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View Full Version : Screenshots 187 level by aavenr!


Co&Co
01-04-2003, 04:48 AM
WOW!

aavenr has posted a bunch of new screenshots on his website. These screenshots are the best I have ever seen in a mp mod!! So check them out at the following link:

http://aavenr.8m.com/photo.html

Maddieman
01-04-2003, 07:20 AM
Finally! Another decent level to look forward to.

You're right; those shots have to be up there with the best - that lobby area was particularly impressive.

Lets hope his enemy scripting and exit optimisation are on par with his geometry skills.

HairlessWookie
01-04-2003, 03:51 PM
Very nice looking level. The Tank rocks.

zephyrin_xirdal
01-04-2003, 05:42 PM
I knew it! Textures are crucial. Have you seen the leather-couch in the lobby? It very much resembles the one in Alfred Wodens office (the one above the secret stairs to his SM-room). Just yesterday I examined the couch closely. The geometry of it isn't all too fancy, but very well chosen. And the photorealistic texture does all the rest! It's just beautiful. I once read in a book by Salvador Dalí: "Don't draw what you know, but draw what you see." I think this sentence is true for mapping, too. Great work, aavenr!

tommulder
01-04-2003, 07:00 PM
mmm i know what you mean...

have you studied some weapons models from mods?

even if they havent been they could have been lifted straight from a 1st person shooter... the detail is stunning. but this is max payne... a first person shooter... check remedy's beretta model... its so simple but works because the gun doesnt take up 1/9 of the screen.

people make pistols with rounded handles but YOU DONT SEE IT!!!

hehe glad 2 get that off my chest images/icons/tongue.gif


but newayz the tank looks... whilst not mind blowing and very proffesional aproach, and is exactly what a max payne level needs. it has good dimensions i like images/icons/smile.gif it does have some nice details tho. I think it would be nicer to have a darker room with more shadows tho...

the lobby is quite stunning...

might be nice to use the reflecting trick but this will seriously hamper preformance but hey it will look nigh on real...

the only thing that MAY be abit... dodgey is there seems to be lot of copy and pasting :S i would reverse the plant textures abit and add some more items into the level...

swing doors look amazing...

slightly less intense light in the alarm room tho.. maybe a reddish glow comeing from the lasers....

dont get me wrong this looks amazing just some constuctive criticism. nice one (again) aavenr "high five to you my sir"

Kev_Hectic
01-04-2003, 08:11 PM
That's one nice looking tank. The environments are great looking as well, especially in the lobby.

Co11
01-04-2003, 09:37 PM
very ver nice indeed....I'm a lighting nerd (if there is such a thing) I kinda think the lighting in the lobby is a bit yellow... but the geometry is exceptional... images/icons/smile.gif

william ford
01-04-2003, 09:59 PM
I was wondering the other day where that guy got to. Doesn't come round here much anymore.

Co&Co
01-05-2003, 04:34 AM
I think it would be nicer to have a darker room with more shadows tho...
<font size="2" face="Verdana, Arial">I think that was just some sort of testroom for some lighting tests or something. Just a room with some big lights to give the tank a general lightning. Not sure though.

Hellwolve
01-05-2003, 05:07 AM
Yes, very, very nice indeed!

I'd love to shoot that lobby to smithereens http://forums.3drealms.com/ubb/icons/icon122.gif

mph
01-05-2003, 05:20 AM
Very nice work, that's one level I'll definitely be downloading when it's done.

sawn_off
01-05-2003, 11:43 AM
The lobby has too many polygons. The problem is they're all important.

aavenr
01-05-2003, 06:35 PM
Originally posted by Maddieman:
Lets hope his enemy scripting and exit optimisation are on par with his geometry skills. <font size="2" face="Verdana, Arial">I hope so too! You don't worry too much though, as i understand very well the whole exit visibilization theory and have had a couple of really useful discussions with RMD's Marvel and RMD's Anssi on how to maximize FPS performance. As for the FSM scripting, I certainly know my share of stuff. I memorized the great majority of the commands in the MaxFX message documentation a couple of months ago, go figure!

Originally posted by tommulder:
I think it would be nicer to have a darker room with more shadows tho...
<font size="2" face="Verdana, Arial">I think so too, but the effect is difficult to achieve. Working on it though images/icons/wink.gif

Originally posted by Co11:
I kinda think the lighting in the lobby is a bit yellow... <font size="2" face="Verdana, Arial">Man, if only i got a cent for every time somebody points that out! Will look into it! images/icons/wink.gif

Originally posted by william ford:
I was wondering the other day where that guy got to. Doesn't come round here much anymore. <font size="2" face="Verdana, Arial">Yeah, used to come here a lot in the old days. Things is, i've got the bad habit of taking 2/3 months old-breaks from the whole mod scene every once in a while and i have just come back from one of these. I promise i will try to come here more often!

Originally posted by Co&Co:
I think that was just some sort of testroom for some lighting tests or something. Just a room with some big lights to give the tank a general lightning. Not sure though. <font size="2" face="Verdana, Arial">You got that one right! That hangar like room its just where i like to create my complex prefabs. In fact, there are a couple of other neat vehicles just beside the tank in that room too (obviously hidden though).

Can’t express my gratitude for all the compliments and constructive criticism. It all makes me want to try harder in order to get a download worthy .mpm file out there. I have been slowly working on this baby for a couple of months now but have kept my lips sealed until I have had something to show. Expect some really cool urban environments with lots of outdoors action when the level is done.

Maddieman
01-05-2003, 06:43 PM
Looking forward to playing it, aavenr. images/icons/smile.gif

Co&Co
01-06-2003, 08:10 AM
YEAHH!! aavenr is back images/icons/wink.gif !!

Looking forward to any tiny bit of new information about this mod!!

keep up the good work.