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Daedalus
06-10-2003, 05:35 PM
A dream has come true.

I ported a Deus Ex map to UT! Brushes, Movers, Textures, Lights and Sounds. Everything ported via t3d export/import function and with the help of tricks and tools. It wasn't an easy job actually. The hardest part was to find and re-package all the textures.

It's almost a 1:1 copy, same feel, same music, same sounds, except that stuff like bottles, lamps, ventilators, chairs and the balls in the pool table and all the characters couldn't be ported, because these are scripted meshes and are part of the DX UnrealScript code. To port them you'd have to export and re-compile the code to work with UT. And that would be VERY HARD work.

Please note: Since it is ILLEGAL to port orginal maps from one game to another without permission of the developers I therefore WON'T and CAN'T publish this map!

I just liked to post the following 2 screenshots to show you that it's actually possible to port more than just the geometry from one Unreal-based game to another and vice-versa. BUT I could write a tutorial which shows you step by step how to port maps by yourself.

The first shot shows the original map in Deus Ex. The second one shows the same map in UT after I ported and edited it.

http://img.villagephotos.com/p/2003-6/188815/dx_nycbar.jpg

http://img.villagephotos.com/p/2003-6/188815/dx_nycbar_port.jpg

I have re-edited my t3d file, so that I can port this map to any Unreal-based game I want! Unreal 1, Unreal 2, UT, UT2003, UT2004, Undying, DS9: The Fallen, Rune, Devastation, etc. And last but not least, Duke Nukem Forever, too!

Perhaps I should ask Warren Spector for permission to publish this one and port other DX maps. But my experience tells me that it won't work. So screenshots are all I can give you. I hope you like it nevertheless.

[ 06-10-2003, 05:38 PM: Message edited by: Daedalus ]

NutWrench
06-10-2003, 07:24 PM
Umm . . . Spiffy? images/icons/smile.gif

Tip
06-10-2003, 10:21 PM
Eh, so its Deus Ex maps without any of the stuff that made Deus Ex great.
...
Awesome.

Inanimate Carbon Rod
06-10-2003, 11:50 PM
Your bandwith appears to be exceeded, try that postwhores website.

Daedalus
06-11-2003, 07:54 AM
Originally posted by Tip:
Eh, so its Deus Ex maps without any of the stuff that made Deus Ex great.
...
Awesome. <font size="2" face="Verdana, Arial">Well, step by step, my friend. You can't have the full thing at once. At first I concentrated on porting the maps itself. Ofcourse you could port all the neat DX code aswell, even the HUD and the weapons if you wanted to, but like I said before, it would cost a lot of work. Porting code is much harder than porting maps. But it's possible.

Originally posted by Inanimate Carbon Rod:
Your bandwith appears to be exceeded, try that postwhores website.<font size="2" face="Verdana, Arial">Hmm, could you give me the URL, please. I tried postwhores.com, but my browser didn't find it.

jimbob
06-11-2003, 11:22 AM
and the use of this is?

Tip
06-11-2003, 03:49 PM
Originally posted by Daedalus:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Tip:
[qb]Eh, so its Deus Ex maps without any of the stuff that made Deus Ex great.
...
Awesome. <font size="2" face="Verdana, Arial">Well, step by step, my friend. You can't have the full thing at once. At first I concentrated on porting the maps itself. Ofcourse you could port all the neat DX code aswell, even the HUD and the weapons if you wanted to, but like I said before, it would cost a lot of work. Porting code is much harder than porting maps. But it's possible.
</font><hr /></blockquote><font size="2" face="Verdana, Arial">Actually you can have the full thing at once, just go play Deus Ex.

Daedalus
06-12-2003, 12:09 AM
Originally posted by jimbob:
and the use of this is? <font size="2" face="Verdana, Arial">Holy shit, that's the most intelligent question I've ever seen here! images/icons/wink.gif

-------------
George Broussard: "We gonna port all your favorite Duke3D maps to DNF multiplayer !"

jimbob: "And the use of this is?"

George Broussard: "Eeeh, aaah, yeees, you know... for playing the maps in DNF on the latest state-of-the-art engine maybe."

jimbob: "But why? Why the Duke3D maps?"

George Broussard: "I don't know. Ask your grandma."

... some hours later

jimbob: "I asked my grandma, but she couldn't tell me why you port Duke3D maps to DNF."

George Broussard: "Just keep asking and come back."

... Joe enters the office

Joe: "Yo George, what's up?!"

George: "Some kid asked me why we port Duke3D maps to DNF.

Joe: "Just let him ask. When he figures out by himself finally we are done with DNF anyway.

images/icons/grin.gif

[ 06-11-2003, 12:30 PM: Message edited by: Daedalus ]

jimbob
06-12-2003, 12:28 AM
i meant, you are "porting" maps from the unreal engine to the unreal engine. whats wrong with normal deus ex.
if its for multiplayer. it would be of no use because like you said yourself you cant distribute it. plus the maps are not made for DM.
besides there is multiplayer in deus ex, but you`ll need to patch it in.

wel maybe im just missing the big point but i`ll be damned if i know what it is images/icons/confused.gif

Daedalus
06-12-2003, 12:37 AM
^No comment.

jimbob
06-12-2003, 12:39 AM
no seriously i wanna know

Daedalus
06-12-2003, 11:42 AM
Originally posted by jimbob:
no seriously i wanna know <font size="2" face="Verdana, Arial">I already gave you a clue. It's for DNF multiplayer. I just like to port all the cool locations from Deus Ex to DNF.

I thought this was clear like water. And making a Deus Ex clone is NOT the purpose of this (unofficial) project. I'm not interested in porting the code, just the maps. However, if it's necessary to port some of the DX code in order to port all stuff from the map then I will do that aswell. DNF will sure have vinebottles, characters, pooltables and ventilators, so I don't need to port them right now.

Basicly it's what many mappers did in the ol' days of DOOM and Quake...porting/converting some cool and famous maps to Duke3D and creating a new feel!

I think this one will be even better, because I use my imagination to convert Deus Ex singleplayer maps to DNF multiplayer. This means I edit the singleplayers maps, so that they'll work in multiplayer (e.g. no exits, keeping the flow, etc.). As soon as DNF is released I will mix both styles, the feel of Deus Ex and the feel of DNF. I'm sure to get some interesting results. images/icons/smile.gif

Is that enough purpose for you?

Originally posted by Tip:
Actually you can have the full thing at once, just go play Deus Ex. <font size="2" face="Verdana, Arial">Sorry, you completely missed the point. This is no Deus Ex clone! It's a conversion (in my words: "map port") of locations in Deus Ex to DNF in order to let Duke fans play in New York City, Hong Kong and other locations seen in Deus Ex.

I'm also thinking about porting the famous DMDeck16 from U1 to DNF aswell. This deathmatch map deserves a comeback, too! I will also use better textures and maybe add some new areas. Users around the globe made some many ports/conversions of this map that I want to do it aswell. BUT this time I'm the first ever to port Deus Ex maps!

Let the fun begin... images/icons/cool.gif

[ 06-12-2003, 12:04 PM: Message edited by: Daedalus ]

Tip
06-12-2003, 09:37 PM
Eh, I find my time is better spent creating original maps, getting foxed is no fun.

Daedalus
06-13-2003, 12:13 AM
Just in case you asked me those stupid questions to bullshit and make fun of me:

I don't take it personal. I know you did it because you wanted details. Greedy lil' freaks, aren't you. images/icons/wink.gif images/icons/tongue.gif But you could have simply asked me, anyway.

Now that you managed to get more infos from me about this project I'm sure you have all the details you need about this project.

In George Broussard's words: more screenshots and details will be revealed when it's done! So be patient. All will be revealed...... graemlins/wid.gif

[ 06-12-2003, 12:16 PM: Message edited by: Daedalus ]

Daedalus
06-13-2003, 08:36 AM
Originally posted by Tip:
Eh, I find my time is better spent creating original maps, getting foxed is no fun. <font size="2" face="Verdana, Arial">But I won't get foxed, because I won't publish the ported maps, not even on servers, not on Kazaa or elsewhere UNLESS Warren Spector allows me to publish them.

You know, it would be silly if I asked Spector to port DX maps without showing him any examples. You have to tease developers! images/icons/smile.gif

If Spector sees his masterpiece Deus Ex run with DNF's engine and if he sees that my mod rocks then he won't resist permitting me to publish my Deus Ex mod for DNF. images/icons/tongue.gif

And if not DNF then Deus Ex 2! That's conversion of all the DX1 maps for DX2!

[ 06-13-2003, 08:47 AM: Message edited by: Daedalus ]

Daedalus
06-13-2003, 08:52 AM
Why are you guys so negative about this project? What's wrong with it? images/icons/confused.gif

And what about my offer to write a tutorial which will teach you how to port maps by yourself? You haven't commented on that issue yet...

SpaceCow
06-14-2003, 01:19 AM
Cause it's not original. I don't mean to undermine your work - it is good work - and I don't wanna shit on someones effort. But like tip said, why not make something new and interesting?

Mod community needs an imagination, 99% of those mods out there are basically a rehash of another mod somewhere else. Either another Fortress mod, or another realism mod or whatever.

Crosma
06-14-2003, 06:26 AM
Daedalus; remember your Blake Stone remix? The general consensus was the same as here. If you're going to do a remix of anything it had better be a heck of a lot better, or it will be considered to be a waste of development time by just about everyone.

Your Blake Stone remix sounded almost identical to the original, however, as someone who tracks music myself, I know that it probably took quite a while to put together.

Someone with an imagination should use it to create original works, that's progress.

Daedalus
06-14-2003, 06:56 PM
Originally posted by Crosma:
If you're going to do a remix of anything it had better be a heck of a lot better, or it will be considered to be a waste of development time by just about everyone.
<font size="2" face="Verdana, Arial">Joe liked it, MrEricSir liked it and some other people, too. images/icons/tongue.gif

http://forums.3drealms.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=6;t=001793#000000

Like always, you are wrong, Crosma.
And besides, don't change the f**kin' subject!

[ 06-14-2003, 07:09 PM: Message edited by: Daedalus ]

Crosma
06-14-2003, 08:35 PM
Originally posted by Daedalus:
Like always, you are wrong, Crosma.
And besides, don't change the f**kin' subject! <font size="2" face="Verdana, Arial">Holy crap, I only remembered melt_core's posts! My bad. I apologise.

I still don't see the point in remixing Deus Ex maps. http://forums.3drealms.com/ubb/icons/icon119.gif

Theseus314
06-14-2003, 10:10 PM
Like always, you are wrong, Crosma.<font size="2" face="Verdana, Arial">His wrongness is minimal, and indeed I share in his opinion

yossa
06-15-2003, 03:28 AM
Originally posted by Daedalus:
BUT this time I'm the first ever to port Deus Ex maps! <font size="2" face="Verdana, Arial">And this is when you're wrong images/icons/smile.gif . I ported three Deus Ex maps to UT: Missile Silo ground outpost, NYC (the street level, form which you can enter the bar, you ported) and Smuggler's - I forgot the original names, but you surely do know these maps. Furthermore I converted all texture packages (except for the engine/editor/hud ones). So there.
Unfortunatly I can't prove it in any way, because all the files were lost a year ago when my previous HD broke down. images/icons/frown.gif So you may as well choose not to believe me.
Recently I started working on the NYC map again, hopefully it will be done soon (and I'm about to make some serious DM improvenents to it).

Oh, and the last thing... By saying that you're not the first one to make it, I don't say that I am. I'm pretty sure that many gamers did that before us.

EDIT: And to all those, who don't see a point in doing this kind of stuff: how about personal entertainment and the feeling of achievement? images/icons/tongue.gif

[ 06-15-2003, 03:33 AM: Message edited by: yossa ]

Daedalus
06-15-2003, 06:31 AM
Originally posted by yossa:
EDIT: And to all those, who don't see a point in doing this kind of stuff: how about personal entertainment and the feeling of achievement? images/icons/tongue.gif <font size="2" face="Verdana, Arial">Exactly. I did for my personal satisfaction, baby. And I'm very happy with it. images/icons/grin.gif

To all the nay-sayers here:

Just because YOU guys don't like it, doesn't mean this conversion project isn't worth. You guys are just harder to impress. I bet if I had posted screenshots showing that Deus Ex bar in high-res HL2 graphics then you guys would have been excited. Some day I will impress you guys, too! images/icons/tongue.gif

P.S. The next step I will do is replacing the old DX textures with better ones and make the whole environment looking 100 times more realistic than the original.

Warren Spector would be pleased. images/icons/smile.gif

[ 06-15-2003, 06:35 AM: Message edited by: Daedalus ]

Daedalus
06-15-2003, 07:08 AM
Originally posted by Crosma:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Daedalus:
Like always, you are wrong, Crosma.
And besides, don't change the f**kin' subject! <font size="2" face="Verdana, Arial">Holy crap, I only remembered melt_core's posts! My bad. I apologise.</font><hr /></blockquote><font size="2" face="Verdana, Arial">Thank god melt_core doesn't represent the whole forum. Besides, melt_core has often posted his dislike for what I do in various threads. It doesn't mean anything. It's just his way. images/icons/tongue.gif

YicklePigeon
08-20-2003, 04:00 PM
Well, do you remember Deja-Review? It might still be up...might (seeing as it closed it's doors to new maps some time ago), but there's a rule against mechanical conversions.

And that's what you've done - a mechanical conversion, you might not release it, but if you do you're gonna get it in the neck. Geometry is one thing, taking content directly from one game and putting it into another game...well...ever heard of intellectual property? Ever bothered to inform yourself of the rules?

Want to impress us? Get out UnrealEd and re-create the levels BY HAND with enough difference between yours and the original to warrant a download whilst being tweaked for the game it's intended for.

You might also like to create your own level from scratch. How about a town based in the medieval era?

If you need custom 2D brushes - I have them by the bucket load...corridors (which of course can also be used as doors), individual components of other systems (once built a train in UED 2.0 for Deus Ex).

Regards,

Yickle.

An interesting pic still on my FTP (about 120KB):-

http://members.sniffout.com/yicklepigeon/trains_old_and_new.jpg

The train in the background is the old style, so of course the train in the foreground is the new style.

And the new style has glass although I can't tell whether or not it did in that shot. Plus both trains worked fully. Not too shabby eh for a weeks worth of work way back when?

Yatta
08-22-2003, 12:30 AM
Too bad you can't publish the map, but that's awsome work! images/icons/smile.gif