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DragonsLover
09-09-2009, 11:15 PM
Hello again!

I was wondering, in the Background Tiles summary list, what is the difference between the normal tiles and those "mapped" to them? Does it change something if we use the mapped ones in our levels or it completely doesn't matter?

Also, in the Foreground Tiles summary list, enemies are in 2 versions : easy and hard. What's the difference between them? I tried placing an easy death monk and a hard one and the hard one didn't appear at all. Do they should work or they should be avoided?

Thanks for the answers. :)

Rapture_Rising
09-12-2009, 08:22 AM
Also, in the Foreground Tiles summary list, enemies are in 2 versions : easy and hard. What's the difference between them? I tried placing an easy death monk and a hard one and the hard one didn't appear at all. Do they should work or they should be avoided?

Thanks for the answers. :)

Im not a pro at making Rott levels but i think that the hard characters are for the more harder skill levels.

You probably have already figured this out but thats my opinion.

DragonsLover
09-13-2009, 03:23 PM
Yes, you're right. :doh:

Now, there's just the "mapped" things. I'm still wondering what's the difference. Strangely, in some levels of ROTT, some mapped doors are used instead of those considered "normal". There's also the "Metal downward door" that acts exactly the same as the "Metal split door". Why so much similar doors?

The reason I'm asking the question is because I'm doing a new set of icons for RottED which will use the textures of the game instead of the simple icons. What icons should I use for the mapped things?