatly helps make it look different to.
0marTheZealot
08-22-2008, 10:52 AM
Thats because they cheat with lighting just like the source engine does just worse looking. All the static lighting is aproximated with one light. In most games thats like 99.99 % of the lights in the game.
They have since UT3 and probably a bunch of other released games improved the aproximation by using spherical harmonics as well as added a ambient occultion pass. I really want these features in UT3 for modding :(.
They use a 3rd party lightengine to build the lightmaps. It probably lights dynamic actors diferently to. The art style definatly helps make it look different to.
Does it really matter if they cheat if the final product looks good?
The Stinger
08-22-2008, 11:27 AM
And besides, it looks like the game has at least very nice gameplay.
Damien_Azreal
08-22-2008, 02:53 PM
Does it really matter if they cheat if the final product looks good?
Agreed. :)
Steve
08-22-2008, 02:54 PM
More developers should cheat then :p
Parkar
08-22-2008, 05:11 PM
Does it really matter if they cheat if the final product looks good?
It matters when you are making content and have to work around it's limitations. I guess I also have an issue with the situations when the tricks show through. The classic is shadows "shining" through a wall. When something like that happens it doesn't matter how good the art is, it just completely breaks the look of the game to me.
More developers should cheat then :p
Don't worry about that, most of them do :). Id tech 4 and monoliths engine in fear are a few of the only games with consistent lighting.
To try and bring this back on topic, Mirrors edge precomputed fake lighting looks awsome :).
Damien_Azreal
08-22-2008, 05:12 PM
I'm not sure how, but Monolith have rewritten the lighting system in the Jupiter EX engine for Project ORIGIN... so they may be faking it now as well.
EDIT: Anyone been able to find any solid information about a recent rumor. That Mirror's Edge will be a PS3 timed exclusive this year, with 360 and PC releases early next year?
Damien_Azreal
08-24-2008, 04:19 PM
Sorry for the double post, but thought this deserved it's own post.
Mirror's Edge is NOT a PS3 timed exclusive. (http://buttonmasher.co.nz/2008/08/25/ea-mirrors-edge-will-not-be-a-timed-exclusive-for-ps3/)
That makes me much happier. :)
Malgon
08-28-2008, 01:02 AM
Don't know if it's been mentioned before, but Mirrors Edge features a time trial mode. (http://www.1up.com/do/newsStory?cId=3169616)
huey_yeng
09-18-2008, 01:46 PM
November 11 release date for consoles with the PC version late in winter. (http://www.gamespot.com/news/6197879.html?tag=latestheadlines;title;2)
Damien_Azreal
09-18-2008, 01:57 PM
The whole "PC version coming later" almost worries me a little. This is EA, I hope we're not getting some shitastic port.
Pontiaction
09-18-2008, 02:42 PM
Wow - recent gameplay videos look excellent, and I had no idea the game was shipping that soon (for consoles, anyway). Q4 this year looks pretty impressive for releases -- too bad I'm going to be spending it in Asia! :(
ZuljinRaynor
09-19-2008, 10:45 AM
The whole "PC version coming later" almost worries me a little. This is EA, I hope we're not getting some shitastic port.
Since it's not on PS2 I'm not that worried. :p
Malgon
09-27-2008, 10:51 PM
$130 Runner Bag bundle (http://www.shacknews.com/onearticle.x/54912) is listed for the 360 and PS3 versions.
Damien_Azreal
09-27-2008, 11:19 PM
These special editions are getting a bit out of hand price wise. I'm a collector, and I love these awesome releases. But there's no way in hell I'm gonna pay 130 to 150 bucks for a special edition.
Reaper
09-28-2008, 06:42 AM
These special editions are getting a bit out of hand price wise. I'm a collector, and I love these awesome releases. But there's no way in hell I'm gonna pay 130 to 150 bucks for a special edition.
It had better be pretty special, I would assume. A runner bag? How stupid.
The Stinger
09-28-2008, 07:08 PM
Mirror's Edge Story Trailer (http://www.gametrailers.com/player/40532.html?type=flv)(Watch in SD (http://www.gametrailers.com/player/40533.html?type=flv))
The back story sounds good, I hope they go the right path with it though, cause it's an easy target for cliches.
Sailboat
10-06-2008, 05:00 AM
Some new gameplay vids (http://ve3d.ign.com/articles/news/41983/Mirrors-Edge-Super-Awesome-Gameplay-Trailers).
I'm really stoked for this game, the more I see it the more I want to play it now!
Hopefully the Nov. 13th release is for PC as well... but probably not.
Daedolon
10-06-2008, 12:14 PM
Play.com ships all three versions on the 14th.
I'll have to wait until next month for my copy.
Damien_Azreal
10-06-2008, 03:10 PM
Some new gameplay vids (http://ve3d.ign.com/articles/news/41983/Mirrors-Edge-Super-Awesome-Gameplay-Trailers).
I'm really stoked for this game, the more I see it the more I want to play it now!
Hopefully the Nov. 13th release is for PC as well... but probably not.
According to the last word from EA is the consoles release in November, but PC release is late holiday season.
Lethe
10-06-2008, 08:26 PM
Look at this map:
http://www.moddb.com/mods/mirrors-edge-source-trailer-map
Nice work. Still in development though.
Malgon
10-14-2008, 11:43 PM
Probably no surprise, but EA is planning for Mirror's Edge to be a trilogy. (http://www.shacknews.com/onearticle.x/55312)
Sounds like we'll get a Cliffhanger-ending.
Steve
10-15-2008, 06:04 AM
Sounds like we'll get a Cliffhanger-ending.
:censored:
vcatkiller
10-16-2008, 03:42 AM
Well hey, if Blizzard can do it, why can't EA jump on the bandwagon?
Next up: The Sims 3 is being released as a trilogy. And in other news, Microsoft announce the next version of Windows and Microsoft Office will be a trilogy. You can only type a third of a letter before the words "to be continued..." appears and forces you to buy the other two thirds to finish it.
Reaper
10-16-2008, 05:21 PM
Someone's bitter.
There have been many games before that were/will be trilogies and there will be many after.
Prince of Persia: SoT.. Mass Effect.. Metroid Prime.. etc.
vcatkiller
10-16-2008, 06:19 PM
Just a little. I don't really like games designed with sequels in mind. Especially if they end in a cliff hanger. At least, for example, when you finish Metroid Prime, the game finishes. You could play it by itself and not be left at the end not going "wtf where's the rest of the @#$king story? RIPOFF!"
Sailboat
10-30-2008, 04:44 AM
Sadly the demo for PS3 has not been released yet, it's about 345am on Oct. 30th for me.
Hopefully I can get it downloaded before work tomorrow (today?), sucks to be a 360 user imo.
Paroxysm
10-30-2008, 07:50 AM
Beacuase? It's released a day later? I don't think anyone cares that much about a demo release.
avatar_58
10-30-2008, 07:55 AM
Sadly the demo for PS3 has not been released yet, it's about 345am on Oct. 30th for me.
Hopefully I can get it downloaded before work tomorrow (today?), sucks to be a 360 user imo.
No actually I believe that's PC, where not only is the game delayed but you ALSO don't get a demo. Not that it matters, too many games to play right now anyway.
Cleric
10-30-2008, 12:02 PM
Wait . . .there's a demo for this coming out soon? I haven't heard anything in a month or so about this . . .
Daveman
10-30-2008, 12:30 PM
PS3 demo is out. I'm downloading it now.
LastBNLNinja
10-30-2008, 01:20 PM
Downloading the demo from the PlaystationStore, 50%.
KaiserSoze
10-30-2008, 01:53 PM
Not up in the American store yet. I don't think they update here until 6pm eastern.
Please post impressions Dave and Lastninja!
Daveman
10-30-2008, 02:13 PM
I was too hasty. I saw the news that it was out and went to download it, but it's not out yet. :D I'm also much too lazy to create a European account.
LastBNLNinja
10-30-2008, 02:27 PM
Very refreshing, bright and open.
Impressive style and the controls were surprisingly easy to learn.
Only did one play through so far, but for sure there are many different routes to take within the environment.
I want this game.
edit: and music&sound effects are very good.
KaiserSoze
10-30-2008, 02:33 PM
Very refreshing, bright and open.
Impressive style and the controls were surprisingly easy to learn.
Only did one play through so far, but for sure there are many different routes to take within the environment.
I want this game.
edit: and music&sound effects are very good.
Thanks for the impressions. Will definately dl it later!
Cleric
10-30-2008, 02:51 PM
I'll have to check to see if it's available before I go to work later tonight. I hope it's quite a change from all of the other games I've been playing.
Damien_Azreal
10-30-2008, 03:12 PM
PS3 demo today... 360 demo tomorrow... PC demo... never :p (most likely late December early next year).
Sounds good. I'll be checking out the 360 demo tomorrow :)
Steve
10-30-2008, 08:21 PM
Cool. I HAVE to check it out :)
KaiserSoze
10-30-2008, 11:00 PM
The US PSN store has finally updated with the demo.
In a word: killer.
The demo starts with a quick walkthrough of the controls and then disarming techniques(very cool). You are then given a mission to play through.
-Controls are solid and very responsive. Play control is very intuitive. After a few minutes of playing and getting the controls down, I had no problem pulling off the moves. The Dualshock 3 is put to some cool use with controls that don't actually suck. Especially the balancing areas.
-I was worried that the game appeared to be "on rails" but that's not the case here. I played through the demo a few times and was able to take different routes each time I played.
-The graphics are nice. Great character models. Appears to be running at 60fps.
In summation: Dice has another killer app here if the demo is any indication. It left me wanting to play more and that's the main goal of a demo.
Grab it!
Pontiaction
10-31-2008, 09:06 AM
I stayed up last night till it hit the PS3 store too.
I agree with KaiserSoze that this is killer. LastBNLNinja's proclamation of it being "refreshing" is perfect, actually, because that's exactly how I felt. After playing Dead Space for a week, Mirror's Edge is like an inversion -- very bright, with a great feeling of open space. It felt much more "real" than Dead Space, but maybe the first person perspective contributed to that.
The details are excellent, from the amazing FBA, to Faith running out of breath the more she exerts herself. The game really puts you in the character. It reminds me of how bored I've become with the "strong, silent hero" type of game where your character never says a word. The sound effects are also excellently done -- when you smash open a door, for instance, it's all kinds of satisfying. And the first person perspective really works here, despite all the acrobatics, and doesn't feel like a hindrance.
Going to grab the Xbox360 demo as well and see how the controls compare. They felt perfect and natural on the PS3 Six-Axis controller, wonder if the 360 does anything differently. The PS3 has an advantage of its shoulder buttons being close to each other, because you use them all in concert at times.
I only had time for one playthrough, but I'm going back today to practice and get the moves down.
I was interested in this game before, but now I'm completely geeked. Bring it on!
Bobby B
10-31-2008, 01:30 PM
Nice to see people enjoying the demo! Have you guys tried the time trial mode yet? Im interested to know what you think :)
LastBNLNinja
10-31-2008, 01:40 PM
Time trial requires a pre-order code... so nope :p
Cleric
10-31-2008, 01:42 PM
I'd like to try the time trial, but I haven't preordered the game. I'm considering it after the demo, though.
I'm not going to restate what everybody else has said about the demo. Everything feels spot on, like it's been tested over and over again until it was perfect. The FBA is great as well, probably the best I've seen in a game to date.
If you haven't already, try this out. The controls, the gameplay, the sound and graphics . . .it's all there.
Damien_Azreal
10-31-2008, 01:42 PM
While I want to try it, I don't feel like unhooking my modem from my PC and hooking it up to my 360 just to download it.
LastBNLNinja
10-31-2008, 01:45 PM
You should get a hub or something
Damien_Azreal
10-31-2008, 01:45 PM
Yeah, I know. I've been meaning to do something about it for a long time... I just never seem to actually do it. :p
JobivanHiob
10-31-2008, 06:31 PM
Nice to see people enjoying the demo! Have you guys tried the time trial mode yet? Im interested to know what you think :)
You work at Dice. ;):)
I really dig the route you're taking in your company! :)
Paroxysm
10-31-2008, 06:57 PM
82% downloaded. I can get motion sick in some games (oddly enough i don't get motion sick from anything else in life) so basically it's just testing if I can play it without vomiting. Everything else is already awesome :)
Paroxysm
10-31-2008, 10:33 PM
Answer: No motion sickness. This game is awesome. They just got them selves a definite sale.
Downloaded it but I didn't get a chance to play it yet. Tomorrow I will definitely give it a try.
Reaper
11-01-2008, 01:49 AM
Answer: No motion sickness. This game is awesome. They just got them selves a definite sale.
That's great, Paroxy! I would hate to have motion sickness. I believe they graphically altered the game slightly to reduce the chances of that... one adjustment being a dot in the center of the screen (I know, it seems a little far fetched to me, but that's what was said).
I'm definitely getting this one. And not like that time (a few days ago) when I said I was going to get Far Cry 2 (I didn't.. and I'm starting to not want to). ;)
Boo Boo Juice
11-01-2008, 01:50 AM
Dang it! I was kinda hoping I would not like this game. When I first saw it I thought the idea of making a first-person view free-running game was kind of stupid. Unfortunately, the game is pretty much awesome.
I tried out the demo and instantly fell in love with it. The flow of the game is done so well. It feels so good to go through the opening area when you know it by heart and make no mistakes. It looks like it will be a somewhat difficult too, but it looks like a game where the time trial modes will actually be a lot of fun.
I'm pretty impressed with what I've played so far. I can't wait to try out the full game.
Also, the title song is really awesome.
Pontiaction
11-01-2008, 02:51 AM
^^^ I completely agree. Normally I hate time trial modes in games, but this evening what was I doing? Playing the demo over and over again so that I could tighten up my time. And somehow loving it more each time.
It is incredibly satisfying when you realize you're figuring out how to hit every step just perfectly, ratcheting up your speed until you find yourself stringing the entire mission together like it's one smooth and continuous flow. I like how the game doesn't punish you with failure for being imperfect, but lets you find your own path until you arrive at that perfection yourself. Makes it much more satisfying.
I am really going to enjoy tackling the time trials.
Tried the Xbox360 demo today, incidentally, and found it--and its controls--a match with the PS3. That is to say, excellent.
Steve
11-01-2008, 04:33 PM
I've downloaded the demo (1gb wtf?! :eek: ). I'll have to wait until lunch time to play it though :)
edit:
They have a sale (360 version) :love:
superevilcube
11-01-2008, 06:01 PM
I also love it! I thought the game looked good, but damn, the demo really impressed me. I think I'm going to buy this instead of Resistance 2.
Bludd
11-01-2008, 07:04 PM
I am happy to see people enjoying the demo. I haven't tried it myself, but I am pleased that DICE has managed to break out of the Battlefield quagmire they've been in.
FireFly
11-01-2008, 07:06 PM
I really enjoyed the demo but on some level, using the left shoulder button primarily, feels weird. It would be nice if I could use the right shoulder button as well to jump.
But I guess in the full game you'll have to use the '180 degree rotation' for the advanced jumps so alternating between the buttons will be more common.
Pontiaction
11-02-2008, 01:05 AM
By the way, since I had the opportunity to evaluate the demo extensively on both the PS3 and the Xbox 360, I thought I'd post my impressions of the differences between the two. If you want side-by-side screenshots, a Google search can find some, although I haven't found any full-res ones so they're not much to go on.
Naturally, all of these "findings" are subjective. As a caveat, my display is a 2002-vintage CRT-based 57" HDTV that's 540p native (all HD is upconverted to 1080i).
The colors seemed to be more washed-out on the 360. You can really notice this when you look at the sky -- the sun is a very large, bright white spot, whereas on the PS3 it's more clearly defined and the sky is a deeper blue. Where direct sunlight is cast on some white rooftop surfaces, some of the details and shadows wash out on the 360. I mitigated this somewhat by dialing the brightness back two notches and the contrast back one notch using the in-game settings on the 360. Did not feel inclined to adjust the display on the PS3 version at all. In the end, the PS3 seemed to have better color reproduction.
On the other hand, the 360 has much better anti-aliasing, a fact that was immediately noticeable because I played the PS3 demo several times first. I've read that the PS3 demo has no AA whatsoever while the 360 uses 2xAA. I don't know if that's accurate, but visually I would be inclined to believe it.
I also had the feeling that the PS3 employed some slightly higher-res textures, but I haven't investigated that closely yet. This could be due to the lower level of color washout on the PS3.
Oddly, on the PS3 demo, all of the non-game screens -- menu, cinematics, loading screens, etc. -- seemed to be displayed in something like 480p. They looked really bad. I know the PS3's scaler is pretty quirky with anything other than a 720p or 1080p native display, so I'm inclined to think my TV is at fault here.
Other than that, the visuals were very close. The sound was identical on both consoles and the controls were easy to pick up and become acclamated to on each platform.
One question: Has there been any more recent news about whether the full game will have any kind of multiplayer mode? I'm inclined to think it won't, but can't recall hearing anything definite.
Wow... That's all I can say. This is so different and not in the usual "oh well, they tried" way. Everything works great, and I find myself replaying over and over wanting more. I can't wait for the full version now. Even a few of my friends who tend to shy away from games that aren't shooting and blowing things up are loving it. In fact I haven't heard anything negative at all yet.
Paroxysm
11-02-2008, 11:53 PM
In fact I haven't heard anything negative at all yet.
Ummm... Not bright enough!!! :P
Hudson
11-03-2008, 06:39 PM
Played the demo, made me want to stop playing and watch "Run Lola Run".
Probably not a good thing in my opinion :o
Simon Charles
11-03-2008, 07:50 PM
Penny Arcade barfs on it.
http://www.penny-arcade.com/comic/2008/11/03/
alexgk
11-03-2008, 07:54 PM
^OMGLOL
Played the demo... and liked it :o
Pansa
11-04-2008, 01:44 PM
Played the demo, made me want to stop playing and watch "Run Lola Run".
Probably not a good thing in my opinion :o
why? ^^ in my opinion its one of the best movies done over here in the last 2 decades :P
Malgon
11-10-2008, 02:11 AM
Mirror's Edge PS3 review. (http://www.computerandvideogames.com/article.php?id=201341)
Talos
11-10-2008, 02:25 AM
I seriously don't like the game. In previews the game seemed flawless and the game had some kind of unbreakable flow to it. Playing it myself I can definately say that the game is not as flawless as the videos seemed. Its hard -at least for me- to pull of all the tricks; like the jump, flip, jump parts and without knowing the exact path to go, it really isn't always that easy to tell where to go.
That said the game had some rather unique visual style but as it's gameplay that sells a game I'm really not going to buy it, since it just doesn't deliver the experience promised in the vids. Or maybe I'm just bad at playing this game; either way I don't like it.
Paroxysm
11-10-2008, 04:32 AM
I think you'd get much better at the general mechanics as you play more. The better you are the smoother your runs will be.
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