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jimbob
06-17-2003, 01:40 PM
so far i only have a few screenshots images/icons/smile.gif
the setting wil be an post-apocalyptic city but so far i only have the inside of an building that got through the battles pretty good images/icons/smile.gif

sshots are on p0stwh0res.com

screen shots (http://www.p0stwh0res.com/uploads/jimbob/ut2k3stuff/)

its going quicker than i thought, but i need some special static meshes.
btw the statics in these screens are from unreality images/icons/smile.gif

yossa
06-17-2003, 03:10 PM
Well... the first thing, that came to my mind, was: why won't you do it in UT1? images/icons/wink.gif
Put some details in there and try to actually make it look like a post-apocaliptic setting... As of now it looks like a typical futuristic quake 2-ish space station...
Unless it is in VERY early stages of production that is. images/icons/smile.gif

jimbob
06-17-2003, 03:40 PM
i`ve been working on it for 2 days now, the reason it doesnt look post-apocalyptic is because this is one of the buildings that "survived"
the outsides wil look barren akward rusty, your typical post apocalyptic setting.
the reason i use ut2k3 is because of lighting thingy`s. i want to use projectors allot to get an eery feeling and give it a bit of a noir look. im trying to get a bit of the blade runner type of feeling.
im starting to work on the outside just yet so maybe i`ll get some screens up tomorow.
btw how can i make steam jets?

Tip
06-17-2003, 07:13 PM
All I see are square rooms, square hallways, and uninteresting texturing.
It's not a great idea to post extremely early shots. Get some work done and then show us. images/icons/smile.gif

jimbob
06-18-2003, 10:28 AM
no problem images/icons/smile.gif im going to work on the squareness of it all, by adding wall static meshes \\\\\o/