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H.Smits
08-25-2008, 05:54 AM
Hey Duke/GRP editors!

I would like to present a new tool called 'WadZip'.

WadZip is like winZip,but for wad files. Yes , there are alot of wad viewers already.
But WadZip can read many wad files. So you only need 1 tool instead of multiple tools with different layouts,etc.

WadZip currently supports; IWAD,PWAD,GRP and PAK files.

The layout is really simple and nice. You can also do pretty powerfull searches inside wads (even on specific type of files).


Also, next to add and extract files from a wad. I'm working on a viewer.
Which allows the user to view graphics, play sound files and read CON scripts with syntaxt highlighting,etc.

I would like to add 'cross-wad' later on for alot of files. Although that's probably alot of work. The idea behind
'cross-wad' is that you can add a doom texture into a duke3D wad (and not just add the file,
but also correct the color pal difference,etc) or a doom level into duke3D or vice versa.


Here's a screenshot of WadZip in it's current state :
http://img142.imageshack.us/img142/5174/wadzippreviewwt2.png



the reason I made this thread, next to show of my tool, Is to check with you guys (mod editors)
If there's anything else you might want to see in WadZip ?
things you thought other wad viewers lacked ?

XTHX2
08-25-2008, 05:59 AM
I would like to add 'cross-wad' later on for alot of files. Although that's probably alot of work. The idea behind
'cross-wad' is that you can add a doom texture into a duke3D wad (and not just add the file,
but also correct the color pal difference,etc) or a doom level into duke3D or vice versa.


Those sound like a music to me...

Spiker
08-25-2008, 06:27 AM
Looks useful

Jinroh
08-25-2008, 07:50 AM
Coolies this looks pretty darn cool!

XTHX2
08-26-2008, 04:16 AM
I've PM'ed you about some thoughts, as a modder :) I would also want to add this; that you can add the tool DMDKCONV in as it is what I was really asking for there. However, it has problems with converting the doom maps from other wads. What could be nice is, if you would make the same tool but add what I just said in. That would be awesome.

H.Smits
08-26-2008, 06:31 PM
I've PM'ed you about some thoughts, as a modder :) I would also want to add this; that you can add the tool DMDKCONV in as it is what I was really asking for there. However, it has problems with converting the doom maps from other wads. What could be nice is, if you would make the same tool but add what I just said in. That would be awesome.

map conversion is on my to-do list. However, I will probably write my own code for that (as it seems rather interesting to me) That said, please note that wadZip is in a very early development stage. And I would like to get the basic stuff (like the viewer) working first, before I add stuff like the convert :)

kaotic_oz
08-28-2008, 05:44 PM
If you make a map converter will you add heretic and hexen support?

H.Smits
08-29-2008, 04:58 PM
yes. I aim to support all map files, for all WADS wadZip supports. However, it might take some time before the tool is ready to do so :)

DeeperThought
08-29-2008, 05:56 PM
yes. I aim to support all map files, for all WADS wadZip supports. However, it might take some time before the tool is ready to do so :)

This sounds very similar to XWE (http://www.doomworld.com/xwe/) (look at the list of games supported on the right pane)

Xonic
08-29-2008, 06:02 PM
I would love to use that!

H.Smits
08-29-2008, 06:59 PM
This sounds very similar to XWE (http://www.doomworld.com/xwe/) (look at the list of games supported on the right pane)

Correct. But the last XWE update is from 2006-02-12.
It's also everything but stable on Windows Vista. While my tool is getting developed in .NET.
Also, wadzip will be opensource :)

H.Smits
01-13-2009, 07:00 PM
Hey guys,

Just a quick update on wadzip! First beta is out now :)
http://www.hugodenkt.nl/wadzip/ (I will create a better webpage soon)

This release is probably not of much value for editors, because the viewers aren’t working.
You can however add/delete and extract files from all Doom/GRP wads. Basically this is to show off
the wadzip code. The wadzip class falls over the other classes like a big layer. And is really nice
too use! For example you can use some basic functions like wadzip.add(file) or wadzip.load(name.wad)
and then wadzip takes care of the rest, so you don’t have to deal with specific wad code (GRP vs WAD)

XTHX2
01-14-2009, 08:17 AM
Very nice, but as I told you before, I got my own preferences to use for editing, but I'll for sure give this a try. Keep up the work and do a proper doom to duke map command :)

The Commander
01-14-2009, 10:03 PM
XTHX2, build your own maps for your Doom mod you lazy bum. :p

XTHX2
01-15-2009, 09:14 AM
I find myself a better detailer more than a scratch builder :p My previous fail attempts are known, so I decided not to bother.