View Full Version : Elder Scrolls 5 in 2010?
NutWrench
03-11-2009, 08:54 PM
Fallout 3 publisher Bethesda has indicated that the next title in the hugely popular Elder Scrolls series will be released in 2010.
Paul Oughton, publishing executive for Bethesda, also said that although the market for the Wii and DS has opened up more varied publishing opportunities, the company doesn't have any current plans to release titles for Nintendo consoles.
"At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010," said Oughton. "At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a year and go for big titles," he said of the company's publishing plans for the future.
Oughton acknowledged that Nintendo has done a great job of expanding the games market to a mass audience, but he also expects that it will soon reach saturation point.
"We've seen games selling in the past 18 months that we never thought we'd see. We wouldn't have thought that pet games and cooking games would have a viable market five years ago. No publisher would have taken those products on," he said.
"But Nintendo bought new products in with vast amounts of marketing money to launch these into the minds of the consumer and made a market for them. Every other publisher then very quickly developed DS and Wii products and we're getting to saturation now."
Source (http://www.gamesindustry.biz/articles/bethesda-pencils-in-new-elder-scrolls-title-for-2010)
Yay! :woot:
What do YOU think should be in the next Elder Scrolls game?
Do you think 2010 is a realistic release date or do you think it will be later?
Ironside
03-11-2009, 09:02 PM
Morrowind is still my most favorite rpg experience so I wish them luck.
Ramen4ever
03-11-2009, 09:05 PM
Old news. I think it's a cool idea. I love the Elderscroll series. I think they can pull off a release by then. Maybe a year or two later. Doesn't matter much.
The next game would deal with a world without the Septims. Though I think Martin ended up completely solving the whole emperor thing. I haven't played Shivering isles. I would hope.. that the next game would allow the players to explore Akavir and other places as well. A gigantic world with ALL of Tamriel.. not just Cyrodil. Or Morrowind. Do the entire place. Better graphics and cooler items. More npc's, factions, quests, and a lot more baddies. There was a serious lack of variety in what you had to fight in Oblivion. In Morrowind it was pretty similar as well. They should do regional critters. So Cliffracers in Morrowind but no frost giants. The marshes could have more lizard like enemies, etc. Expand the lore I suppose.
It could be cool. They'll probably handle it pretty well. My only real concern is the story at this point. And the faces/hair/body. They kind of sucked in Oblivion. It took hours to make a good face. And the "neutral" & "random" faces were hidious.
Taril
03-11-2009, 09:19 PM
Omg! Yes! I cant wait. I hope we get to go to Blackmarsh in this one.
I'm still addicted to Oblivion. I cant wait to see what kinda graphical improvements are in the next engine.:woot::woot::woot:
Wamplet
03-11-2009, 09:44 PM
I think it would be pretty cool to have new people replace ones you killed and same thing goes for houses and shops when you rob them. Just have them refresh like a week later.
Jiminator
03-11-2009, 09:56 PM
can't wait....
....to hear all the bitching and moaning about how it was not true to "x"
ZuljinRaynor
03-11-2009, 10:00 PM
Gamebryo sucks.
Mr.Fibbles
03-11-2009, 10:28 PM
Hey, you know....if they actually make an RPG for once, I could try it out.
Mountain Man
03-11-2009, 10:37 PM
Let's hope it's like Fallout 3 with swords. :D
And I'd love to see a Bethesda game on the DS, assuming, of course, that they could create the kind of open-world, non-linear gameplay they're known for on that platform.
Mr.Fibbles
03-11-2009, 10:41 PM
Let's hope it's like Fallout 3 with swords. :D
I don't know if I'd play that....Of course, I don't even know why I played Fallout 3 after playing Oblivion and being horribly upset about the poor design.
I hope for an interresting world like Morrowind rather than common things like Oblivion.
Llama Gibbz
03-12-2009, 06:11 AM
I hope for an interresting world like Morrowind rather than common things like Oblivion.
Shivering Isles had a somewhat morrowind look to it.
Hopefully the level system wont be like oblivion.
Also some enemy encounter levels and loot be random.
Scream
03-12-2009, 06:29 AM
Let's hope it's like Fallout 3 with swords. :D
Haha!
Ironside
03-12-2009, 06:39 AM
Morrowind had a much better loot system the Oblivion. Lets hope they spend months building up some good loot for us.
Danule
03-12-2009, 08:16 AM
hopefully they make more interesting characters and level design this time around. they also need to make a better main story, where you dont just go around closing "different" gates over and over again. every character should be more real and feel more alive. that would make the game that much sweeter.
superevilcube
03-12-2009, 08:47 AM
Awesome! Very excited :)
Luckily I'm getting a new computer this Fall, so I should be good win this comes out.
It may turn out good if they:
1) fire their whole animation team and hire some skilled animators.
2) rewrite the AI for NPCs.
3) drop the cheerful, rainbow/flowers/ladybugs kind of music and switch to a more serious tone.
4) implement no level scaling at all.
5) abandon the idea of items getting damaged/repaired.
Ramen4ever
03-12-2009, 12:35 PM
hopefully they make more interesting characters and level design this time around. they also need to make a better main story, where you dont just go around closing "different" gates over and over again. every character should be more real and feel more alive. that would make the game that much sweeter.
What would REALLY be awesome? Each race having a slightly different main story quest, make it race driven. Since there's all this lore behind the different races. But I agree. I got bored of the gates after the 3rd one.
What's even worse is the illusion of there being a time system. Yet Kvatch was burning for years. If they really wanted to make a time system they should have made it so you can miss events entirely if you don't show up in time. Like Zelda Majora's mask style. Minus the time travel.
I also hated the fact that it cost like a billion gold pieces to make your own spells. And you need like 5000 magika to actually cast em. The weapon system was also pretty lame. No crossbows (they were awesome in Morrowind) and Axes were blunt weapons? lol At least the blocking system was cool. No levitation or flying of anykind. Morrowind Daedric armor was also cooler than Oblivions. The armor's looked like shit in Oblivion. I don't even recall there being an actually good helmet in the game.
Danule
03-12-2009, 12:50 PM
yeah level scaleing needs to be taken out for sure. i dont mind weapons degrading over time and having to repair them, but they should take longer to take damage. we need better unique items, and more of them. time based events that you can completely miss if you are not in the right place would be amazing and add to the feel of a real living world. you should also be able to kill any character, and if that happens than you **** up the story, but it would make for a cooler game, and if decisions you made along the way actually changed things and get brought up later on in the game.
Yeah. The ability to kill any character is a must.
Let's hope it's like Fallout 3 with swords. :D
Lol - But Fallout 3 is, according to some, Oblivion with guns. So.. Oblivion with guns with swords. :o
I would hope.. that the next game would allow the players to explore Akavir and other places as well. A gigantic world with ALL of Tamriel.. not just Cyrodil.
You mean like TES2: Daggerfall?
superevilcube
03-12-2009, 01:51 PM
Being able to kill any character would be neat, and if they do that the journal should update with something. If you kill the head of the Mages Guild, and you have a quest to do for him, the Journal shouldn't say something like "I must go see the Arch Mage."
Mr.Fibbles
03-12-2009, 01:54 PM
So..basically, you guys want them to make an RPG? Old style RPGs were the best. If it ain't broke, don't fix it. Unfortunately, in the process of adding graphics, they broke the rest of what made RPGs fun.
I agree that race based games would be fun. It would add replay value to it too (who knows, maybe I'll play it more than once just to see what it is like to be another race) I played KotOR a few times as different "classes" and dark side/light side not because the story was much different but because what I could do was different. I even recently restarted Mass Effect (because I lost my character) but I decided to play it differently because i know the story will be different if I am a woman instead of a man (little difference) and being a different class adds flavor.
These basic differences are good, but a race based story would be awesome. Mixing the story telling of games like StarCraft into the RPG world....
---------- Post added at 02:54 PM ---------- Previous post was at 02:52 PM ----------
Being able to kill any character would be neat, and if they do that the journal should update with something. If you kill the head of the Mages Guild, and you have a quest to do for him, the Journal shouldn't say something like "I must go see the Arch Mage."
With that there should be a hierarchy...kill master mage, second in command sends people out to kill you and you fail the quest. That is something that was a major miss in Oblivion (and other games). You turn to the other side and you still have that quest sitting there unfinished when in reality you aren't going to finish it.
KleyMEN
03-12-2009, 02:06 PM
I think they should put some timing to those quests. I mean, I remember Baurus waiting for me in the Tavern for days where he will be attacked by a Mythic Dawn Agent or something.
Also I hope game won't freeze when you start a conversation with an NPC...
EDIT: Ah, and I almost forgot, please give us something that is funny to do when we become a guild leader in the game. Being limited to asking your apprentices to follow you and making multiple copies of certain herbs as an Arch-Mage seems a little lame to me :rolleyes:
Quakis
03-12-2009, 02:14 PM
You mean like TES2: Daggerfall?
Daggerfall only takes place within the provinces of Hammerfell and High Rock. Arena on the other hand took place all over Tamriel where the main quest makes you travel to each one to locate the pieces of the "Staff of Chaos"
R102 Gamma
03-12-2009, 04:29 PM
95% of everything above I want
The other 5%, well, its doesn't matter to me.
I do hope that they implement more armor and weapon types, not just 'light' and 'heavy'. Lets bring back 'medium' and 'unarmored', and then give the types 'light','medium', and 'heavy' some more variety, instead of: Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors, that was boring; and the same goes for light armors. I'd like some variety.
One more thing that would be interesting is a more random treasure, rather than finding certain items in a certain place always. Make it so it levels to your character, of course, but, for example, after you beat Oblivion once, you usually knew where the good stuff was, making it a bit too easy.
peoplessi
03-12-2009, 05:25 PM
I hope they finally dump the crappy gamebryo engine for Elder Scrolls V.
In favour of what? Gamebryo has worked for them, and they have years and years of experience around it. To what engine should they change? Gamebryo isn't as bad as you make it out to be. Very flexible, and modding cababilities are undeniable :)
Daggerfall only takes place within the provinces of Hammerfell and High Rock. Arena on the other hand took place all over Tamriel where the main quest makes you travel to each one to locate the pieces of the "Staff of Chaos"
Okay, so "Like TES1: Arena?" ;)
KleyMEN
03-12-2009, 06:35 PM
In favour of what? Gamebryo has worked for them, and they have years and years of experience around it. To what engine should they change? Gamebryo isn't as bad as you make it out to be. Very flexible, and modding cababilities are undeniable :)
I love what lots of modders have brought up for Oblivion and Morrowind, it's making the game more diverse and entertaining. Installing mods became an addiction for me in Oblivion. :dopefish:
Simon Charles
03-12-2009, 06:44 PM
More rigid missions bogged down by a quest log that holds your hand every step of the way? More gigantic capital cities with barren houses and empty streets? More identical dungeons devoid of loot? More of the same recycled enemies? More of the same expensive, useless magic? More of the same five voice actors for every character in the world? More precognicient guards who see you thieving from the other side of town? More bugs, bugs, and bugs?
No, sorry, just no.
I love Oblivion for everything it doesn't put forward : freedom. I do no quests, I talk to no one. I just walk around in the wilderness and find dungeons. The only breathtaking thing about Oblivion is roaming the countryside alone. A sunset on the mountain, finding a dungeon, getting in for no reason and losing yourself in it. That is awesome. But as soon as the game forces itself onto you with all its mechanisms, it falls apart. Ironically, I stay away from the actual content and story. The game is at its best when it doesn't try to be one.
Looking at Bethesda's track record, it's likely they'll give us more of the same consolitized RPG babysitting you constantly so it's palatable to the widest audience. I'll pass.
ZuljinRaynor
03-12-2009, 09:54 PM
Gamebryo isn't as bad as you make it out to be.
Yes it is. The shadows in Bethesda games suck. The physics settings that Bethesda uses suck. There is no weight, everything is floaty... etc etc. It's crap. Sure it's very modular... but it sucks... hard.
Ironside
03-13-2009, 04:10 AM
Did anyone else miss the scared up dark elf you could be in Morrowind? I loved picking that dude and was disappointing that Oblivion didn't have him.
Simon Charles
03-14-2009, 02:03 PM
Did anyone else miss the scared up dark elf you could be in Morrowind?
The what?
Decker
03-15-2009, 05:13 PM
Yes it is. The shadows in Bethesda games suck. The physics settings that Bethesda uses suck. There is no weight, everything is floaty... etc etc. It's crap. Sure it's very modular... but it sucks... hard.
Disagreed. Shadows may suck but the physics worked fine for a 2006 game and weren't distracting. I remember being impressed by the skull strings and by arrows displacing the center of gravity of a hanging bucket :)
Etc's are hard to counter so I'll have to agree on those.
Considering the scale of what was being rendered, I definitely wouldn't say the tech sucked. Lacking in some aspects maybe, but workable.
Ironside
03-15-2009, 05:53 PM
The what?
There was a dark elf in morrowind that had an eye missing with a scar running across his face that you could be, remember him? He was my ninja character back in the day. :)
Duke's New Chainsaw
03-15-2009, 07:09 PM
Maybe they will actually use some damn Motion Capture this time?
Danule
03-15-2009, 08:12 PM
i noticed quite a few pc games had pretty horrible human motion. games like drakes fortune and resident evil 4 (not sure about 5 but probably even better) are leagues away.
Mr.Fibbles
03-15-2009, 10:24 PM
Disagreed. Shadows may suck but the physics worked fine for a 2006 game and weren't distracting. I remember being impressed by the skull strings and by arrows displacing the center of gravity of a hanging bucket :)
I think he is referring to the fact that you can practically fly by the end of the game...
There were a lot of little things that were cool in Oblivion...but for the most part, the big things (like story and stuff) were obviously neglected.
Ramen4ever
03-15-2009, 10:31 PM
There was a dark elf in morrowind that had an eye missing with a scar running across his face that you could be, remember him? He was my ninja character back in the day. :)
There were mods for scars. Personally I preferred the dark elf with the tattoo on his face ( I think) and the black chin long hair. It was so long ago, I've basically forgotten. But yeah, It would have been neat if you could have chosen to add scars and tattoo's but I think that would have just made it that much more complicated. I don't want to spend 2 days making my characters ******* face. :censored:
ZuljinRaynor
03-16-2009, 04:32 PM
Disagreed. Shadows may suck but the physics worked fine for a 2006 game and weren't distracting. I remember being impressed by the skull strings and by arrows displacing the center of gravity of a hanging bucket :)
Killing an ogre and watching him float through the air is awfully distracting. Arrows were fine but some things fell way too slowly and unrealistically. Ragdolls were the biggest culprit.
Maybe they will actually use some damn Motion Capture this time?
It sure as hell would beat their crappy animations. :p
Llama Gibbz
03-16-2009, 07:04 PM
Playing through Fallout 3 again reminded me of another gripe i had with oblivion.
Hopefully in ES5 this will be resolved by a better loot system.
If your going make the player grind through a large dungeon that takes 30 minutes or more or so to get through.
Reward the player with a unique piece of armor or weapon for the effort.
Especially if the player had to deal with a multiple unique creatures.
Simon Charles
03-16-2009, 07:32 PM
Elder Scrolls always sucked for loot. Been so since Daggerfall.
Jiminator
03-16-2009, 09:35 PM
lol, you can reward yourself in oblivion, just save game before the room with the loot, and keep going back to it until you get what you want... :) but yeah, it had a lot of flaws.
Mr.Fibbles
03-16-2009, 09:39 PM
lol, you can reward yourself in oblivion, just save game before the room with the loot, and keep going back to it until you get what you want... :) but yeah, it had a lot of flaws.
Do you have any idea how painful that would be?! No one deserves to be punished that much....:insomnia::insomnia:
Simon Charles
03-17-2009, 07:24 PM
lol, you can reward yourself in oblivion, just save game before the room with the loot, and keep going back to it until you get what you want... :) but yeah, it had a lot of flaws.
Ten dungeons in a row will drop crap in Oblivion. I'll not reload the same one ten times for the same result. At least you see the countryside with the different dungeons.
superevilcube
03-17-2009, 07:39 PM
Yeah, I always hated how there were so many dungeons with nothing worth while in them... just skeletons, goblins, skeletons and more goblins... sometimes a troll, but never any good loot :(
Simon Charles
03-17-2009, 07:53 PM
Yeah, I always hated how there were so many dungeons with nothing worth while in them... just skeletons, goblins, skeletons and more goblins... sometimes a troll, but never any good loot :(
Or a conjurer who spawns a scamp. Bum rush the mage and corner him, he dies instantly. Drops nothing but blue suede shoes and a few mana pots. Even at top levels, they got nothing but garbage in their pockets.
The only things I ever got out of dungeons was disease from rats and infection from vampires. Disease are incredibly damaging (even a few lowered stats can seriously cripple you), and vampirism has no advantages. It's a wonder why one quest even offers you to become one.
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