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Xiu
07-11-2003, 09:54 AM
Can someone please help?

I can't find a tutorial on how to convert unreal tournament (unr) maps in to UT2003 (ut2).
Is this even possible, if so, would someone guide me in the right direction of a Tutorial or explain please.

Thanks! images/icons/smile.gif

widowmaker
07-11-2003, 10:08 AM
It is actually easier than it seems. Simply export the map in UED2, then import that file into UED3.

You will have the player starts, lights, zone info etc... taken with in the conversion but the textures will all evert to the green bubbles default texture.

But literal conversions are not recomended as UT2003 game play requires more open space than UT did. So UT maps will come acress as being very tight and a bit small in UT2003.

Daedalus
07-11-2003, 10:12 AM
If UEd3 has a *.t3d import/export function then everything's possible. images/icons/smile.gif

Converting maps from one Unreal game to another can be a tricky, but fun thing. Basicly what you have to do in your case is:

1. In UEd2 export UT1 map to T3D (Unreal Text).
2. In UEd3 import T3D, rebuild everything and save to UT2.

That's the easiest way if you're satisfied with the geometry only.

But if you want to port everything and not spend hours of re-texturing the map then you have to edit the exported T3D: e.g. movers, special actors and other UT1 only classes to work with UT2003. And you'd have to create UTX texture packages for UT2003 including the UT1 textures used by the map. To do this you'd have to find all the textures used by the UT1 map you like to port, etc etc etc......... That's the hardest part. But it's possible to convert about 80-90% of the original UT1 map (incl. movers and other actor classes).

I did this when I converted those DS9 and Deus Ex maps to UT.

[ 07-11-2003, 10:24 AM: Message edited by: Daedalus ]