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edithegodfather
06-06-2009, 06:53 AM
Hey, who said that duke's dead :D :

http://img4.imageshack.us/img4/1853/finishedheadmodel.png
http://img197.imageshack.us/img197/3135/frtitlu.png

This is what i've been doin' for the past month. I hope i'll be able to pull this off and get duke nukem in ut3 ;) .

lordlonelobo
06-06-2009, 08:33 AM
Looks good dude.

edithegodfather
06-06-2009, 09:23 AM
Why thank you :) .
Here's what i manage to do today:
http://img132.imageshack.us/img132/9668/frtitlus.th.png (http://img132.imageshack.us/my.php?image=frtitlus.png)

Still very uncut but at least it's a progress ;) .

gamerfreak
06-07-2009, 08:07 AM
Keep going pal! Those picture models are excellent. Two thumbs up!

lordlonelobo
06-07-2009, 08:50 AM
Duke's got PECS OF STEEL.

That's Max, right?

The Commander
06-07-2009, 08:54 AM
Looks like Max to me.

edithegodfather
06-07-2009, 08:54 AM
:D yeah, sure, thank for all the support guys. Here's what i managed to do today

http://img81.imageshack.us/img81/3135/frtitlu.th.png (http://img81.imageshack.us/my.php?image=frtitlu.png)

Just finished the naked torso and started the tank top.

Yeah, i'm using 3ds max for modelling.

edithegodfather
06-08-2009, 08:01 AM
http://img193.imageshack.us/img193/3765/frtitluz.th.png (http://img193.imageshack.us/my.php?image=frtitluz.png)

Just finished the tank top and started the suspenders. They're in a very early stage and look pretty rough and have no pouches or pipe bombs. Also they're not welded to the torso (the tank top is) and the belt is not welded to the suspenders, but i'm getting to that ;) .

lordlonelobo
06-08-2009, 08:47 AM
I can't wait to see this finished and in UT3 (in Hollywood Holocaust? Lol)

edithegodfather
06-08-2009, 10:05 AM
Yeah :D .

marioman360
06-08-2009, 07:15 PM
I'm impressed! can't wait to see it, When It's Done.

edithegodfather
06-09-2009, 05:47 AM
I just hope to finish the model as quick as possible cuz there's a lot of stuff i don't have a clue about and i have to learn from scratch (like rigging or texturing or even creating normal maps) and then i'm not even in vacation yet :| , otherwise i'm working as mouch as i can on it every day, all i do is modelling and tf2 modelling and tf2 :D , and it's a lot of little detail work involved. 90% of what i do is rotating the mesh a thousand times and looking at it from as many angles and then tweaking a couple of vertices.

edithegodfather
06-09-2009, 09:14 AM
http://img268.imageshack.us/img268/9876/frtitluv.th.png (http://img268.imageshack.us/my.php?image=frtitluv.png)

From the last update I extruded the suspenders, made that ring you see on the back and aligned all the vertices so they fit on the torso. I know, it's not mouch but i'm too tired right now, i'm waiting for the weekend to get more progress daily.

edithegodfather
06-10-2009, 12:03 PM
Sorry guys, i was too tired today, didn't manage to do mouch progress :( .

edithegodfather
06-11-2009, 08:57 AM
I finally made it bounding the suspenders on the torso guys, didn't post any screenshot though cuz there ain't mouch to see. Next i'll add the pouches, the grenades and the buckle and with that i'll wrap the torso area (after assuring that i didn't went too mouch over the vertices count ~800).
Next i'll go for the arms which i hope will actually be easier than the torso cuz i said that the torso would be easier than the head and i ended up scratching my eyes about it :D .

lordlonelobo
06-11-2009, 04:09 PM
800 verts on a UT3 model?

Is that good? I don't know much about modelling, but aren't new game engines supposed to be infinitely better?

Anyway, what you've posted so far is pretty cool. Keep going!

DerricktheW
06-11-2009, 09:30 PM
Only for UT3, or are you planning to port it elsewhere, like Source?

Looking good so far.

edithegodfather
06-12-2009, 02:48 AM
I don't really know source so it's gonna be only in ut3 :-/ .

@lordlonelobo: That's only on the torso, and then i don't really know the exact vertices limit i only looked at the ut3 male model (the one they give us for free on UDN :D ) and he had 800 vertices on the torso, in total i think the limit is around 3600 vertices again based on the ut3 male model. Or from what i heard some place else the vertices limit doesn't count but only the triangles count which has to be to a maximum of 20.000 triangles.
But what the hell, i'll keep concentrated on my reference ut3 model, too many number from what i care ;) .

gamerfreak
06-12-2009, 03:09 AM
You go dude.

edithegodfather
06-12-2009, 08:51 AM
Here're some screenshots:

http://img196.imageshack.us/img196/9963/frtitluw.th.png (http://img196.imageshack.us/i/frtitluw.png/)

DerricktheW
06-12-2009, 02:23 PM
I'm gonna take a guess that arms are a pretty hard thing to do? Since they have to give off the allusion they aren't made of geometry, which usually has all this pointed edges and stuff.

Tormentor
06-12-2009, 06:43 PM
Looks like the Duke Nukem model from Time To Kill, nice work dude :)

lordlonelobo
06-12-2009, 09:04 PM
I'm gonna take a guess that arms are a pretty hard thing to do? Since they have to give off the allusion they aren't made of geometry, which usually has all this pointed edges and stuff.

Also, they have to give the impression that he's the steroid junkie that he is. Although some of that might be texturing too.

edithegodfather
06-13-2009, 01:13 AM
Yeah well, it all comes to texturing and making normal maps when bringing it to life, i don't think modelling arms is a too mouch of a big deal. Remember the torso, it took me quite a short time before i finished the complete naked model then i started to add all those "layers", to say so, the tank top, the suspenders, pouches etc, which was a real pain in the ass cuz i had to align everything up, when at the arms there are no layers, they're just naked.

edithegodfather
06-13-2009, 10:03 AM
Just finished the straps from which the pipe bombs hang on. Check it out:

http://img26.imageshack.us/img26/4165/frtitlukdo.th.png (http://img26.imageshack.us/i/frtitlukdo.png/)

gamerfreak
06-13-2009, 10:15 AM
Looking good dude. Keep up the good work.

edithegodfather
06-13-2009, 01:20 PM
Yeah, i'm thinking things are gonna go nice and smooth till i get to the rigging, texturing, normal mapping part. Then i'll have to start do some learning.

edithegodfather
06-14-2009, 10:14 AM
Here's how the model looking so far guys:

http://img35.imageshack.us/img35/3135/frtitlu.th.png (http://img35.imageshack.us/i/frtitlu.png/)

Yeah, i know, he got a little bit fat over the last 24 hours :D . I just happened to look againg at the ut3 reference model and the skeletong and saw that my model had nothing to do with them so i had to do some scaling and realigning.
I scaled the model to match it with the reference, the i went deleting the neck area and getting back from the head cuz it got altered along the way. Then i went and detach the belt cuz it has to be part of the thights not the torso. Then i had to remodel the pipe bombs and their straps because in my torso scaling action i eventually ****** up the pipe bombs :( , now they're pretty good and hope they'll stay that way :D . And in the end i made a couple o' boxex which i welded to the suspenders :P .

lordlonelobo
06-14-2009, 02:46 PM
It's not fat, it's muscle!

edithegodfather
06-15-2009, 12:11 AM
Yeah :D . Right now he's in (another) very early stage and he looks a bit strange to say the least but i'm workin' to that ;) .

edithegodfather
06-15-2009, 12:59 PM
I done some tweaking to the torso guys, i know he looked a bit not too sexy for his shirt last time so today i exclusively took care of his physique. Here's what i got to:

http://img99.imageshack.us/img99/8469/frtitluc.th.png (http://img99.imageshack.us/i/frtitluc.png/)

I know it's probably not too mouch or no visible progress but i have to take care of all the little details brfore going further.
I'll probably do some more fine tuning in the next couple o' days, add some smooth groups and with that i'll wrap the torso and head to the arms #:-o .

LadiesAndGentlemen
06-15-2009, 08:24 PM
Nice tits.

edithegodfather
06-16-2009, 08:48 AM
Ok guys, here's the final smoothed version of the duke nukem torso. Be sure to leave any comments you might wanna add or improovements suggestions you'd have ;) .

http://img190.imageshack.us/img190/8162/lolanu.th.png (http://img190.imageshack.us/i/lolanu.png/)

With that i'll start modeling the arms which i hope i'll finish quicker.

marioman360
06-16-2009, 06:16 PM
looks fantastic IMO. good job :)

edithegodfather
06-17-2009, 08:51 AM
Thnx :D . Also i just started out the arms, i'll be giving some progress screenshots when i do some ;) .

edithegodfather
06-18-2009, 10:02 AM
Here're the screenshots i promised:

http://img40.imageshack.us/img40/8332/frtitlui.th.png (http://img40.imageshack.us/i/frtitlui.png/)

lordlonelobo
06-18-2009, 03:11 PM
He's been lifting!

gamerfreak
06-18-2009, 03:54 PM
He has no hands!!! He lopped them off!!! LMAO

lordlonelobo
06-18-2009, 07:28 PM
Duke Nukem doesn't need hands to kick your ass.

gamerfreak
06-18-2009, 09:47 PM
that's right he has a mighty foot.

lordlonelobo
06-19-2009, 02:11 AM
Reminds me of the duke like: "I'm not gonna kill you, I'm gonna kick your ass."

edithegodfather
06-19-2009, 09:44 AM
Don't worry guys, he'll be getting a couple o' hands and the allmighty foot aswell ;) .

http://img44.imageshack.us/gal.php?g=ftitldfgsdfsdfu.png

Spiker
06-19-2009, 11:30 AM
Woah!

tjc-superman
06-19-2009, 01:32 PM
Hello, very good work
Good continuation,
I m french sorry for my english.

lordlonelobo
06-19-2009, 02:17 PM
Don't worry guys, he'll be getting a couple o' hands and the allmighty foot aswell ;) .

http://img44.imageshack.us/gal.php?g=ftitldfgsdfsdfu.png

Is there actually a naming scheme to your filenames?

But definitely can see the resemblance quite well. Maybe 3DR will hire you?

edithegodfather
06-19-2009, 03:09 PM
Umm... duke nukem.max :D .

lordlonelobo
06-19-2009, 03:56 PM
Umm... duke nukem.max :D .

I mean, ftitldfgsdfsdfu.png

edithegodfather
06-20-2009, 02:00 AM
Ow, i just make a screenshot with the default name (in my language "fara titlu.jpg") and upload it, there really is no file name scheme ;) .

edithegodfather
06-20-2009, 10:18 AM
Almost finished the hands guys, i only have to align them to the ut3 skeleton now. After that i'll be adding some smooth groups and then i'm off to the thights ;) .

http://img29.imageshack.us/img29/9446/frtitlueiu.th.png (http://img29.imageshack.us/i/frtitlueiu.png/)

Ow, and the reason why he has those gigantic hands is because they have to fit the skeleton it really wasn't my choice :D .

lordlonelobo
06-20-2009, 03:38 PM
I guess they look huge on their own, but they look porportionate.

LadiesAndGentlemen
06-20-2009, 04:13 PM
Duke Nukem, as well as any comic book superhero, doesn't really follow any proportions. If you were to take off all the flesh and muscles, his skeleton would look like one of a gorilla.

edithegodfather
06-21-2009, 03:20 AM
Hehe : )) .

---------- Post added at 11:20 AM ---------- Previous post was at 10:04 AM ----------

Ok, i completly finished the arms, check it out.

http://img132.imageshack.us/img132/8332/frtitlui.th.png (http://img132.imageshack.us/i/frtitlui.png/)

edithegodfather
06-22-2009, 09:31 AM
Here's what i've done today on the legs.

http://img35.imageshack.us/img35/9392/frtitluvqo.th.png (http://img35.imageshack.us/i/frtitluvqo.png/)

I'm not the most happy with the result, i have to thin his thighs a bit, after that i gotta figure out if i include the knees or not and then i have to work a bit on the torso cuz his belly is too in front. Hope i don't **** up :D .

edithegodfather
06-23-2009, 12:18 PM
Almost finished with the legs guys, i only have to adjust some more the thighs and add the knees, make the smooth groups and then i'm heading to the boots :) .

http://img170.imageshack.us/img170/6366/frtitlue.th.png (http://img170.imageshack.us/i/frtitlue.png/)

gamerfreak
06-23-2009, 11:04 PM
Keep going pal!

DerricktheW
06-23-2009, 11:14 PM
Can't wait to see the texture work

Quick question. Is he going to have the DNF gloves? The fingerless ones? Or just bare handed?

edithegodfather
06-24-2009, 03:33 AM
Can't wait to see the texture work

Err, yeah sure xD , thing is i don't have a clue about texturing and it might take a while before we see some texture goin' on.

Quick question. Is he going to have the DNF gloves? The fingerless ones? Or just bare handed?

I'm not a big fan of fingerless gloves so it's goin' to be bare handed.

edithegodfather
06-24-2009, 08:07 AM
And i'm done with the legs ;) .

http://img221.imageshack.us/img221/3135/frtitlu.th.png (http://img221.imageshack.us/i/frtitlu.png/)

DerricktheW
06-24-2009, 09:10 PM
Bring on the mighty boots!

tjc-superman
06-25-2009, 01:45 AM
Hi, if you need a help for the texture, I just try, and I am not the only one I think.
Good work

Corpy
06-25-2009, 04:49 AM
Nice Work!

edithegodfather
06-25-2009, 07:20 AM
Thnx for the support guys, i'm done with the boots now,

http://img142.imageshack.us/img142/2250/frtitlub.th.png (http://img142.imageshack.us/i/frtitlub.png/)

what i need to do next is actually choose between 3 steps (which eventually i'll have to go through all) and those are: rigging, texturing and mapping. Bad part is that i don't have a clue about any of these though the most simple one (to me at least) would be rigging that's why i'll learn how to and rig the model next, after i do some small adjustments.
It seems simple enough because i don't have to change the application to learn new skills and then again is just attaching some models to some bones how hard can it be :D .

gamerfreak
06-25-2009, 03:47 PM
That's weird. Dukes boots are BLUE!!!

edithegodfather
06-26-2009, 09:07 AM
:D yeah.
Anyway, i started learning about rigging now, i managed to get something today, i also worked a bit on some of the details around his shoulder, now it should look like his arms are really a part of him instead of looking like some action figure arms.

Otto
06-26-2009, 03:51 PM
Looking good! Nice mesh flow. 3d-Palace (http://www.3d-palace.com/forum/downloads.html?catid=23) has some videos about getting a character into UT3. You do have to register to download though. :\

Keep it up!

edithegodfather
06-27-2009, 04:23 AM
I used those videos but i'm gonna be needing them later when i make the rigging, texturing and mapping. Anyway, here's what i did with the shoulder, it should look more attached to his torso now

http://img530.imageshack.us/img530/5014/frtitlup.th.png (http://img530.imageshack.us/i/frtitlup.png/)

lordlonelobo
06-27-2009, 06:53 AM
Will he have the veins of Duke Nukem Forever?

edithegodfather
06-27-2009, 08:36 AM
Sure, those are normal maps, made in zbrush.

marioman360
06-27-2009, 08:53 PM
my only problem is the shape of the head. it's not bad it just looks peculiar in my opinion.

edithegodfather
06-28-2009, 01:46 AM
http://img40.imageshack.us/img40/2299/dukenukemreference.th.jpg (http://img40.imageshack.us/i/dukenukemreference.jpg/)

;)

gt1750
06-28-2009, 05:42 AM
Your reference was obvious to me from the beginning :)

Anyway your model could be used in in the High Res Pack for Duke Nukem 3D once you make textures, normals and animations. The soon-to-be-released EDuke32 "Polymer" engine features dynamic lighting and it's going to support normal maps etc. on models.

IMO your model looks better than the current HRP one. You'd just have to add a RPG in his hands to make it feasible for the HRP.

edithegodfather
06-28-2009, 07:08 AM
:D let's focus on ut3 first, and if all goes well i'll be adding it to some other games.

---------- Post added at 03:08 PM ---------- Previous post was at 01:55 PM ----------

http://img269.imageshack.us/img269/5461/frtitlud.th.png (http://img269.imageshack.us/i/frtitlud.png/)

Still haven't gone too deep into the rigging, the only thing i managed to do is make a skeleton that fits the skin

http://img530.imageshack.us/img530/8332/frtitlui.th.png (http://img530.imageshack.us/i/frtitlui.png/)

Legend Reaper
06-28-2009, 02:22 PM
nice model :)..............the head needs to be worked on.

this would be a good duke nukem model for ut3 - http://i40.tinypic.com/vdl854.jpg

edithegodfather
06-29-2009, 01:50 AM
:D sure, it only has a couple of hundred thousand tris. As for duke's head, there were like 6 (well maybe 7 cuz he had a face in dnf too :) ) duke games so far and in every single one he had a different face.
Also i can't just make him another head cuz i have no other references other that this

http://img40.imageshack.us/img40/2299/dukenukemreference.th.jpg (http://img40.imageshack.us/i/dukenukemreference.jpg/)

edithegodfather
06-29-2009, 07:22 AM
http://www.youtube.com/watch?v=ZJHJZOw1wb8&feature=channel_page

Ok not quite everybody had in mind but it's just something very early, very untweaked, very rough. More updates will follow ;) .

edithegodfather
06-30-2009, 09:05 AM
I fixed the head and neck area today, check it out ;)

http://www.youtube.com/watch?v=xSkTISpKHO0

Zom-B
06-30-2009, 01:29 PM
Looking very good indeed, I almost expect to hear his neck crack when he tilts it to the side like that. :)

edithegodfather
07-01-2009, 01:50 AM
Yeah, me too :) , don't know why he has to do all that bending and twisting.

edithegodfather
07-01-2009, 08:53 AM
The ankle, knee and crothc area

http://www.youtube.com/watch?v=RBvIXyT7V6g&feature=channel_page

edithegodfather
07-02-2009, 09:36 AM
I fixed the torso, elbow and wrist.

Elbow and wrist (http://www.youtube.com/watch?v=k9p5JND9Fmo&feature=channel_page)
Torso (http://www.youtube.com/watch?v=PnmQl9ZrT0Q&feature=channel_page)

Otto
07-02-2009, 09:27 PM
A-rite! Way to keep the updates comin'. Here's a link to a deformation tutorial (http://www.pig-brain.com/tut02/tut02_01.htm) that may be of interest in your adventures.

edithegodfather
07-03-2009, 10:42 AM
Thnx ;) . I'm worknig on the shoulder area now but it's not finished so i don't have any videos for today.

edithegodfather
07-04-2009, 06:58 AM
I just finished one half of the shoulder guys. The back part folds nicely now, i'll make a video when all the half are done.

edithegodfather
07-05-2009, 07:52 AM
Ok, not everything turned out just fine today, i went a little backwards on duke. I'm stuck at the shoulder area and, right now i cut a big chunk of it which was part of the arm and attached it to the torso. There's a really fricky scene there at the shoulder, a lot of bones are in conflict with one another and controling that area from 2 different objects was just a pain in the ass.
I also have a screenshot with the new torso:

http://img129.imageshack.us/img129/3135/frtitlu.th.png (http://img129.imageshack.us/i/frtitlu.png/)

edithegodfather
07-06-2009, 09:18 AM
Hey guys, it's been quite some time since my last video. Well i've been working on the shoulder area in this time and now i can say i i got to a final point. I'll be doing some tweaking if i spot something that i missed otherwise this is the final look and feel. Enjoy :D .

http://www.youtube.com/watch?v=CxxdsUXQjHs

DerricktheW
07-07-2009, 04:55 AM
The characters, even to an extent the custom ones, have customizable parts.

Will this be true for this model at some point in its existence?

As in, no Sunglasses, no straps, no tanktop, gloves, cigar, etc etc?

edithegodfather
07-07-2009, 06:38 AM
Sure, you can do anything. When loading your model in ue3 you load your character by parts (arms, legs, boots etc) in a package, and you can allways add later new parts to that character in the package. So, let's say, if the people will desperatly want a cigar in his mouth when kicking ass i can simply make a cylinder, rig it to the head, texture it and load it into ue3 :) .

lordlonelobo
07-07-2009, 01:03 PM
What he means is, when you go to a character in UT3, you can customize them somewhat. Generally shoulder pads, etc.

He's asking if you will do that for Duke.

Also, Duke's sunglasses never come off.

edithegodfather
07-07-2009, 02:25 PM
Not really, unless i make new parts for him, otherwise there'll be 1 item in every category. And yeah, duke won't take off his glasses :D .

edithegodfather
07-08-2009, 05:31 AM
I sort of fixed the suspenders guys, they don't look too good right now, that's because the suspenders themselvs don't have some bones of their owns and they're attached to the spine and crotch. I'll see if i can add more bones there but i don't promise anything.

http://www.youtube.com/watch?v=XZ43T7TJYmo

edithegodfather
07-08-2009, 08:19 AM
And some more tweaking and here's the final animation ;) .

http://www.youtube.com/watch?v=MqpmpDJqM48

edithegodfather
07-09-2009, 09:01 AM
I've brought duke into ut3 today guys but i got stuck at the materials, they don't seem to apply to the models, it just says that they're applied but nothing appears, i'm trying to solve this as soon as possible.
But i'm also having another problem, i just got 14 free days to play age of conan and now i gotta make time to play it till the time runs out, it's not everyday you get 14 days of free anything :D , but don't worry i'm not giving up on duke ;) .

escapist
07-09-2009, 12:08 PM
if you don't mind giving a link to where to download your model,
maybe i can help you. Or PM me if you want ;)

Zom-B
07-09-2009, 04:45 PM
Yeah you should throw the rigged model up with the UT3 skeleton, there's probably some people who were involved in the Duke 3D high res pack that would give it a go. :)

edithegodfather
07-10-2009, 12:44 AM
Only when the model's completly finished :P .

movento
07-10-2009, 06:49 AM
I've brought duke into ut3 today guys but i got stuck at the materials, they don't seem to apply to the models, it just says that they're applied but nothing appears, i'm trying to solve this as soon as possible.
But i'm also having another problem, i just got 14 free days to play age of conan and now i gotta make time to play it till the time runs out, it's not everyday you get 14 days of free anything :D , but don't worry i'm not giving up on duke ;) .

The materials probably don't work because AFAIK you haven't uvmapped your model yet?
Also,i would make a high poly version for normal maps first ,then adjust the lowpoly,UV map it,then texture the model and after that rig it.

edithegodfather
07-10-2009, 09:43 AM
Well, i allready rigged it but yeah, now i'm focusing on the normal maps which after i'm done with i'll make the textures, unwrap everything and take it to ut3. I'm following a workflow of my own: everything i make and finish i take it to ut3, this way i don't get stuck at one point where i haverything done but something doesn't work and i have to go back and adjust a trilion things ;):D .

edithegodfather
07-14-2009, 11:06 AM
Hey guys, sorry for not posting anything recently. Thing is, i kinda got stuck at unwrapping my model and importing it to mudbox 2009. The unwrapping's giving me a hard time cuz i barely know what i'm doing and mudbox is just extremly buggy and i can't seem to be able to work effectively in it. Hope i get everything sorted out then i start posting some screenshots.

edithegodfather
07-21-2009, 01:09 AM
I finished unwrapping the head, here

http://img518.imageshack.us/img518/3135/frtitlu.th.png (http://img518.imageshack.us/i/frtitlu.png/)

edithegodfather
07-22-2009, 10:00 AM
Glasses

http://img39.imageshack.us/img39/8185/frtitlu2.th.png (http://img39.imageshack.us/i/frtitlu2.png/)

Zom-B
07-26-2009, 07:04 AM
I finished unwrapping the head, here

http://img518.imageshack.us/img518/3135/frtitlu.th.png (http://img518.imageshack.us/i/frtitlu.png/)

Do you mind if I ask what you used to unwrap the head? Is it a function of 3ds Max '09, or did you use third party software?

I'm looking for something to use with models from Milkshape you see.

edithegodfather
07-27-2009, 01:47 AM
A, it's easy, you just select your object, go to the modifier list and apply an unwrap uvw modifier ;) .

edithegodfather
07-27-2009, 04:34 AM
I finished the torso, here :) .

http://img190.imageshack.us/img190/8332/frtitlui.th.png (http://img190.imageshack.us/i/frtitlui.png/)

Zom-B
07-27-2009, 01:09 PM
A, it's easy, you just select your object, go to the modifier list and apply an unwrap uvw modifier ;) .

Built in then. Milkshape 3D doesn't have a UV unwrap function, only a UV map editor. :(

Still, the model is looking great!

edithegodfather
07-28-2009, 01:24 AM
Umm, i don't know what milkshake 3d really is, but i think you can export from it into 3ds max, there you'll find the uvw modifier.

edithegodfather
07-28-2009, 09:56 AM
The arms :) :

http://img166.imageshack.us/img166/3135/frtitlu.th.png (http://img166.imageshack.us/i/frtitlu.png/)

Parkar
07-29-2009, 08:35 AM
A small tip when doing uv's for a model that is supposed to have normal maps. Try and minimize the number of cuts especially in visible areas. Those cuts tend to show up as the normal maps will never match up perfectly at the edge. It's generally preferable to get some stretching to avoid the seems.

I would stitch that arm, hand and fingers together.

You will also get the same problem with the cut on the arm. To avoid that seem the shoulder could have been made part of the arm and then let the seem be under his cloths instead. It's a single clean cut and with a bit of work you might be able to hide it though so if you don't feel like redoing the rigging of that part I understand you completely though.

You are generally making things a bit difficult for your self with the order you do things. doing it:

low/high poly modelling -> uv mapping -> generating normal maps -> rigging

is probably the easiest way since you can tweak low ploy and highpoly models to match each other and go back and forth between uv and modelling to get around problems you encounter while generating normal maps.

Doing it the way you are doing it will probably work ok but you will probably run into some headaches you could have avoided by doing the highpoly and generating normals earlier on. This is mostly due to normal map generation being the most trial and error prone part of doing current gen models.

I am looking forward to see how this model turns out. It's looking promising so far.

edithegodfather
07-30-2009, 02:33 AM
I can't really go back now, i'll have to adapt along the way but i'm sure i'll find workarounds if i get stuck somewhere ;) .

edithegodfather
07-30-2009, 09:15 AM
Legs

http://img82.imageshack.us/img82/3135/frtitlu.th.png (http://img82.imageshack.us/i/frtitlu.png/)

---------- Post added at 05:15 PM ---------- Previous post was at 03:34 PM ----------

And the boots, and with that i think i'm finished with the unwrapping. I'll import next the parts into mudbox where i'll start sculpting the model for normal maps and paint it.

http://img75.imageshack.us/img75/3135/frtitlu.png (http://img75.imageshack.us/i/frtitlu.png/)

edithegodfather
08-01-2009, 06:09 AM
Hey guys, do you happen to know where can i get a couple o' high resolution pictures with duke? I'm working on the normal maps now in mudbox and everything i have is low resolution and i can't see all the small details i need to sculpt out.

DerricktheW
08-02-2009, 03:13 AM
http://www.xboxer.tv/duke-nukem-trailer-coming.jpg
http://cache.kotaku.com/assets/images/kotaku/2008/07/duke_nukem_forever.jpg
http://www.gossipgamers.com/wp-content/uploads/2009/05/duke-001-590x419.jpg

Theres not really anything in good quality in his standard clothing.

edithegodfather
08-02-2009, 05:40 AM
Ow, it doesn't matter what's wearing :) , i'm working on the head right now, that why i need them really high resolution. I have some high resolution pictures but they're not too mouch of portraits :D .

http://img32.imageshack.us/img32/2250/frtitlub.th.png (http://img32.imageshack.us/i/frtitlub.png/)

Mr Bear
08-02-2009, 08:05 AM
Ow, it doesn't matter what's wearing :) , i'm working on the head right now, that why i need them really high resolution. I have some high resolution pictures but they're not too mouch of portraits :D .

http://img32.imageshack.us/img32/2250/frtitlub.th.png (http://img32.imageshack.us/i/frtitlub.png/)


Wow, that looks really amazing!

But I think it needs a more pronounced hairline. :)

edithegodfather
08-02-2009, 09:39 AM
:D it needs a lot of lines more pronownced, i only started it 2 days ago, but i'm getting there ;) .

edithegodfather
08-05-2009, 07:10 AM
http://img222.imageshack.us/img222/9876/frtitluv.th.png (http://img222.imageshack.us/i/frtitluv.png/)

Only managed some work on the cheek bones, thing is i'm having some problems with some humps forming randomly that bad on the model which i'm not sure how to fix.

edithegodfather
08-07-2009, 05:53 AM
Mmyeah, so it seems that those humps i kept babling about finally got to me :-/ , i have a really really bad topology on my model and i get too many smoothing artifacts and the only solution is to go back to modeling and get rid of all the nasty faces and vertices.
I'll make a backup copy of the model as it is now so we all don't have to worry i **** up :D .

Zom-B
08-07-2009, 11:13 AM
In the immortal words of J.C. Denton; "What a shame".

Good luck fixing it up. :)

edithegodfather
08-08-2009, 01:54 AM
Shit happens :p .

edithegodfather
08-12-2009, 09:31 AM
Almost there, i finished the head, glasses and torso i've got the arms, legs and boots left.

SS202
08-14-2009, 05:47 PM
Go son! It's looking great :D

edithegodfather
08-15-2009, 01:36 AM
Ok, i finished fixing all the bad areas, i'm importing it to mudbox again and starting work on the head.

edithegodfather
08-18-2009, 08:42 AM
Here's a bit of work around the nose and lips

http://img40.imageshack.us/img40/9668/frtitlus.th.png (http://img40.imageshack.us/i/frtitlus.png/)

edithegodfather
08-20-2009, 01:33 AM
http://img21.imageshack.us/img21/6388/frtitlubsz.th.png (http://img21.imageshack.us/i/frtitlubsz.png/)

I think i got back to where i was before i stopped to fix the topology. I know those 2 lines starting from the nose to the mouth look a bit bumpy, i'm thinking on something to smooth them out.

edithegodfather
08-21-2009, 10:12 AM
I'll be gone away for a week and i won't be able to work on the head, i'll start working as soon as i get home.

edithegodfather
08-29-2009, 06:58 AM
I got home today and i did a bit of work on the head

http://img56.imageshack.us/img56/8469/frtitluc.th.png (http://img56.imageshack.us/i/frtitluc.png/)

I wanted to do the forhead lines too but i got tired, i think i'll get them done tomorrow.

edithegodfather
08-30-2009, 08:20 AM
It's not really finished (on the forhead) i did a wrinkle and a half but i didn't know they give such a headache to make.

http://img86.imageshack.us/img86/3135/frtitlu.png (http://img86.imageshack.us/i/frtitlu.png/)

Doomza3X
08-31-2009, 03:46 AM
Isnt his forehead a lil bit to long?

gungriffon geona
08-31-2009, 10:01 AM
Seems pretty normal to me.

edithegodfather
09-01-2009, 12:39 AM
Isnt his forehead a lil bit to long?

And i thought it's too short :D . Don't worry, nothing's wrong with the forhead, it just looks that way in the front view.

edithegodfather
09-01-2009, 07:07 AM
Worked a bit on the hair lines

http://img232.imageshack.us/img232/607/wsgwrg.th.png (http://img232.imageshack.us/i/wsgwrg.png/)

edithegodfather
09-03-2009, 08:18 AM
Fixed a small issue on the nose area

http://img338.imageshack.us/img338/607/wsgwrg.th.png (http://img338.imageshack.us/i/wsgwrg.png/)

but thing is i got stuck at the hair, i can't seem to figure out a way to sculpt it without going around doing every lock of hair. I'll find an efficient way of doing this otherwise we'll see duke nukem forever 2 before i'm done with every piece of hair xD .

Psyc0kill3r
09-05-2009, 09:44 PM
looks great man :cool: :D

Subaruandy
09-06-2009, 06:06 PM
The model looks really good so far. I cant wait for the finished model in UT3! Keep up the good work! :) *thumbs up*

edithegodfather
09-07-2009, 05:32 AM
Thanks :)

http://img36.imageshack.us/img36/607/wsgwrg.th.png (http://img36.imageshack.us/i/wsgwrg.png/)

Here's some work i did on his hair cut.

edithegodfather
09-08-2009, 06:42 AM
http://img42.imageshack.us/img42/607/wsgwrg.th.png (http://img42.imageshack.us/i/wsgwrg.png/)

I almost finished his haircut, all i need now is to figure a way to do those locks. I also made him a pair of eyes :D .

edithegodfather
09-09-2009, 07:15 AM
The ears

http://img34.imageshack.us/img34/607/wsgwrg.th.png (http://img34.imageshack.us/i/wsgwrg.png/)

DeeperThought
09-09-2009, 01:29 PM
http://img42.imageshack.us/img42/607/wsgwrg.th.png (http://img42.imageshack.us/i/wsgwrg.png/)

I almost finished his haircut, all i need now is to figure a way to do those locks. I also made him a pair of eyes :D .

The forehead seems way too long, like someone stretched the top of his head. Also, the bridge of his nose looks too thin. Compare:

http://edgeburner.com/wp-content/uploads/2009/05/duke_nukem.jpg

edithegodfather
09-10-2009, 01:01 AM
That's what i used for reference too, they look prety mouch alike to me, maybe the nose not but the forhead seem similar. I think i know where the problem is man, i didn't use 1 picture of duke or 1 duke when i made him and especially when i sculped him, i've got a lot of pictures with duke and all from different versions of him and when i sculpted i picked features (mouth, nose, forhead etc) from each one of them so he's like a frankenstein duke. I think that's why he doesn't look like and distinct duke, i don't know if i can help that.

edithegodfather
09-10-2009, 06:41 AM
The eye brows and some fine tuning to the ears

http://img9.imageshack.us/gal.php?g=wsgwrg2.png

In the next day or 2 i'll be working on the hair detail and when i'm done i'll post the screenshots.

Commando Nukem
09-10-2009, 04:59 PM
You're kicking some serious butt with this model man. I'm green with envy. Never been particularly good at high poly modeling. This is superb stuff, and I cant wait to see the finished product. :)

Psyc0kill3r
09-10-2009, 06:33 PM
You're kicking some serious butt with this model man. I'm green with envy. Never been particularly good at high poly modeling. This is superb stuff, and I cant wait to see the finished product. :)

i second that shit

fast-1
09-10-2009, 08:33 PM
That model looks good just go with it and you really don't need to change anything.

You must of been working on it forever.

Mr Bear
09-10-2009, 09:02 PM
i second that shit


Then I'll have to third it!! :)

The model is shaping up to be some seriously great stuff. I'm gonna keep checking this thread at least daily, just as I've been doing for the past few months....can't wait to see what's next. :cool:

edithegodfather
09-11-2009, 02:59 AM
...Never been particularly good at high poly modeling.

Me neither :) .

You must of been working on it forever.

You can say that again :D .

edithegodfather
09-11-2009, 11:01 AM
http://img225.imageshack.us/gal.php?g=wsgwrg2.png

gungriffon geona
09-11-2009, 12:42 PM
that went quite fast. it came out really nicely too.

Honestly, i'm glad you're willing to update as much as you do. I don't have to worry about if something happened and it got lost to time or whatever.
And on that note, make sure to backup your work by this point, just in case if something bad happens. You'll at least have a chance start from a decent point rather than from scratch should a HD crash or something corrupt.

edithegodfather
09-12-2009, 12:46 AM
Thnx, it's not finished but it should look something like that.

edithegodfather
09-13-2009, 04:47 AM
I'm almost done with the head

http://img21.imageshack.us/gal.php?g=wsgwrg2.png

I say almost because i have to remove his neck stump so there won't be any visible seems on the final model and i don't know how to do that so i'm in the process of figuring out :D .

ReadOnly
09-13-2009, 07:36 AM
It's like he's made from chocolate. Can I eat him?

Babe
09-16-2009, 09:01 PM
Great work although I also think the face is too long vertically.

edithegodfather
09-19-2009, 12:45 AM
Yeah, errr...hy, i'm not dead, i'm currently stuck at the neck stomp which i can't seem to figure out how to delete or hide to be able to connect the neck to the torso.

Ras
09-19-2009, 12:51 AM
He looks like a chocolate Swayze! Not a criticism. I'm now thinking PS might have made a good Duke. :(

MegaMustaine
09-19-2009, 01:19 AM
He looks like a chocolate Swayze! Not a criticism. I'm now thinking PS might have made a good Duke. :(

All 5'6" of him. :D

edithegodfather
09-19-2009, 07:26 AM
I think sylvester stallone would do the perfect real wolrd duke.

Mr Bear
09-19-2009, 12:43 PM
All 5'6" of him. :D

I think sylvester stallone would do the perfect real wolrd duke.


:doh:

edithegodfather
09-19-2009, 12:58 PM
What? I think he's pretty good, when he was younger in rambo and rocky, he's a bit old now :) . And there's that guy dolph lungreen, maan that has to be duke but i don't know about his voice.

Mr Bear
09-19-2009, 04:02 PM
I was referring to Stallone's height...I just found it ironic that MegaMustaine was joking about Swayze's short stature and then you bring up Sly, who isn't supposed to be much taller. :)


But I can't believe nobody has mentioned John Cena as a candidate for playing Mr. Nukem.

Around the right age, very similar build, and he has that exact same devious sneer infamously sported by Duke; hell- even the jawline and facial structure closely resemble Duke. And he's got more than enough "bad" attitude which very nicely coincides with the notorious kick-ass persona of -you guessed it- Duke.

Not to mention the already-flattop hair cut....bleach him blond, slap on a pair of sunglasses and you've totally got Duke Nukem, 100%.


Oh yeah, and he's tall. lol ;)

edithegodfather
09-20-2009, 01:20 AM
:D ok.

The Commander
09-20-2009, 07:29 AM
But I can't believe nobody has mentioned John Cena as a candidate for playing Mr. Nukem.


GTFO of here and never post in these forums again. :mad:

Commando Nukem
09-20-2009, 03:16 PM
GTFO of here and never post in these forums again. :mad:

"That's right kids, here at the 3D Realms forums we kick people out when we dissagree with them!"

I agree with Mr. Bear, actually. I think if you're gonna make a Duke film John Cena would be pretty high on the list of candidates.

The Commander
09-20-2009, 10:43 PM
Sure if you want a Duke movie with crap acting performance then go right ahead.
As an actor can tell you right now, John can not act for life of him.

Mr Bear
09-21-2009, 02:04 PM
Sure if you want a Duke movie with crap acting performance then go right ahead.
As an actor can tell you right now, John can not act for life of him.

Yes, because everybody is going to go see a Duke Nukem flick for it's stupendous acting.....:doh:


I mean seriously, we're talking about the portrayal of a frunking 90s' video game character who runs around blowing alien shit up and occasionally murmuring one-liners akin to "blow it out your ass" and "holy cow".

Doesn't exactly require DeNiro-sized talent......:doh:

The Commander
09-21-2009, 11:55 PM
If you are that desperate for a wrestler to be DN, then my options would include Randy Orton, HHH and Edge. Unlike John, those three actually have acting skills.

edithegodfather
09-22-2009, 07:42 AM
Yeah, about the model sorry for the lack of feedback guys, i've reinstalled my windows and i'm still getting comfortable with my computer.

edithegodfather
09-26-2009, 07:44 AM
Check this out :D

http://img9.imageshack.us/gal.php?g=31536069.png

It's the base mesh sculpted using displacement maps from the one i sculpted. It doesn't look all that well, he's got his eyes and ears messed up and some small details (lips, eye brows etx), i'm trying to get to a solution, right now i gotta do this so i can get to the torso and make the head look binded to it aswell.

Parkar
09-26-2009, 11:32 AM
Check this out :D

http://img9.imageshack.us/gal.php?g=31536069.png

It's the base mesh sculpted using displacement maps from the one i sculpted. It doesn't look all that well, he's got his eyes and ears messed up and some small details (lips, eye brows etx), i'm trying to get to a solution, right now i gotta do this so i can get to the torso and make the head look binded to it aswell.

Why would you do that in the first place?

Just export the highpoly model from your sculpting software.

edithegodfather
09-27-2009, 01:25 AM
Well, i gotta bind the base head to the base torso, import it is 1, sculpt using the displacement and hope that the sculpting will apply to the head only, then i export the normal maps. Thing is, if i don't there will be a very large crease at his neck area where the torso and head bind.
It's actually a mistake of mine, i should've imported the head without the neck stomp, then i would import the torso without the head stomp and sculpt the neck area in souch a way that the neck seem wouldn't be visible, now i can't delete the neck stopm in mudbox 2009 (only in mudbox 1 was that possible) and i'm stuck with this method, but i'm sure i'll find a way in the end, i'm thinking it will look probably better with this method rather then making them look almost continuous.

Parkar
09-27-2009, 09:00 AM
I would just bake the head separate from the chest, that way it shouldn't matter if you have two necks, one on the head and one on the chest. Baking things spearate is an overall good idea as you get a lot less trouble areas.

So what I would do is model the low poly head without a neck and the chest with a neck. It will work fine to bake the head with the stump to a lowpoly model without the stump. The seam will end up just under the head and thus nearly ever visible. Kinda like on an action figure. Only problem with this is it doesn't match up perfectly with any of the UT3 models so you can't mix the Duke model with any of them. But as long as you don't want him to wear any of the UT armours this shouldn't be a problem.

If starting from scratch I would have put the chest and head in the same model part. That way you can minimize the needed UV seams. There is no need to follow the UT3 chacter meshes perfectly in the way they have segmented it. And even if you decide to split things up in the lowpoly version you can still have it all in one sculpt.

I think trying to replicate the sculpting using displacement maps is going to be more trouble then it's worth.

edithegodfather
09-28-2009, 01:38 AM
Yeah, i don't know, i couldn't put the head and torso on the same mesh cuz they have separate uv sheets and tjey would run into one another and who knows what would happen. My ideea of doing this thing perfect would be that i weld the head to the torso, import into mudbox, do some work on the neck area only, then on the head's normal map i would come with the neck's normal map and edit the uv's (like in photoshop) but i don't know if i can do that with normal maps, edit them in 2d .

Parkar
09-28-2009, 10:11 AM
Some simple adjustments is possible to do, like removing simple seams, merging two normal bakes etc. Anything more advanced such as copy pasting stuff around or trying to manually paint stuff is more or less impractical.

With attaching the chest to the head I meant just the part that's visible above his shirt. I am pretty sure it would fit ok in the same space as the head without loosing to much detail. I guess the problem you might run into is fitting it nicely in the 1x2 space used for the head without adding uv seams (In which case the gain of it is kinda gone).

I am doing kinda the same thing except the part visible above the armour is way smaller (almost just the neck) so it's not an issue at all. I also have the hands in the same mesh as the head instead of sticking them to the arm part. That way I will be able to switch armours and the hand/head independently instead of making one set of arms for each type of head to make the hands skin colour match the head. This scarifies the ability to reuse the UT3 arms as I would end up with a double set of hands. Since my guy only has three fingers I have not use of the human arms anyway though.

edithegodfather
09-28-2009, 11:51 AM
I'll see what i can do ;) .

edithegodfather
09-29-2009, 01:04 AM
Check this out :D

http://img9.imageshack.us/gal.php?g=31536069.png

And it gets worse :D

http://img14.imageshack.us/img14/8661/42384427.th.png (http://img14.imageshack.us/i/42384427.png/)

edithegodfather
10-03-2009, 04:24 AM
And worse :D

http://img21.imageshack.us/img21/9403/93669240.th.png (http://img21.imageshack.us/i/93669240.png/)

gungriffon geona
10-06-2009, 12:58 AM
have you considered possibly building a low poly structure from the high poly one rather than the opposite? I'm sure it would go far more smoothly since you already have the basis for it.
That or you could always try asking around at sites for modelling. Polycount.net and the like might be useful.

edithegodfather
10-06-2009, 08:17 AM
I tried on 3d buzz, 3d palace and the area, either noone replies or they don't know, or they suggest something but it doesn't help :-/ .

gamerfreak
10-06-2009, 11:11 PM
And it gets worse :D

http://img14.imageshack.us/img14/8661/42384427.th.png (http://img14.imageshack.us/i/42384427.png/)

Holy Jesus mother of God what happened to his face?!

edithegodfather
10-07-2009, 08:42 AM
:D
I found a way to delete the neck stopm without ruining the whole model guys, now i just need to figure out how to make the normal maps not look shitty ;) .

http://img80.imageshack.us/img80/9163/28629455.th.png (http://img80.imageshack.us/i/28629455.png/)

edithegodfather
10-12-2009, 08:09 AM
Hey i managed to get my normal map show in the viewport, now i have some bad areas and shadings i need to solve.

gamerfreak
10-12-2009, 11:15 PM
This has been a funny 4 months wait.

edithegodfather
10-13-2009, 12:19 PM
Yeah, i'm happy i'm almost done with the head so i can finally go on :) .

edithegodfather
10-18-2009, 12:34 AM
Well, not exactly done, i'm getting some bad areas on the model now and some displacements, i wanna figure out a a way to move the displaced areas without changing the uv layout. Also i get some nasty shadings which i have to get rid of.

http://img158.imageshack.us/gal.php?g=99052755.png

edithegodfather
10-20-2009, 07:00 AM
Umm, still nothing :( .

edithegodfather
10-21-2009, 11:22 AM
I found a lead to this problem, xnormal program, i'll see tomorrow what it can do and if it can solve most of my issues.

edithegodfather
10-22-2009, 08:15 AM
http://img190.imageshack.us/img190/2064/93443149.th.png (http://img190.imageshack.us/i/93443149.png/)

Psyc0kill3r
10-22-2009, 03:35 PM
1337 ;d

Mr Bear
10-23-2009, 12:52 AM
Shit, that looks awesome!

But what about the sunglasses?? :cool:

I assume they'll be a separate entity?

edithegodfather
10-23-2009, 08:25 AM
Yeah, but it doesn't look awsom, it needs a lot of fixed areas like the hair, the lips, the nose etc but in the end it will look somewhere like this.

edithegodfather
10-30-2009, 09:15 AM
I found a plugin for 3dsmax that would help me solve the issue with the displacement of the lines on the head. Now i need my normal map not to have any small imperfection and i think i'm able to solve those pretty quick, i'll have some screenshots soon.

movento
10-31-2009, 04:09 AM
I think you need to invert the green channel of your normal map to get it looking right in 3dsmax.
Oh and you should bake an Ambient Occlusion map in Xnormal to use as a base for your diffuse texture.

edithegodfather
10-31-2009, 06:28 AM
Sure, we'll get to that too ;) .

edithegodfather
11-03-2009, 07:24 AM
Still here guys, still working on it. Yesterday my net went down all day and i had a lot of time to pay attention on my work, too bad i didn't solve mouch :D , but i fell i'm getting there.

edithegodfather
11-04-2009, 08:06 AM
Still feeling i'm getting there but i got other errors in the process, it seems there's no end to the difficulties i'm bumping into, but i guess there's nothing to suicide about, you just have to not give up, and i'm not :) .

http://img171.imageshack.us/img171/3319/37470376.png

oak man
11-04-2009, 10:23 PM
http://img190.imageshack.us/img190/2064/93443149.th.png (http://img190.imageshack.us/i/93443149.png/)

The head feels too tall and thin, and the chin looks way too heavy. The brow line also seems a tad too high.

I feel like if you made the jaw and cheeks stand out a little more, your chin would begin too look more proportional to the rest of the face.

Keep up the good work man, it's gettin' there!

edithegodfather
11-05-2009, 06:26 AM
Dude, right now i can't do 1 slight change to the model at all. If i even move 1 vertex just a little bit i'll have to go way back to redoing my uv layout, resculpt the high poly model and then get back to my normal map which is still under troubleshooting :p .

Feared
11-06-2009, 01:56 AM
Reminds me of Slim Jim's.

edithegodfather
11-06-2009, 06:41 AM
Not sure what you refer to but nevermind. :P

Mr Bear
11-06-2009, 02:55 PM
Reminds me of Slim Jim's.

Not sure what you refer to but nevermind. :P


http://www.dailycomedy.com/images/jokes/b/slim_jim.jpg

edithegodfather
11-08-2009, 12:03 AM
:D omg.

edithegodfather
11-16-2009, 07:30 AM
Getting there guys, i can almost feel the normal map being done.

Mr Bear
11-16-2009, 09:11 PM
good to hear, dude.

can't wait to see moar. :)

Psyc0kill3r
11-17-2009, 03:05 PM
indeedz still waiting on this one =)

edithegodfather
11-19-2009, 08:31 AM
Thnx, i only have a few bad shading areas, some annoying points that show up and some low res areas to solve out :) .

edithegodfather
11-21-2009, 12:05 AM
Still workin' on 'em, best part is that now i know what i'm doing.

edithegodfather
11-22-2009, 12:08 AM
Ok i got a few rendered normal maps from different applications and now i wanna take all the good parts from each other and make one perfect map so i'm learning photoshop ;) .

Mr Bear
11-22-2009, 07:28 AM
Awesome to hear, dude.....best of luck, as well! :)

edithegodfather
11-25-2009, 09:46 AM
Thnx.
I'm still learning photoshop.

edithegodfather
11-30-2009, 11:16 AM
Shit, this school's killing me. Anyway, i learned a couple o' basic trics in photoshop now i'll see if i can get something done.

edithegodfather
12-04-2009, 10:46 AM
Umm, can't say i'm still learning photoshop, i think i got the hang of it but i just have a lot on my mind so whenever i am to work on the model i either don't have mouch time or i'm really tired :( .
I'll get back to work when i get to a less crowded period though i'm not sure when will that be.
Anyway, one thing is certain, there's no probability of quitting the project and should it be one, that'd be +0 ;) .

edithegodfather
12-08-2009, 01:07 PM
As Eddie Murphy said: "can you believe this mother******* shit?" I just got back from school and it's 7:00 pm :D . Without mentioning that i've been there since 8:00 am.

edithegodfather
12-09-2009, 12:58 PM
8:00 pm :D .

edithegodfather
12-14-2009, 12:43 AM
I started a very little bit working in photoshop but there's still a very long way to go.

edithegodfather
12-15-2009, 12:34 PM
Shit, i'm the only guy on the planet who goes to school on holidays, damn :D .

Spiker
12-17-2009, 06:22 AM
you like talking to yourself?

edithegodfather
12-17-2009, 06:41 AM
Yeah i like talkin' to myself :doh: . I was just giving some output, at least people know when/that i'm slacking (well it's not really slacking cuz i've been doing something else instead but anyway).

Spiker
12-17-2009, 07:07 AM
no need to excuse. I was just hoping to some "real news" :)

edithegodfather
12-17-2009, 07:09 AM
Eaah, this photoshop's a real pain in the ass, i just can't seem to get the hang of it.

Psyc0kill3r
12-17-2009, 10:15 PM
yeah i hear yah, i skin for world at war and many other games, pain in the ass, but since your doing like a 3D model i can only assume the pain your going through xD

edithegodfather
12-18-2009, 02:34 AM
Hehe :) .

edithegodfather
12-23-2009, 07:37 AM
Working on the neck stomp. I managed to make the seems look more appealing.

http://img34.imageshack.us/img34/803/34220258.th.png (http://img34.imageshack.us/i/34220258.png/)

Yeah , i know, it's kinda lame but, hopefully, getting the hang of it with this things'll go much smoother from now on.

edithegodfather
12-27-2009, 02:44 AM
I'm working at the ears now.

edithegodfather
01-03-2010, 04:37 AM
Damn, i gotta say guys i'm seriously thinking about going back and resculpting the head from scratch (or fixing a lot of bad areas on the high poly model which is kinda the same thing). I just don't like the way things roll now (to be honest nothing rolled for quite some time) and photoshop's just not working for this normal map fixing.
I'm waiting to see if there's something that can ultimately get the job done without going back and if it ain't then i'm going back to sculpting, it's a lot better than doing nothing.

Psyc0kill3r
01-04-2010, 03:54 AM
damn, but do what you must to make this shit awesome ;D

edithegodfather
01-04-2010, 07:35 AM
;) thnx for the support.

edithegodfather
01-09-2010, 09:18 AM
I slightly changed the uvs for the low poly so i guess i'l have to start from scratch the high poly instead of fixing a lot of areas.

gamerfreak
01-09-2010, 11:25 PM
Windows 7 man? I love it! lol so random

edithegodfather
01-10-2010, 02:00 AM
I have w7 too :) . I also love it but i think i would've loved it much more if i had more momery :D .

edithegodfather
01-14-2010, 06:04 AM
Really, really crowded period lately and i haven't got to do anything :( .

edithegodfather
01-18-2010, 07:34 AM
I've done a number of small changes to the low poly and reimported it into mudbox.

http://img9.imageshack.us/img9/4271/67507871.th.png (http://img9.imageshack.us/i/67507871.png/)

gamerfreak
01-18-2010, 11:15 PM
I love it, but the sad thing is you've been working on him since June of '09 lol.

edithegodfather
01-19-2010, 06:58 AM
Yeah, i know, i started school in september that's when things slowed down a lot and now i always find myself with a lot of things on my mind and too busy or tired or both to do anything.

edithegodfather
02-01-2010, 12:24 AM
Hey guys i haven't really died but my power supply is kinda giving up on me, my computer just crashes sometimes all of a sudden, and i'm affraid i might work one day at it and just get a crash right before i save the progress, that would definately be an unpleasent experience :D .
So now i'm trying to figure it out with my power supply.

Justyce
02-01-2010, 12:18 PM
Power supply or overheating cpu/gpu/mb- check both

The Commander
02-01-2010, 01:09 PM
Make plenty of backups.

edithegodfather
02-02-2010, 03:09 AM
My cpu was overheating at one point, that's true, but i cleaned it from the dust inside and now it's constantly at ~60° so i'm guessing's only from the power supply.

JA53N
02-02-2010, 05:53 AM
60°! My old AMD X2 4000+ runs at 25° when I'm just using Firefox with its stock heat sink / cooler.

edithegodfather
02-02-2010, 08:20 AM
Well, it's better than 90°, that's what i had before i cleaned it up of all the dust.

edithegodfather
02-04-2010, 12:37 PM
Heheey, i solved my power supply, sort of. It just got burned yesterday xD , now i'm using an old busted ass computer that barely runs 3 applications simultaneusly so there goes my mudbox sculpting for an unpredicted period of time (hopefully not too long).

gamerfreak
02-04-2010, 11:08 PM
Heheey, i solved my power supply, sort of. It just got burned yesterday xD , now i'm using an old busted ass computer that barely runs 3 applications simultaneusly so there goes my mudbox sculpting for an unpredicted period of time (hopefully not too long).
That sucks man. Keep it up. New pics would be nice too.

edithegodfather
02-05-2010, 01:58 AM
I did a small amount of work within the 2 days before my supply got burned but i can't do anything now not even move the hard disk from that computer to this one cuz it doesn't fit.

gamerfreak
02-06-2010, 12:23 AM
I did a small amount of work within the 2 days before my supply got burned but i can't do anything now not even move the hard disk from that computer to this one cuz it doesn't fit.
Did you have an external hard drive.

edithegodfather
02-06-2010, 02:07 AM
No, just a basic internal sata 2 hard drive and on this one i have ata bus :D .
Told ya it is an old busted ass computer.

edithegodfather
02-10-2010, 08:16 AM
Ow, i forgot xD . I found a temporary solution for my supply (a friend lent me a psu from an older computer of his) and i can see that everything's pretty still intact so i can say i'm back in business, sort of; i'm kinda crowded with my schedule, again, so i don't know when i can get some work done.
Also here are some screenshots on the progress you guys asked for ;)

http://img651.imageshack.us/img651/1682/nose.th.png (http://img651.imageshack.us/i/nose.png/) http://img688.imageshack.us/img688/6015/lipsf.th.png (http://img688.imageshack.us/i/lipsf.png/) http://img682.imageshack.us/img682/2788/earv.th.png (http://img682.imageshack.us/i/earv.png/)

edithegodfather
02-17-2010, 07:29 AM
Umm...nothing.

Psyc0kill3r
02-19-2010, 04:10 PM
Umm...nothing.

lmfao wth?

edithegodfather
02-20-2010, 12:18 AM
:D i haven't managed any progress over the past few days, i'm always crowded with the work at school and when i get home i'm too tired to start working on the model. I'm not sure when i find my free time so the best thing i think i can do is keep everyone informed about everything that's not going on.

edithegodfather
02-20-2010, 04:32 AM
Some small work on the mouth and chin area.

http://img404.imageshack.us/img404/3959/10104228.th.png (http://img404.imageshack.us/i/10104228.png/)

edithegodfather
02-21-2010, 05:08 AM
http://img709.imageshack.us/img709/5840/68530429.th.png (http://img709.imageshack.us/i/68530429.png/)

Tea Monster
02-21-2010, 06:26 AM
that is looking good. What poly count are you aiming for on the game model?

edithegodfather
02-21-2010, 06:32 AM
The low poly head?

fast-1
02-22-2010, 05:07 PM
I do maps for hammer editor, but always get stuck. The player start health and ammo picks are easy, but it's the texture stuff which is tough.