View Full Version : Doom Weapons mod for eDuke32
I want to present my new a little mod, which replaces all weapons and ammos of Duke to Doom items. Mod also changes HUD to Doom HUD. I hope it will be pleasant to you :)
DMWEAP_1.0.rar (http://m210.ucoz.ru/load/0-0-1-26-20)
http://m210.ucoz.ru/Images/EDuke32/Little/p-DMWEAP-01.jpg (http://m210.ucoz.ru/Images/EDuke32/DMWEAP-01.jpg) http://m210.ucoz.ru/Images/EDuke32/Little/p-DMWEAP-02.jpg (http://m210.ucoz.ru/Images/EDuke32/DMWEAP-02.jpg) http://m210.ucoz.ru/Images/EDuke32/Little/p-DMWEAP-03.jpg (http://m210.ucoz.ru/Images/EDuke32/DMWEAP-03.jpg) http://m210.ucoz.ru/Images/EDuke32/Little/p-DMWEAP-04.jpg (http://m210.ucoz.ru/Images/EDuke32/DMWEAP-04.jpg)
Sanek
10-26-2008, 12:31 PM
Hey , nice work!
Kenny mckormick
10-26-2008, 03:04 PM
Nice mod!
Some "bug"
-The firing rate of the chaingun is too speedy
-When you stop firing with the plasma gun,in the original game,one little recharge time exist,and not in this mod...
-The firing rate of the Rocket launcher is too speedy...
-The firing rate of the supershotgun is too...speedy.. =),and the bullet are too
tight,in the original game you can kill a lot of enemy in one shot,and in the mod...only one...
And the system for have SSG and SG is strangious,with DNSTUFF i cannot have the two...
Yeah, I know about it :) I'll fix it later)
DNSTUFF isn't works with new weapons because second shotgun(SSG) isn't as default.
There is need to define a new cheats)
Kennerado
10-26-2008, 05:32 PM
lol Doom Nukem all over again.
one more way to shoot yourself in the foot :D
XTHX2
10-27-2008, 03:00 PM
So you turned this to a little doom weapons mod? :s Fix the plasma gun doood! :D
So you turned this to a little doom weapons mod? :s Fix the plasma gun doood! :D
Yeap, I'll fix it. And my project will increase to version 1.1:)
Commando Nukem
11-01-2008, 01:42 AM
For some reason im being hit up the back side with error messages when I try to play it...
XTHX2
11-01-2008, 02:11 AM
Hmm weapon offsets are incorrect. Try to fix them also.
TerminX
11-01-2008, 02:25 AM
For some reason im being hit up the back side with error messages when I try to play it...
Uh, yeah, that kind of thing happens when you use a year and a half old version of the required source port. Kind of seems like common sense that a mod made in late 2008 wouldn't work with a version of the executable from mid way through 2007. Upgrade!
Hmm weapon offsets are incorrect. Try to fix them also.
Do you have an example?
XTHX2
11-01-2008, 02:41 PM
Basically every weapon? Oh and, doom weapons stop bobbing while the player is firing to try to disable the weapon bobbing of every weapon :p
Zaxtor
11-01-2008, 02:54 PM
BFG 9000 was my personal favorite weap :D
Thats cool btw in the future you plan to make a doom-like mod with new levels etc?
PS
the boss of an episode if you use the BFG-9000 a few times you will jib the boss and the endgame thing wont work lol.
Basically every weapon? Oh and, doom weapons stop bobbing while the player is firing to try to disable the weapon bobbing of every weapon :p
Ok.It may be easy to make:) And I try to make weapons offsets as original game:)
PS
the boss of an episode if you use the BFG-9000 a few times you will jib the boss and the endgame thing wont work lol.
Yeap, It have a many bugs yet:p
Thats cool btw in the future you plan to make a doom-like mod with new levels etc?
I want to make DoomTC which will have a four part's of Doom i.e. 4 episodes with 30 original levels in each episode :)
king karl
11-02-2008, 11:05 AM
it would be great if u used the 3d models of the doom weapons from the doomday port
Commando Nukem
11-03-2008, 03:09 PM
it would be great if u used the 3d models of the doom weapons from the doomday port
Ugh! :mryuck:
fast-1
11-03-2008, 03:29 PM
Does the mod go with Duke 3D shareware ?
Does the mod go with Duke 3D shareware ?
I don't know, but you may be try it;)
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