Rider
05-27-2009, 01:27 PM
I'm working with a few modelling tools at the moment which cause me to rely on the 3DS model format to move my models between them.
Right now I use 3D Studio Max 9 to apply some last modifications mostly involving normal flipping and texturing, but also because I know the program well enough to not have to learn another one :)
When exporting however, some weird stuff happens with the textures/materials, they appear to just vanish from the file. Importing the 3DS file into Max shows no textures... UNLESS the .Max file I'm working in is in the same folder as the texture(s).
I'm trying to convert the 3DS to a .mesh and .material file using 3ds2mesh, but I'm missing out on textures. Can anyone help me out? I can't figure out what's going wrong!
Right now I use 3D Studio Max 9 to apply some last modifications mostly involving normal flipping and texturing, but also because I know the program well enough to not have to learn another one :)
When exporting however, some weird stuff happens with the textures/materials, they appear to just vanish from the file. Importing the 3DS file into Max shows no textures... UNLESS the .Max file I'm working in is in the same folder as the texture(s).
I'm trying to convert the 3DS to a .mesh and .material file using 3ds2mesh, but I'm missing out on textures. Can anyone help me out? I can't figure out what's going wrong!