View Full Version : More stupid questions
shadow_ninja
03-29-2003, 08:04 PM
oki doki new questions , is it possibly to redo the kung fu script to use a diff crouching animation then all the other weapons and other stuff??? and anther one, i've been trying to figure it out but no dice, how to assign particle fx to max... i've downloaded a mod that uses particle fx in kung fu mode when you punch, but i cant figure out how to do it in mine nor how to transfer the principle to my shadow dash \ after image idea!!!.....
so...... as allways(cuz i'm a fricken idiot) i'd apprecaite any and all "ideas and advice"
so please help images/icons/confused.gif images/icons/confused.gif
shadow_ninja
03-30-2003, 06:49 PM
oki doki i thought if i bumped my post up people would at least post back. so please help me, i mean im at a complete loss as to how to do anything with particle fx. and yes i've read tut after tut, but i still dont know how to do it.......... so any, any help would help................. images/icons/cool.gif
Akari
03-30-2003, 10:10 PM
Ok. To add your new partical to MP goto you
\data\database\particles folder and in there is is a txt file called particles. Open this up. Now copy one of the things :[muzzle1]
{
[Properties]
Sorting = false;
Looping = false;
InitialUpdateLength = 0.0;
InvisibleTimeout = PS_TIMEOUT ;
AdultContent = false;
AvailableInDetailLevels = ID_DETAIL_LEVELS_ALL;
[Default]
filename = flash\muzzle1.rps;
ItemsToCache = 1;
}
Now you said a steath dash so let's change it to...:
[stealthdash]
//Note that this is the name you will use in the skin or skeleton txt files. Even though the thing maybe called dash.rps, it looks for this name when you call for the FX
{
[Properties]
Sorting = false;
//Don't know what this does yet
Looping = false;
// Loops thing
InitialUpdateLength = 0.0;
InvisibleTimeout = PS_TIMEOUT ;
AdultContent = false;
AvailableInDetailLevels = ID_DETAIL_LEVELS_ALL;
[Default]
filename = flash\muzzle1.rps;
=================================
VERY important. Directed to were you have your FX at in your mod folder. So in the partical folder make a folder called mine, so you will do
filename = mine\dash.rps;
=================================
ItemsToCache = 1;
}
Now if you want it so that when max moves it plays this FX do this in max_payne.txt in the skin folder
[Animation] Index = CHARANIM_RUN; Filename = anim\run.kf2;
[Properties]
{
[Movement] EndPosition = (0,0, PLAYER_MOVEMENT ); Rotation = (0,0,0);
[Message] Frame = 0; String = "this->C_setidle(0,false);";
[Message] Frame = 0; String = "maxpayne_gamemode->gm_setplayercontrols( true );";
[Message] Frame = 12; String = "this->P_Createprojectiletobone(dummy_footstep_right,1,fo ot-r);";
[Message] Frame = 32; String = "this->P_Createprojectiletobone(dummy_footstep_left,1,foo t-l );";
[Message] Frame = 0; String = "this->PS_StartEffect ( stealthdash, Torso );"; // NEW
}
Ok. That should do it. Good Luck
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