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View Full Version : Missing textures with Geforce1 DDR


Guest
09-19-2001, 04:50 PM
I have a Geforce 256 DDR 32MB and there are no textures (except Max's face), like as if it were set to low quality detail. It is set to full quality 1600x1200x32 and all settings to max in NvNax 3.0.53. This works on my other system with a Geforce2 MX and it looks good with no missing textures. (But unfortunately the K6-2 450MHz VIA MVP3-2MB with 160MB-PC100RAM is not powerful enough to load the second level

Guest
09-19-2001, 05:06 PM
I forgot to mention my specs:

Athlon Tbird 1.2GHz 200MHz bus
256MB PC133 RAM
Abit KT7 VIA-KT133/686A
Geforce1 256b DDR 32MB (148/340MHz) OC not problem
Aureal Vortex+2 v2.048 A3D 3.3.678
Windows ME 4.9
DirectX 8.1.683
Detonator4-XP v21.81

the one that works has:

AMD K6-2 3D 450MHz
160MB PC100 RAM
Epox MVP3G5 VIA-MVP3/2MB
Geforce2 MX SDR 32MB (215/210MHz) OC not problem
Yamaha DS-1XG YMF-744B v2.018 EAX2
Windows ME 4.9
DirectX 8.1.683
Detonator4-XP v21.81

I will try installing Windows XP (5.1.26) that came with my PC. I bought these systems at ReDpc.cjb.Net ReD PC Systems (http://redpc.cjb.net)

hyte1
09-20-2001, 06:09 AM
Your system that works with the game is powerful enough to load all of the levels. As for the problem with your better system is there any drivers for you graphics card that are from your manufacturer? If so give them a go

Komb.at
09-20-2001, 09:36 AM
I have the same graphics card (geforce ddr), thought i have no problems with it (using the newest detonator and win2k)

redleader
09-30-2001, 02:32 PM
I had the same problem when I bumped the mem clock on my DDR up to high. Played stable, but with hardly any textures. Perhaps you should try it once on default clock to be perfectly sure.