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View Full Version : [Mapster32] Two Suggestions


Quakis
12-25-2008, 05:20 AM
1) Holding a button will cause the cursor to snap along a wall, and moving the mouse around will only follow in the direction of the wall. This can be pretty useful when working with curves/angles to insert another point more accurately (with gridlock off)

2) Being able to select a flat-wall sprite AND another wall, which will align the flat-wall sprite exactly parallel to the wall. I know you can press "O" to align it along the wall, though I have noticed some parts would clip into the wall. This can also be pretty useful when working with curved walls to add some curved/angled spritework around it a little more easier (and tidier)

Just thought I'd throw those ideas up, possible or not.

CraigFatman
12-25-2008, 10:09 AM
Holding a button will cause the cursor to snap along a wall, and moving the mouse around will only follow in the direction of the wall. This can be pretty useful when working with curves/angles to insert another point more accurately
Cursor snapping isn't necessary actually, it's enough to insert a new vertex at the intersection point of the wall and its perpendicular cast from the mouse pointer. It's strange that Ken didn't think this out creating Build.

though I have noticed some parts would clip into the wall.
May be... there must be left a little distance between the sprite and the wall (approximately one unit) to display the sprite properly, especially in Polymost mode.

gambini
12-25-2008, 06:58 PM
Cursor snapping isn't necessary actually, it's enough to insert a new vertex at the intersection point of the wall and its perpendicular cast from the mouse pointer. It's strange that Ken didn't think this out creating Build.


Actually Ken did it in some early build versions, i worked on a map for the last one before build and the only way to insert a dot was just in the wall´s middle, wherever you placed the cursor (if the wall was highlighting of course).

CraigFatman
12-25-2008, 08:13 PM
just in the wall´s middle
In the middle? But I mean another way...

gambini
12-26-2008, 06:48 AM
I know but my point is that the dot kept the wall angle, thing that doesnt happen in build because it makes the dot aligned to the grid. Kinda similar to what Quakis wants.