PDA

View Full Version : Question about graphic novels


Roneye
12-11-2002, 10:04 AM
Well as some of you might have read, I'm busy on a new mod. I really would like to use graphic novels in my level, but I have no idea how to create them. I have the program 3ds max. Also I wanted to now, if the novels that were used in the game were real photo's, or not.

Thanks for the answer already images/icons/smile.gif

Kev_Hectic
12-11-2002, 10:12 AM
I can't help you with graphic novels since I don't know how to make them myself, but the pictures that where used in the graphic novels where real photos dabbed up with PhotoShop. The writer of the game Sam Lake played the part of Max Payne in those photos BTW images/icons/smile.gif

Omario
12-11-2002, 11:51 AM
they are all pics, extract the egnlish.ras, there all there, i dont know how to put them into a level from scratch though...

Maddieman
12-11-2002, 11:54 AM
You're in luck - someone over at mphq asked me about this yesterday.

Ironically, I was going to post a thread about this, and then forgot. graemlins/doh.gif

Here's what I wrote:

>>>
If you search around the official tutorials and the MaxEd help reference (the one with all of the fsm documentation) you'll come across the commands for showing and hiding graphic novels.

The main ones are:

MaxPayne_GraphicNovelMode->...

MPGNM_Dump
MPGNM_MarkAllNotesRead
MPGNM_PickUpNote
MPGNM_RemoveAllNotes
MPGNM_RemoveNote

I did this ages ago, but I think this is how I got it to work:

</font><blockquote><font size="1" face="Verdana, Arial">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
maxpayne_graphicnovelmode->mpgnm_markallnotesread();
maxpayne_graphicnovelmode->mpgnm_pickupnote(j1);
x_modeswitch->s_modeswitch(graphicnovel); [/code]</blockquote><font size="2" face="Verdana, Arial">You need the 'markallnotesread' at the very start of your level.
'pickupnote'(j1) Loads the graphic novel j1, into the game's memory, and the final command switches to 'graphic novel mode'.

Then all you have to do is edit an existing graphic novel jpg and rename it. Oh, and you will need to check ..Data/Database/GraphicNovelPages/GraphicNovelPages.txt for the names of existing graphicnovels in the game's database.

Alternatively, you could try to create one from scratch. I haven't got round to trying this yet (since I've pretty much given up on mapping) but basically it's a rectangle mesh in kf2 format with the comic as a texture map - you could try creating one in 3ds max or viewing an existing one in Milkshape.

Hopefully that is all you need to get started - you'll need to experiment with it a bit, though. images/icons/smile.gif

[ 12-11-2002, 12:01 PM: Message edited by: Maddieman ]

Roneye
12-12-2002, 10:16 AM
Thanks maddieman ! I decided not to create real graphic novels, but there are a few notes and letters in my level, so when max pics up a note, a graphic novel will be showed.

BTW it isn't easy!

images/icons/smile.gif