View Full Version : Please help me!
Hellwolve
12-28-2002, 07:33 AM
I'm trying to get the fellow on this picture
http://www.maxpayneheadquarters.com/forums/download.php?id=5841
ingame. No succes so far images/icons/frown.gif
Can anyone help me?
Hellwolve
12-28-2002, 09:21 AM
I reread my topic start and I think I should explain it a bit more.
My problem is with the vertexes asingment; I can't get it right. Example: the coat is a pain to get right. Any tip on this subject? Wich skeleton to use, that sort of stuff.
Offers of complete help (e.g. someone who wants to do it for me) are also much apriciated images/icons/wink.gif
Hellwolve
12-31-2002, 08:03 AM
Number 2 to put ingame. Far from done!
http://www.maxpayneheadquarters.com/forums/download.php?id=5903
Hellwolve
01-03-2003, 05:09 AM
I really do need help.
If I'm an ******* by assuming that I could get help, say so.
If I don't deserve help because the models looks stupid, say so.
But please, give me some feedback!
Maddieman
01-03-2003, 07:56 AM
Sorry, I forgot to reply first time I saw this; and threads are getting pushed down quicker, lately. graemlins/doh.gif
The first character looks like you've changed the texture of the dodge this morpheus model, so I can't see why you would have a problem exporting it (since the verts have already been assigned). If you haven't then I suggest you get a copy of the dodge this dev kit, swipe the morpheus model and exchange the textures - all the mesh/joint work will be done for you.
The second one is plain scary though. images/icons/smile.gif
What you need to do is import the mesh, then the skd file (if there is one), then load the widepose.kf2 skeleton. With select by faces enabled, select a joint from the tab, then select the specific verts that apply - make sure you get them all (you can hold shift to do it more than one go, and right click to remove selected verts). Then click assign.
Keep doing this until you have assigned vertices to the following: the pelvis (the entire character), torso (everything but the legs), head, both arms, and both legs. Depending on how good you are, you might want to try assigning other parts like the jacket - but not until you get the hang of it.
The other thing to note is that you need your materials(textures) to correspond with the ones in the game - make sure they stick to the same naming convention.
Assigining verts to your character's skeleton is a frustrating and tedious task. There's no real miracle solution for it - you'll just have to keep at it. Starting with an already existing character helps, because most of the skeleton should already work. Using faces to select the mesh rather than vertices seems to be easier too.
Unfortunately I pretty much suck at the process - I've tried several times to get my head around it and failed miserably (I got 1 model to just about in-game). Ildu, from mphq might help you - but he's a bit fussy; still worth asking though.
[ 01-03-2003, 07:59 AM: Message edited by: Maddieman ]
Hellwolve
01-03-2003, 08:40 AM
First of all, thanks for the first reply not by me images/icons/wink.gif
Originally posted by Maddieman:
Sorry, I forgot to reply first time I saw this; and threads are getting pushed down quicker, lately. graemlins/doh.gif
The first character looks like you've changed the texture of the dodge this morpheus model, so I can't see why you would have a problem exporting it (since the verts have already been assigned). If you haven't then I suggest you get a copy of the dodge this dev kit, swipe the morpheus model and exchange the textures - all the mesh/joint work will be done for you.<font size="2" face="Verdana, Arial">Almost: it's the Morpheus model, exept the head. The head wasn't to my liking , so I exchanged for Jack Lupino's. That's why I'm having problems with it; I already have a retextured Morpeheus. But, as I said, it's not what I want images/icons/tongue.gif
Originally posted by Maddieman:
The second one is plain scary though. images/icons/smile.gif <font size="2" face="Verdana, Arial">Thanks. I guess images/icons/grin.gif
Originally posted by Maddieman:
What you need to do is import the mesh, then the skd file (if there is one), then load the widepose.kf2 skeleton. With select by faces enabled, select a joint from the tab, then select the specific verts that apply - make sure you get them all (you can hold shift to do it more than one go, and right click to remove selected verts). Then click assign.
Keep doing this until you have assigned vertices to the following: the pelvis (the entire character), torso (everything but the legs), head, both arms, and both legs. Depending on how good you are, you might want to try assigning other parts like the jacket - but not until you get the hang of it.
The other thing to note is that you need your materials(textures) to correspond with the ones in the game - make sure they stick to the same naming convention.
Assigining verts to your character's skeleton is a frustrating and tedious task. There's no real miracle solution for it - you'll just have to keep at it. Starting with an already existing character helps, because most of the skeleton should already work. Using faces to select the mesh rather than vertices seems to be easier too.
Unfortunately I pretty much suck at the process - I've tried several times to get my head around it and failed miserably (I got 1 model to just about in-game). Ildu, from mphq might help you - but he's a bit fussy; still worth asking though. <font size="2" face="Verdana, Arial">Thanks for this small tutorial. I'll try it with the second model when it's done; that one is far easier.
Hellwolve
01-20-2003, 07:17 AM
Originally posted by Maddieman:
Assigining verts to your character's skeleton is a frustrating and tedious task. There's no real miracle solution for it - you'll just have to keep at it. Starting with an already existing character helps, because most of the skeleton should already work. Using faces to select the mesh rather than vertices seems to be easier too.<font size="2" face="Verdana, Arial">You are right, very right. This is what I got when following your little guide:
http://www.maxpayneheadquarters.com/forums/files/weirdo.jpg
Ofcourse it's not your fault, but more help would certainly be apprciated images/icons/wink.gif
From what I heard on the MPHQ forums, HairlessWookie could help. Is that true, Wookie?
At the other hand, perhaps I'm going at this the wrong way: I'm trying to mod on my own. Perhaps I do need a moddeler and animator?
Anyway, if you want to know more about the characters and the mod, contact me.
When you want to help me with hints, contact me.
When you'd like to join my modding "team", contact me.
Conclusion, contact me images/icons/wink.gif
Maddieman
01-20-2003, 07:41 AM
Ouch...it's not the worst attempt I've seen though ( images/icons/blush.gif ).
I'm afraid my knowledge of skinning ends there; however, you might want to look up some general modelling tutorials - you might be able to pick up a few tricks.
You're right though - Wookie, Akari/Grey Fox, Ildu, or Steve Royer are probably the ones to ask. I expect most of them will be too busy, but you can but ask.
You might find this thread interesting too:
http://forums.3drealms.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=18;t=001712;p=1#000 011
- it's not about skinning, but there's some good advice in there about mapping/modding and team tcs.
By the way, the face of that character looks awfully familiar....
Hellwolve
01-20-2003, 07:53 AM
Originally posted by Maddieman:
Ouch...it's not the worst attempt I've seen though ( images/icons/blush.gif ).
I'm afraid my knowledge of skinning ends there; however, you might want to look up some general modelling tutorials - you might be able to pick up a few tricks.
You're right though - Wookie, Akari/Grey Fox, Ildu, or Steve Royer are probably the ones to ask. I expect most of them will be too busy, but you can but ask.
You might find this thread interesting too:
http://forums.3drealms.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=18;t=001712;p=1#000 011
- it's not about skinning, but there's some good advice in there about mapping/modding and team tcs.
By the way, the face of that character looks awfully familiar.... <font size="2" face="Verdana, Arial">Thanks for the names, but me thinks that it is time for me to try again, again, and then some more, is the only solution, it seems. Someone who comes along and makes it work for me would be fun, but I wouldn't learn from it.
As for the face, why's that? Because I posted the char more than one time? Or because he is inspired by Quan-Chi from the MK series?
[ 01-20-2003, 08:09 AM: Message edited by: Hellwolve ]
Maddieman
01-20-2003, 08:09 AM
Someone who comes along and makes it work for me would be fun, but I wouldn't learn from it <font size="2" face="Verdana, Arial">It depends what you want to get done, and what you're good at. If your heart is in mapping, then get that done instead, and try to find someone else to do the skinning for you.
The whole reason I recommend doing everything at first is to find out what you are good at and enjoy, and what you don't. No one has to be perfect at everything; but if skinning is your thing, then by all means keep trying - eveyone has to start somewhere.
tommulder
01-20-2003, 09:54 AM
ok just afew tips here i have abit of knowledge w/skinning...
hold control for append selecting...
CHECK the bone names... they are very self explainitory images/icons/tongue.gif
Maddieman
01-20-2003, 10:16 AM
Or because he is inspired by Quan-Chi from the MK series?
<font size="2" face="Verdana, Arial">Ah, though so! images/icons/smile.gif
Hellwolve
01-20-2003, 11:41 AM
Originally posted by Maddieman:
It depends what you want to get done, and what you're good at. If your heart is in mapping, then get that done instead, and try to find someone else to do the skinning for you.
The whole reason I recommend doing everything at first is to find out what you are good at and enjoy, and what you don't. No one has to be perfect at everything; but if skinning is your thing, then by all means keep trying - eveyone has to start somewhere. <font size="2" face="Verdana, Arial">Funny you said that: I consider myself an texturer/skinner/texture artist.
So I have doubts that I should actually bring the char into Max Payne.
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