View Full Version : 3D Studio plugins in Max Payne
Starblade
12-06-2002, 06:10 PM
I know that MP has plugins for 3DStudio. How does this work? Is it possible to draw an object like a chair in 3DS and then save the object as an .lvl, so to make a library of pre-defined objects? The readme does not give much clue about it.
Is it possible, for instance, to draw a new gun for Max?
I don't have 3DS and I don't to know how to use it, but if this works I might ask some people to draw a couple of objects thus easing my workload.
Thanks
Maddieman
12-06-2002, 06:45 PM
With 3ds max you can create new characters; weapons; projectiles; and player, weapon, & camerapath animations.
Unfortunately you can't export anything from 3ds into MaxEd, neither can you import existing animations or meshes into 3ds. However, using a shareware program called Milkshape 3d, it's possible to edit the existing skins and animations.
StratonAce
12-06-2002, 08:41 PM
You could always use Milkshape to open existing meshes and anims and then save them out to a format that 3DS CAN read. images/icons/wink.gif
Maddieman
12-06-2002, 08:47 PM
save them out to a format that 3DS CAN read. <font size="2" face="Verdana, Arial">Except there aren't any - not for animations at least. Anyway, my Milkshape has run out, so I can't export anything from it. images/icons/frown.gif
Then again, I couldn't skin anyway; so no major loss there. images/icons/grin.gif
Starblade
12-07-2002, 05:26 AM
Thanks for the infos.
This means I'll have to do everything by myself and could not import pre-existing objects that other people had. :-/
I didn't knew the Milkshape thing. I'll see if I can use that tool after building the complete level.
Thanks guys.
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