Omario
12-02-2002, 11:47 AM
I decided to start some coding, I replaced the lead pipe with the model of a sword and changed the animation, I switched the bullet_lead pipe code so that the death cause of the sword would be "shotgun" I created two projectiles of a guy cut in half, in the default skeleton txt I changed which projectiles emitted by the shotgun deaths to be one upper torso projectile and the legs projectile. The death animation for the shotgun was changed so that the guy would go upwards and "dissapear" (so then the projectiles can comein as gibs) i compiled and everything and the end result was this:
-Sword would have the animations and projectile emitions of a RANDOMDEATH
- The shotgun would split the guy in two, but not always, sometimes he'd just diasppear and some times only the upper torso would be emitted and sometimes only the legs would be emitted
my question is: how can you not get this randomization of the projectiles and get it to have those two gibs emitted every single time. and also, why doesn't the sword have the shotgun deaths?
-Sword would have the animations and projectile emitions of a RANDOMDEATH
- The shotgun would split the guy in two, but not always, sometimes he'd just diasppear and some times only the upper torso would be emitted and sometimes only the legs would be emitted
my question is: how can you not get this randomization of the projectiles and get it to have those two gibs emitted every single time. and also, why doesn't the sword have the shotgun deaths?