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View Full Version : Lighting and radiosity


Starblade
12-06-2002, 06:06 PM
Originally posted by Maddieman:

Hope that's what you need. images/icons/smile.gif <font size="2" face="Verdana, Arial">It wasn't, but thanks anyway. I knew that before posting and tried the F6 at walls (they were giving blue light) but the objects were always black, reflecting no light from the walls.

But I've tried with more stuff and with a lot of lucky I was able to solve the problem without pointlights. This might take a little longer but offers also other perspectives.

Look at this http://www.terravista.pt/meco/1108/0001.jpg

Thanks for the help, I now need to know something about 3DStudio.

Maddieman
12-06-2002, 06:39 PM
It wasn't, but thanks anyway. <font size="2" face="Verdana, Arial">graemlins/doh.gif graemlins/doh.gif graemlins/doh.gif

Starblade
12-07-2002, 12:34 AM
Hi,
I could use an hint about lighting and
radiosity.

I have a test room with just walls and some objects.
When I saved and exported to X-level everything was fine; then i told MaxEd to render radiosity.

Now when I do "cycle texture..." the objects are all black and also appear black when I play the level.
What is this? Is it because of the radiosity? Or
has to do with the object properties (export lights; cast shadow, etc...) ?

So far I've been able to solve all my problems alone, including rotating objects and FSM, but this light/radiosity stuff is wrecking my nerves.

Thanks

Kev_Hectic
12-07-2002, 12:38 AM
What do you mean? The game objects as in the character models (Like Max Payne), or the level it self?

Maddieman
12-07-2002, 12:51 AM
To light up a level, in F6 mode, point at a wall and press 'L'. Choose a colour and a brightness level (white being the brightest) and hit ok. When you render, light will be emitted from that wall and will affect the lighting of other walls and surroundings.

As for characters, F3 mode, create a new pointlight and place it in F5 mode like with enemies and such.

Hope that's what you need. images/icons/smile.gif

william ford
12-07-2002, 03:05 AM
But I've tried with more stuff and with a lot of lucky I was able to solve the problem without pointlights. <font size="2" face="Verdana, Arial">You will need to use them later to make characters etc light up.

This might seem silly but is it your walls emmiting that blue light?

Starblade
12-07-2002, 05:20 AM
Yes, The walls are emmiting blue light. Use F6
on the texture and you can set them to do that. And if you use this on the higher object, like a room EVERY object will have the blue tone. Found this by accident.

Max ED is a great tool, even if you are not used to AutoCad style software -like me-,
but the remedy tutorials left something to be desired.