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View Full Version : Two things I wanna see/get


Boywhiz88
01-31-2003, 08:36 PM
A skin list. Associating every skin to their charname folder. So all skins for the inner_circles are listed next to the innercircle name. Be much easier.

The other I want from Remedy: The light rendering stats they used. The number of passes and everything.

How about you?

william ford
01-31-2003, 08:48 PM
The other I want from Remedy: The light rendering stats they used. The number of passes and everything. <font size="2" face="Verdana, Arial">Thats in the tutorial silly, they tell u what settings etc. they used.

Maddieman
02-01-2003, 08:17 AM
All the exporting options that were checked when exporting characters and animations.

Kf2/Kfs importers/*.max originals - nothing new here.

Boywhiz88
02-02-2003, 12:32 AM
Wait, what are you talking about Maddie?

William: They said 2 pass but I've done it with 4 now and it now looks like it should be. Like the actual game. A lot better than 1 pass so I was wondering if they might be holding out on us. images/icons/smile.gif

[ 02-01-2003, 12:53 PM: Message edited by: Boywhiz88 ]

Maddieman
02-02-2003, 12:51 AM
Wait, what are you talking about Maddie?<font size="2" face="Verdana, Arial">What I'd like from Remedy regarding mods - that was what this topic was about, wasn't it?

I'd like to know which exporting options were used for certain animations. Plus I'd like to get my hands on some kf2 animation importers for 3ds max; or even better the .max orginals.

A skin list is pretty irrelevant, because most of the skins are fairly self explanatory. A few need explaining, and what I suggest you do is import them into milkshape and make your own list as you go.

[ 02-01-2003, 12:58 PM: Message edited by: Maddieman ]

Boywhiz88
02-02-2003, 12:55 AM
Oh. Okay! Gotcha. I also want an importer for 3DSMax, too.

[ 02-01-2003, 01:07 PM: Message edited by: Boywhiz88 ]