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View Full Version : My Hires textures aren't!


halkun
01-07-2009, 01:55 AM
I'm making new hires ID cards for a mod and for some reason the game is munging them. It wouldn't be so bad, but you kind of need to be able to read the card clearly because the text and bar code are kind of important...

Here's an example...

http://img392.imageshack.us/img392/8361/duke0000ag8.jpg

The card is supposed to look like this.

http://img389.imageshack.us/img389/2553/idsecuofficerbp4.png

The barcode is really important because it's used in a puzzle. Also you need to be able to read the card at a distance. What do you need to turn off/set up to get the card to be shown correctly

DeeperThought
01-07-2009, 02:10 AM
In the EDuke32 menu, select OPTIONS -> VIDEO SETUP -> RENDERER SETUP and then change the HIRES TEXTURE QUALITY slider to max. This will prevent the engine from downsampling your texture.

However, you can't count on players to do that, so you need to add the nodownsize command to your texture defs. Example:

texture 6275 { pal 0 { file "DUKEPLUS_RESOURCES/GRAPHICS/Spark.png" nocompress nodownsize } }

The Commander
01-07-2009, 03:03 AM
Is there a way to add that nocompress to a range of tiles DT?
Im not to fond of going through 1500 def lines just to add that...