View Full Version : Blood
Joonas
01-17-2003, 09:26 AM
Where in the x_data.ras can I find the blood-numbers?
I want to increase blood amount in my modification... images/icons/confused.gif images/icons/confused.gif
Maddieman
01-17-2003, 10:00 AM
Take a look at this mod for increasing the blood decal size.
http://www.maxpayneheadquarters.com/dlfile.php?file_id=91
Take a look at the coding half of this tutorial for hints on how to increase the amount of blood spawned.
http://zer0mods.bwad.org.uk/LT/odtrack.php?url=http://zer0mods.bwad.org.uk/tutorials/mad_anim_tutorial.html
Joonas
01-17-2003, 11:17 AM
OK. Thanks MaddieMan.
You're the greatest tech-help! images/icons/grin.gif
Joonas
01-18-2003, 05:08 AM
OK, thanks Maddie! Now they BLEEEEEEEEEEEEEDDDDD! images/icons/cool.gif images/icons/cool.gif images/icons/wink.gif
Joonas
01-18-2003, 05:12 AM
OK, thanks Maddie! Now they BLEEEEEEEEEEEEEDDDDD! images/icons/cool.gif images/icons/cool.gif images/icons/wink.gif
Joonas
01-18-2003, 05:17 AM
And one more...
Now that I know what I can do with the decals.txt...
... then how to make the molotov to produce more projectiles? You know, those little flamies? images/icons/confused.gif
Maddieman
01-18-2003, 06:45 AM
I think it's this:
from ../projectiles/molotov.txt
[Message] Frame = 0; String ="this->P_CreateProjectile ( frag_molotov, 5 );";
just change the value 5 to whatever you want.
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