View Full Version : Multiplayer
functionxl
01-07-2003, 09:28 PM
Are there any multiplayer mods or ways to make one?
william ford
01-07-2003, 09:32 PM
No.
Multiplayer max payne would suck balls anyway.
functionxl
01-07-2003, 09:56 PM
Didn't think so, just checking. Even MP w/o bullet time would suck, it makes the game.
functionxl
01-07-2003, 10:27 PM
Perhaps we can make a multiplayer mod w/ no bullet time and play around w/ ways of adding it, eventually mastering it.
william ford
01-08-2003, 04:57 AM
YOU CAN'T MAKE A MULTIPLAYER MOD! I though NO would tell u this. Search the forums for why.
Maddieman
01-08-2003, 06:08 AM
As you may have noticed, pPeople get somewhat agetated when you mention the word "Multiplayer".
Although they say things like:
"Multiplayer max payne would suck balls anyway"
That's far from the truth, and they know it - multiplayer in max payne would be great fun.
However, multiplayer isn't possible due to the way the game has been designed, and because of that, not only is it impossible with the current game; but it wont feature in mpII either (or at least, it's highly unlikely).
Unfortunately for you, this topic has been done to death, and has now become one of those words we wouldn't even dare to mutter under our breaths.
The nearest you'll get to multiplayer is Froz's Max Match (http://www.maxpayneheadquarters.com/dlfile.php?file_id=175).
biXen
01-08-2003, 07:11 AM
I don't agree with you Maddie. I don't think there's many people who play multiplayer in games which aren't made multiplayer only anymore. There's some boring exceptions (CS and other terrorist vs. good guys mods). Apart from that they play the games like BF1942, Raven Shield etc. It wouldn't be worth coding it into Max Payne because it doesn't fit the style. A really really good game will be best played alone. That's the fact. I'd prefer even Star Wars Galaxies alone, cause with 1000 people you can never give them roles as there would be in real life, so I feel a good single player game is so much better, and that's why Max Payne is better off. Sure we'd try multiplayer and run around leaping and shooting a bit, but I think it wouldn't entertain me for long. It suits more the GTA3 style if anything (I don't even consider that really Multi worthy, since everyone would just run around shooting the crap out of things, could never get a calm and quiet drive in the city) images/icons/wink.gif
Anyway, that's my multi rant
functionxl
01-08-2003, 07:48 AM
What about no bullet time and just kungfu, like the dojo?
Co&Co
01-08-2003, 11:49 AM
I totally agree with Bixen. I'm not a multiplayer fan myself, though I like it sometimes for a few hours but then I get bored. That's why I like games like: Deus Ex, Half Life (singleplayer only) and Max Payne. And since MP is a 100% singleplayer game I don't think it'll fit the multyplayer thing. I mean, you can change what you want but then I still think it won't be cool.
What about no bullet time and just kungfu, like the dojo? <font size="2" face="Verdana, Arial">Maybe you will get it to work, but it still wouldn't be fun. Do you see yourself running in a map with dozens of other people who are all punching and kicking? I don't.
This is just my opinion. But I say Max Payne is programmed to be a single player game with one of the coolest things in a game ever :
slo-mo (bullet time). So if you make a mod, don't change those 2 elements.
no offense, just sharing my opinion images/icons/smile.gif
Maddieman
01-08-2003, 12:21 PM
Just for the record, I am more of singleplayer fan; however, I still think Max Payne multiplayer would be enjoyable if it were done properly. As a deathmatch, I expect that the game would be swamed by kids, which isn't fun. But I do think a co-op game would work quite well - a sort of blend between singleplayer and multiplayer. Counter operative (player 2 gets to control the enemies) would work well too.
As for the whole bullet-time dilemma, I certainly don't think it's impossible - but it wouldn't work in the same way as the singleplayer. Perfect Dark for instance, had a 'smart slow motion' system where the game would go into slow motion whenever two players stepped into the same room as each other. Of course it didn't really need it - the game had more than enough slowdown issues to worry about. Regardless, there are workarounds that could be effective if implemented properly.
With that said, however, it's good to see a developer who refuse to put in a multiplayer for the sake of it. It's also refreshing to see a strong singleplayer game in times where multiplayer only games are the product of poor singleplayer sales.
Bruce Hamilton
01-08-2003, 12:23 PM
Originally posted by functionxl:
What about no bullet time and just kungfu, like the dojo? <font size="2" face="Verdana, Arial">If you're that desperate, there are mods with respawning enemies.
tommulder
01-08-2003, 05:06 PM
okay then im not posting any of my views on the topic but i will say this
WE NEED THE SOURCE CODE TO IMPLEMENT MULTIPLAYER
now ask yourselves this... does anyone have the source code apart from rockstar?
theres the answer to the posibility of MULTI MP
functionxl
01-08-2003, 06:13 PM
Originally posted by Co&Co:
Do you see yourself running in a map with dozens of other people who are all punching and kicking? I don't.
<font size="2" face="Verdana, Arial">Actually, I was referring to a 1 on 1 match, like neo and morpheus and I do believe it would be fun w/ or w/out bullet time simply due to all of the moves in kungfu mode.
Maddieman
01-08-2003, 07:18 PM
WE NEED THE SOURCE CODE TO IMPLEMENT MULTIPLAYER
<font size="2" face="Verdana, Arial">Even with the source code you would need to rebuild the entire engine.
As for the multiplayer kung fu dojo idea: Well, to be honest, kung fu is a bit limited; you would be better off making a proper beat-em with bullet-time built into it. With that said, I am, as are others, trying to make the close combat aspect of Max Payne more interesting - I would say that we are getting there. images/icons/smile.gif
Unfortunately, the closest we'll ever get to multiplayer, using the Max Fx engine, is network rendering with MaxEd. images/icons/tongue.gif
functionxl
01-08-2003, 07:39 PM
Originally posted by Maddieman:
Unfortunately, the closest we'll ever get to multiplayer, using the Max Fx engine, is network rendering with MaxEd. images/icons/tongue.gif <font size="2" face="Verdana, Arial">What is network rendering and how is it accomplished?
tommulder
01-08-2003, 09:00 PM
haha function im afraid that isnt what you think it is...
when you build levels the way they work out lights is called "radiosity rendering" incase u didnt know.
network rendering is where you link up several machines to render a single level far quicker. Just imagine... 3 pentium 4 4ghz linked 2gether rendering images/icons/tongue.gif so much fo waiting for rendering! hehehe well we can dream =)
william ford
01-08-2003, 09:52 PM
As you may have noticed, pPeople get somewhat agetated when you mention the word "Multiplayer".
Although they say things like:
"Multiplayer max payne would suck balls anyway"
That's far from the truth, and they know it - multiplayer in max payne would be great fun.
<font size="2" face="Verdana, Arial">Multiplayer would suck balls and u know it. There are several rules a game must have to be a good multiplayer:
1) HAS to be 1st person
2) The single player version has no plot what so eva
3) Must have a rocket launcher and other explosive devices
4) All enemies have to either non human OR very futuristic
5) Can't have time altering capabilitys
Im sure there are more just give me more time to make them up....ummm i mean remember them.
functionxl
01-08-2003, 10:23 PM
Originally posted by william ford:
Multiplayer would suck balls and u know it. There are several rules a game must have to be a good multiplayer:
1) HAS to be 1st person
2) The single player version has no plot what so eva
3) Must have a rocket launcher and other explosive devices
4) All enemies have to either non human OR very futuristic
5) Can't have time altering capabilitys
Im sure there are more just give me more time to make them up....ummm i mean remember them. <font size="2" face="Verdana, Arial">This is not true. It is what makes up most multiplayer games. However, innovation makes a good game, such as MP.
biXen
01-09-2003, 02:49 AM
Originally posted by tommulder:
okay then im not posting any of my views on the topic but i will say this
WE NEED THE SOURCE CODE TO IMPLEMENT MULTIPLAYER
now ask yourselves this... does anyone have the source code apart from rockstar?
theres the answer to the posibility of MULTI MP <font size="2" face="Verdana, Arial">I don't think Rockstar has the sourcecode actually, Remedy do. Rockstar is a publisher (at least the normal Rockstar everyone talks about)
william ford: I'm glad you have the tongue out of your mouth, Raven Shield is probably the only enjoyable multiplayer for me, and it sure as hell ain't got any futuristic monsters images/icons/wink.gif
zephyrin_xirdal
01-09-2003, 05:36 AM
In my opinion multiplayer and single-player games have a fundamental difference: Singleplayer games tell a story (and the MPengine is very good to do so, IMHO), multiplayer games all have more or less the same, short story: You are in an arena and fight others. Quake and Unreal are perfect examples. The coopearative approach like in CS is only slightly different (you and your friends are in an arena ...). Cooperation can produce an interesting experience, but frankly, CS bores me to death -- if I want to 'multiplay' I prefer QuakeIIIArena; but that's just my taste.
Now ask yourself, what is the more fascinating concept? What is more thrilling? Watching a heavyweight boxing bout or watching a thriller-movie? Well, there's no definite answer, but I myself am on the thriller-movie side (but I'm watching boxing bouts, too). In some interview a DoomIII-guy (I don't remember if it was Big John himself) said, that in DoomIII they will focus on the singleplayer experience. I'm very eager to see how the whole game will be, and how the multiplayer-experience will be. Maybe they get the knack and are able to tell a multiplayer-story.
Maddieman
01-09-2003, 10:25 AM
In my opinion multiplayer and single-player games have a fundamental difference: Singleplayer games tell a story (and the MPengine is very good to do so, IMHO), multiplayer games all have more or less the same, short story: You are in an arena and fight others. Quake and Unreal are perfect examples. <font size="2" face="Verdana, Arial">Yet, the Rainbow 6 games would be perfect counter examples. You and x others join up on a team and take on the single player missions. You’re playing the singleplayer experience with multiple players, so to speak.
The problem is that too many people mistakenly assume the word multiplayer to mean Deathmatch. When they think of deathmatch, visions of quake, unreal tournament, and CS enter their head, along with all the frantic jumping, gibs, and unreadable cursing that accompanies them. My stance is that a Max Payne multiplayer doesn't have to be a deathmatch, or a capture the flag, or any of that nonsense. It could something more appropriate to the story - like co-operative mode.
tommulder
01-09-2003, 12:59 PM
@ bixen
I don't think Rockstar has the sourcecode actually, Remedy do. Rockstar is a publisher <font size="2" face="Verdana, Arial">im afraid that is wrong; remedy sold the rights of MP to rockstar now, they no longer hold them, so although they might still have the code it belongs to rockstar; hence why i said their name images/icons/grin.gif
Maddieman
01-10-2003, 01:28 AM
No...Remedy sold the franchise to Take 2. Remedy still have rights to the source, but not the character or the marketing.
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