PDA

View Full Version : Make player and enemies invisible


Alucard
12-01-2002, 11:18 PM
I currently working on a small mod and would
like the enimes bodies to be invisible

so far i have tried to set teleport on death
but as soon as the die there gone without playing the death animation. and delays dont seem to work for this.

iam currently trying to make them dissappear in there death animations with no luck.

its possible to animate the face texture is there any way you can set it up to make the game think that the body texture is the face textue

also does any on know if its possible but does any on know if there a command you can send the switches the player skin, like what they use when you press page up or page down in developer mode

any help would be great

Maddieman
12-02-2002, 06:05 PM
I've tried to do pretty much all of the above several months ago (for a matrix agent enemy ), but couldn't get anything to work.

One thing that you could try, is (if you have milkshape 3d[i]) changing the very last frame of the death animation(s) so that the body is moved suddenly underground. It doesn't always work, but it's a pretty effective ([i]albeit quick and dirty) method, and worth a shot.

Alucard
12-02-2002, 10:50 PM
thanks for the reply I'll try it out and see if it looks good for the effect iam after.

HairlessWookie
12-04-2002, 05:04 PM
you could also try putting the c_teleport command in the last frame of the death animation.

Alucard
12-08-2002, 11:00 PM
okay ihave tried both these ideas with no luck does any one know of a mod that can do this same type of thing. it just wont be good if i cant make this.

Maddieman
12-09-2002, 07:14 AM
Um....my idea works - I've tried it before.

What went wrong? images/icons/confused.gif

Alucard
12-09-2002, 11:59 PM
yes it did i was very tired when i first tried it, after some sleep i got it working thanks.