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Cathome
12-01-2002, 04:00 AM
I’ve thought about character interaction and this what I’ve come to. Maybe Max will use money to pass some moments in game. For example, you’re so exhausted that could be killed with a single shot. Instead of trying again and again to pass a certain room filled with mobsters, you offer them money found somewhere else.

subtlesnake
12-01-2002, 11:49 AM
So they take the money, then they kill you images/icons/grin.gif

Cathome
12-02-2002, 06:14 AM
Originally posted by subtlesnake:
So they take the money, then they kill you images/icons/grin.gif <font size="2" face="Verdana, Arial">It adds more adrenalin to game - never expect who will kill you or who not.
No, they mostly afraid of Max so they should listen to him. And, of course, firstly they must drop weapon. images/icons/tongue.gif
This would work in few places, not everywhere, i.e. on open areas where no hidden enemies and with those who dont stand close to important enemy characters.

j
12-03-2002, 05:59 AM
Originally posted by Cathome:
No, they mostly afraid of Max so they should listen to him. And, of course, firstly they must drop weapon. images/icons/tongue.gif <font size="2" face="Verdana, Arial">If you're so low on health that you'd die from one shot, why would they be afraid of you? And come on, "Drop that weapon or I won't give you money".. ri-ight. images/icons/grin.gif

Cathome
12-03-2002, 08:52 AM
Originally posted by j:
If you're so low on health that you'd die from one shot<font size="2" face="Verdana, Arial">Ach, not maybe so. Shots are different. How they will see how Max feels?

Maddieman
12-04-2002, 01:27 PM
I think it would be more fun if it worked the other way around. You disarm a thug, point your gun at them and they shower you with money. Then you shoot them anyway. images/icons/grin.gif

But Max Payne is about explosive gunfights and diving about in slowmotion; not standing around pointing guns at people and exchanging money.

If you want that kind of action then play Vice City.

Speaking of which...

neeek
12-04-2002, 10:58 PM
actually the whole money thing is a great idea and with good reasons. in mp1 in the levels you always find suitcases full of money as well as valkyre and that the only interaction with the suitcases is when you open and close the cases with money in it.

i wouldve loved the idea of taking the money found in places such as max payne levels. you could have it work by using the money found in levels and using it for other purposes such as bribing enemies and other characters to help you advance further into the game the
same way onimusha 2 did with giving presents to other characters to have them help you in certain situations.
it could also be useful too if in between or after completion of tasks you can choose to decide how you will spend your cash whether you can buy and upgrade exclusive weapons, new moves, improving stats, new levels, new outfits, accessing cheats/codes, unlocking new movies/cutscenes/CG render fmv type thing, unlocking new charcaters, concept pics of characters and levels, unlocking behind the scenes footage of how mp and mp2 went into development and how they did this n that, using the money to upgrade to many types of bullettime, unlocking new modes of gameplay like mini games and new missions after completing the story from mp2, unlocking new sections of a city such as new york and other cities, and so on and on and on.

the way it would work is that you come upon sum money whether its in a suitcase full of money or just a few hundreds of dollar bills and when you collect them it will become your inventory item just like the key and detonater levels when you grab them to advance to the next level and that money will appear on your left top corner just like the key and detonater would be at. then, at certain points in the game you might come across a guy/gal who might know sumthing and you want info so you bribe them into revealing to you sum bit of info and also with other characters like maybe vladmir who you might partner with, you can buy weapons off him or anything else. money wont be the only form of gameplay here, but it helps to give the whole game an imersive atmoshere and gives you more replayability to uncover more bits in the game just like gta3.

that would be really awesum if remedy did all that. id love to be able to view sum concept art
and have other modes of gameplay. im telling you, the money thing would be a great asset to the game cos it just feels neat to be able to unlock and access and open up new bits of gameplay and levels and new characters and new weapons and everything else.

so the money thing, how does that idea sound? im really serious. whats your opinion on my idea of that?

Cathome
12-05-2002, 07:28 AM
Originally posted by Maddieman:
But Max Payne is about explosive gunfights and diving about in slowmotion; not standing around pointing guns at people and exchanging money.

Speaking of which... <font size="2" face="Verdana, Arial">I know and I adore gunfights, but money can be used few times, not as instant tactics.
Vice City is so fascinating? Maybe I'll leave my comp to run to a shop

Cathome
12-05-2002, 07:53 AM
Neeek;
Not everything can be sold and bought. Idea about money should stay in certain frames so that not to hurt the whole idea and aura of MP.
Btw, Maddie, your advice on "Wrong gravity" helped me, thanks.

mixuk
12-08-2002, 06:52 AM
Sorry, but that makes no sense. Can you imagine a Woo-movie where Chow Yun-Fat dodges into the room, crashes into a cupboard, says ouch, stumbles up and says "hey, if i give you 200000 yen, can you let me through this room?"

I'm sure money could be a factor in another kind of game where your mission would be to survive on the streets. And perhaps buy guns and steal cars.

Cathome
12-08-2002, 07:44 AM
Ok, I give up.

Devil Master
12-08-2002, 02:12 PM
Though, it'd be funny to interact with a briefcase full of money and hear Max say: "It was dirty money, but it would've come in handy." Then Max grabs everything he can.

The Baskinator
12-08-2002, 05:52 PM
^ *chortle*

Max Payne would rather step on your face than socially interact with you.

Mark
12-10-2002, 12:05 AM
i don't know how i feel about this money thing yet... either way i'll buy the game when it comes out

Darkreaver
12-22-2002, 02:59 PM
The idea of money is a good one but it makes the game to complicated. Max Payne is a 3rd person shooter, not an adventure game, if you put stuff like that in the game it'll kill the action.
And if you kill the action in MP it's just not the same.

Joker
12-22-2002, 08:03 PM
Originally posted by Cathome:
Ach, not maybe so. Shots are different. How they will see how Max feels? <font size="2" face="Verdana, Arial">The limping and/or bleeding might be a hint...

Cathome
12-24-2002, 08:43 AM
Ya, Max creeps into a room and begs: "Dont shoot, take my money and nobody would be hurt". Really bad example I've chosen in the beginning.
Believe me or not, I've never played adventure games, so maybe that's why I've thought about character interaction in MP.

Maddieman
12-24-2002, 11:37 AM
Max Payne is a 3rd person shooter, not an adventure game; if you put stuff like that in the game it'll kill the action.
<font size="2" face="Verdana, Arial"> I'm sure money could be a factor in another kind of game where your mission would be to survive on the streets. <font size="2" face="Verdana, Arial">Shadowrun on the snes had this sort of gameplay. You could pickup the money from dead thugs and then use it to buy weapons from shops on the street. Using those weapons you could then pick your favourite megacorperation, call up a few friends, and then storm the building. images/icons/grin.gif

The action wasn't 'killed' per se; it was just used when it was appropriate. On the streets you could interact with civilians, shop keepers, and local gangs; you could visit areas of the city - shopping malls, clubs, etc. However, when the time came to actually do a mission, the focus would be on the gunplay (although combat situations still arose on the streets).

Thinking about it, it kind of sounds like the vice city of its time. The main difference was that there was no driving involved, so the world area was much smaller and more focused. Being an rpg you could talk to (and kill) almost anyone and the combat system was very similar to syndicate. However, the whole atmosphere of the game, and the themes of being one man against the giant organisations and authorities, etc, is very akin to Max Payne (and..er..the matrix too graemlins/hhg.gif ).

The point is, that kind of game style could work with Max Payne. Instead of making a huge city like in gta, you could make a smaller one that acts as a hub - with key areas such as the subway station, the hotel, the tenements, etc. Instead of tackling one level after another, the player could choose how and when to strike. After leaving the subway, you could choose which place to go to - the hotel or the tenements - both routes leading to ragnarock. You could hang around for a while, collecting weapons and other gear before deciding to tackle the mansion or the aseir corp. building.

But anyway you get the idea. Probably a bit unrealistic though: if anything, it would take ages to develop. Maybe it would work as a tc though; I've seen at least one rpg mod where the levels were used in a hub system. Hmm...Shadowrun mod...I like the sound of that.

neeek
12-26-2002, 09:39 PM
i agree with maddie, instead of just beating one level and then on to the next you can choose where you want to go. understandable
that mp 2 wont be the next gta clone cos so far we got mafia, the getaway, gta3 and gta vice city and it'll be like the same as them, not that there's anything wrong with that.
of course the max engine cant handle big open
outdoor type like what ppl around say here, not if remedy is gonna implement and modify the new features to their current engine but that would take a year or 2 woudlnt it?
anyway, money would and should work in mp2 and possibly the next thing i wanna know is will there be a system in mp2 where we have to improve on our stats like accuracy of shots you've given out to baddies, handling of weapons we carry, strength, speed, endurance, and all those other stuff for mp2?
i like the idea of improving one's ability and enhancing other areas needed for the next level or mission.

biXen
12-27-2002, 03:38 AM
I think skillstuff is a bit annoying in a short un-openended game like this. Would be better for GTA3 types of games. Don't expect it in MP2, maybe in Remedy's next project...