Wamplet
08-25-2003, 11:08 PM
http://www.p0stwh0res.com/yabbse/index.php?board=6;action=display;threadid=194;star t=0#lastPost
^ the above covers what the map is, what I have done and what needs to be fixed. ( still quite a ways to go )
It can be downloaded at www.wamplet.com (http://www.wamplet.com)
For those too lazy to follow the link, the map is a recreation of a Team Fortress map that was made for Quake 1.
I have quite a bit to fix, since I basically just got done mirroring the map. I know there are outside lighting issues. I have yet to work on the outside much, since I wanted to concentrate on the inside of the fortress, so that I could mirror it over to the other side.
Let me know if you have any thoughts on the map. images/icons/smile.gif
If anyone has a good Antiportal or optimization URL, please let me know. I have a FPS issue and I believe it can be solved with Antiportals, but I am not entirely sure. I have to study up on them first. images/icons/blush.gif
I have been doing my best to keep to the original map design, but figured straying from the basement's original design to a terrain version was just too cool to pass up. The actual basement is still roughly the same. I just used terrain instead of the old-school walls.
Other than the above alteration, the only other difference would be the addition of 3 pillars inside one of the entrance rooms of each fortress. While I want to keep to the original design, I certainly don't want the map to look too bland. Although, I don't wanna load up on a shitload of static meshes either.
^ the above covers what the map is, what I have done and what needs to be fixed. ( still quite a ways to go )
It can be downloaded at www.wamplet.com (http://www.wamplet.com)
For those too lazy to follow the link, the map is a recreation of a Team Fortress map that was made for Quake 1.
I have quite a bit to fix, since I basically just got done mirroring the map. I know there are outside lighting issues. I have yet to work on the outside much, since I wanted to concentrate on the inside of the fortress, so that I could mirror it over to the other side.
Let me know if you have any thoughts on the map. images/icons/smile.gif
If anyone has a good Antiportal or optimization URL, please let me know. I have a FPS issue and I believe it can be solved with Antiportals, but I am not entirely sure. I have to study up on them first. images/icons/blush.gif
I have been doing my best to keep to the original map design, but figured straying from the basement's original design to a terrain version was just too cool to pass up. The actual basement is still roughly the same. I just used terrain instead of the old-school walls.
Other than the above alteration, the only other difference would be the addition of 3 pillars inside one of the entrance rooms of each fortress. While I want to keep to the original design, I certainly don't want the map to look too bland. Although, I don't wanna load up on a shitload of static meshes either.