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Kev_Boy
12-22-2002, 06:06 PM
Post everything you thought would've made Max Payne better then it already is.

From small things like realistic ammo count to bigger stuff like movable vechicles, keep it a bit realistic 2 (so no "it's gotta have the freedom from GTA3 and blabla"!
(The above was just an example!)

I'll post mine in the morning, i'm tired and i'm of to bed images/icons/smile.gif

The Baskinator
12-22-2002, 08:22 PM
Nothing. Not a thing. There was nothing that could have improved it. In my mind, the game is absolutely perfect. images/icons/smile.gif

And if anyone says "multiplayer", so help me God, I will find you and punch you in the face on behalf of Remedy Entertainment. Bear this in mind while posting. images/icons/smile.gif

Joker
12-22-2002, 08:26 PM
Multipla-...

Hmm... perhaps not. images/icons/grin.gif

SkavenRMD
12-23-2002, 12:36 AM
Well, I just hope this won't become another one of those "Max Payne would be a lot better, if it had this one neat feature from that one other game, which had that feature but otherwise sucked. Pleaaase!" thread... images/icons/rolleyes.gif

Kev_Boy
12-23-2002, 02:07 AM
I would want:

-A walk key, just for those times when your running on skyscrapers or/and a thin ledge...
-More talk out of the goons when they see you, all they say is "look out" and that's about it or "it's payne!"...would be nice to have images/icons/smile.gif

1 more thing, are you going for a good sequel or a budget expansion? -> If your going for a 50 buck game a little bit longer would always be appreciated images/icons/wink.gif (an hour of 3-5 longer then Max Payne)

biXen
12-23-2002, 02:25 AM
Originally posted by SkavenRMD:
Well, I just hope this won't become another one of those "Max Payne would be a lot better, if it had this one neat feature from that one other game, which had that feature but otherwise sucked. Pleaaase!" thread... images/icons/rolleyes.gif <font size="2" face="Verdana, Arial">I want teh Doom 3 graphex.... images/icons/wink.gif

No really I don't... I love Max Payne's looks, eventhough it ain't no real-time,shadow,superninja dude stuff. It looks more real, it doesn't have chromed sinks which are later manifested with a dirt map images/icons/wink.gif

What I'd like to see more of, is more cutscenes, better cutscenes, more action, more intrigue, more from good movies, more good animations (hehe), more everything, and better everything. It doesn't need that much new stuff, just more of the same, and better done... and did I mention more?...

graemlins/doh.gif I did...

revenant100
12-23-2002, 02:37 AM
The Dopefish must return. graemlins/dopefish.gif

Maddieman
12-23-2002, 03:28 AM
Well, I just hope this won't become another one of those "Max Payne would be a lot better, if it had this one neat feature from that one other game, which had that feature but otherwise sucked. Pleaaase!" thread... <font size="2" face="Verdana, Arial">It's sometimes tricky to come up with ideas that haven't been utilised in one game or another - and sometimes certain small features from one game (body decals for example) look as if they would benefit another.


But, as you wish - some more focused recommendations:

</font> <font size="2" face="Verdana, Arial">kf2 importers for 3ds max. graemlins/tinyted.gif</font> <font size="2" face="Verdana, Arial">At least 1 way of sending an fsm message from a projectile to a character</font> <font size="2" face="Verdana, Arial">a time command which affects the speed of camerapaths only</font> <font size="2" face="Verdana, Arial">more individual death animations or the flexibility to add custom projectile death animations to the database</font> <font size="2" face="Verdana, Arial">The ability to skip real-time cut scenes</font><font size="2" face="Verdana, Arial">
Those are just a few things that I can think of at the moment. I think there are at least two other threads just like this one, by the way. graemlins/hhg.gif

[ 12-23-2002, 03:38 AM: Message edited by: Maddieman ]

Kev_Boy
12-23-2002, 03:39 AM
Originally posted by Maddieman:
[QUOTE]I think there are at least two other threads just like this one, by the way. graemlins/hhg.gif <font size="2" face="Verdana, Arial">Haven't found anything on the 1st page which in here..is the only page images/icons/tongue.gif

Maddieman
12-23-2002, 04:10 AM
That's because your settings are set to show from the previous 10 days or so. Since hardly anyone posts here (and if they do, it's usually in the 'if you love max payne' thread) I'm not surprised you couldn't find anything.

These threads only lost their active status last month.

http://forums.3drealms.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=4;t=003748

http://forums.3drealms.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=4;t=003894

Anyway, I thought of something else (more obvious in fact). One of my main problems with max is that not only is it short, but you get almost the same playing experience each time. The enemies are too heavily scripted. I don't mind the enemies having some scripted events for certain, level specific situations (throwing a grenade down some stairs, etc); but it would be nice if they actually reacted correctly to the situation/scenario from their own accord. Random rolling about and crouching is not enough - I'd like to seem them think a bit. They should work in teams where appropriate (by team, I simply mean 2 or more enemies working together - not the rainbow 6 kind of strike team); they should flee when you kick their asses; they should dive when under heavy fire; and they should be able to switch weapons on their own accord (like the player) if the situation calls for it (example: the player is cornered, so the enemy throws a grenade at him and then runs for cover).

I think this is important because combat is one of, if not the key element of the game. With more flexible ai the game length is extended: players are rewarded for playing the levels again, because new situations and experiences occur when the enemy's respond differently to your actions.

Kev_Hectic
12-23-2002, 04:02 PM
Originally posted by SkavenRMD:
Well, I just hope this won't become another one of those "Max Payne would be a lot better, if it had this one neat feature from that one other game, which had that feature but otherwise sucked. Pleaaase!" thread... images/icons/rolleyes.gif <font size="2" face="Verdana, Arial">I would like to see Max be able to use the enemies as shields, just like in the game Dead to Righ... errrr... nevermind images/icons/grin.gif images/icons/tongue.gif

sawn_off
12-23-2002, 10:48 PM
1. Max needs to ride a "crotchrocket."
2. He should become a street racer and drive the "FNF Supra."
3. Max needs to save someone from the Matrix.
4. Max and the Matrix character need to race at least once.
5. Max needs to find out he's in the Matrix and join Neo.
6. Once we beat the level and discover we're in the Matrix, "bullet-time" should be infinite.
7. Kung Fu 2.0 and the Ultimate V7E weapons should be standard.

Now what should I write for DNF? graemlins/tinyted.gif

NyNjKid
12-24-2002, 11:50 AM
One of the improvements I hope for in the sequel is better cutscene animation. MP1 was way too stiff at times.

Darkreaver
12-24-2002, 02:03 PM
One thing I want.Ever notice when your doing a shoot dodge or bullet time combo while holding one Berreta or one Ingram Max extends both arms as if he is holding two guns.That's all I want.

j
12-25-2002, 03:14 AM
Originally posted by NyNjKid:
One of the improvements I hope for in the sequel is better cutscene animation. MP1 was way too stiff at times. <font size="2" face="Verdana, Arial">I think they should scrap the cutscenes alltogether and do all the storytelling with the graphic novels. The cutscenes were ba-a-a-ad.

Devil Master
12-25-2002, 04:08 AM
I wish there was LameMax on CD as a bonus. graemlins/hhg.gif

biXen
12-25-2002, 06:35 AM
I'd like to see an enemy that doesn't shoot at Max... maybe one that finds him sexe... some originality people! images/icons/smile.gif

Cathome
12-25-2002, 08:10 AM
Hints and help for tools should be reached directly from these editing programms. Hate working with Word and MaxED at one time.

MikaRMD
12-25-2002, 10:29 AM
WTF is a 'crotchrocket'? Wait...maybe I don't want to know...do I?

sawn_off
12-25-2002, 06:23 PM
"Croctchrocket" is a pathetic term to address motorcycles. You can't browse a Grand Theft Auto: Vice City board without seeing it.

RollingBrass
12-26-2002, 09:41 AM
I wish I wish I didn't sit on that fish.

Seriously, I'd like a few more moves. After all, the game is about moving, right?

sir_plague
12-26-2002, 08:28 PM
Originally posted by Maddieman:
</font> <font size="2" face="Verdana, Arial">kf2 importers for 3ds max. graemlins/tinyted.gif</font> <font size="2" face="Verdana, Arial">At least 1 way of sending an fsm message from a projectile to a character</font> <font size="2" face="Verdana, Arial">a time command which affects the speed of camerapaths only</font> <font size="2" face="Verdana, Arial">more individual death animations or the flexibility to add custom projectile death animations to the database</font> <font size="2" face="Verdana, Arial">The ability to skip real-time cut scenes</font><font size="2" face="Verdana, Arial"><font size="2" face="Verdana, Arial"> Originally posted by RB:
Seriously, I'd like a few more moves. After all, the game is about moving, right?<font size="2" face="Verdana, Arial">Those two pretty much summed it up for me.

neeek
12-26-2002, 08:35 PM
what i wouldve loved better in mp1 would be the bonus stuff you get after beating the game like behind the scenes of max payne developement and producer/director commentaries, concept art and production notes of the game, you know, normal dvd-like stuff like that.
i wouldve liked mp1 better on consoles like xbox and ps2 if there was a level editor included in the games as most games now have level editors that extends the game longer and also have create-a-player mode where you can customise the current character and add bits and pieces to a gal/guy player.
also i kinda liked it more if more cutscenes were applied for in the game and not have to watch a graphic novel tell me what is going to happen. id rather watch sumthing that is moving along and make me immersed in the game instead of showing me pictures of a graphic novel and make me all reminded that its a game.
apart from that, mp1 was greatly made and loved so thank you remedy so much for this cool game.

what i want to know desperately is what do ppl here want to have in max payne 2. and what will be in the next game.

Gamer56
12-31-2002, 07:01 AM
Absolutely should have been playable with a JOYSTICK. The control of Max with the mouse and keyboard was a BIG pain in the rear, and made the game difficult to play. OW a great game.

Cathome
12-31-2002, 08:16 AM
More and better cutscenes. More accurate interaction.
I would love MP2 anyway.

sawn_off
12-31-2002, 01:50 PM
Sam Fisher? Why him? He's a rookie game hero. Why not Gabe Logan, Lara Croft and Jack Slate?

Wiseman
12-31-2002, 03:13 PM
It's cooler that way. Having a hitman, a spy, and a gunslinger in the same game images/icons/smile.gif

Wiseman
01-01-2003, 12:43 AM
Alright Skaven, lets put in Mr.47, Max, and Sam Fisher all in MP2. images/icons/smile.gif Can't you just imagine the hilarious adventures that trio will encounter images/icons/smile.gif

Cathome
01-01-2003, 03:15 AM
I wish everybody the soonest release of MP2 in New Year images/icons/rolleyes.gif

kemical
01-01-2003, 04:04 AM
i want the hmm i dont know how to explain it, just the dynamics, movement, energy, just flow, of the most badass action movies and that one game "crisis zone" where everything and i mean everything tears apart.
http://www.coinopexpress.com/img_pcbs/ss_64_2.jpg

and i want that gushing squib satisfaction (lol) not puffs of red mist, but metaball blobbyness flowing out of wounds surrounded by polygon shards of torn cloth, which spill out (blood) staining whatever it lands on, even characters.

i want tires to deflate.
glass to break like in crisis zone images/icons/grin.gif
car bodies to dent and buckle and shake just like in the movies...

i want every gunfight in the game to contain the possibility of being amazing and unforgettable like in the movies.

i want physics for death animations, i agldngaldgjnsgldng lol

I duinno, I could go on and on and these wants are so far out there for technology and whatever, but i would be satisfied if i was just looking at flat shaded polygons as long as it had the flow/liquid fluid action, speed and everything of crazy movie gunfights and stuff, animation. .everything.. i dunno. rambling...

crisis zone came up before a in one of my posts, but thats the only game that has been able to acheive this feeling i'm talking about.

*edit!*
OH YEA and MP2 neeeeeds hazy smoke filled rooms after gunfights and constant smokey bullet holes, etc...

or not...

[ 01-01-2003, 04:30 AM: Message edited by: kemical ]

biXen
01-01-2003, 05:42 AM
OMG kemical... I think you just made Skaven kill himself images/icons/tongue.gif

Fraeon Waser Duhni
01-01-2003, 10:22 AM
I wish Max Payne was a muscled blonde hunk with shades.

SkavenRMD
01-01-2003, 11:43 AM
Um.. do you want the freedom of movement of Crisis Zone to go with that?

SkavenRMD
01-01-2003, 01:18 PM
i want the hmm i dont know how to explain it, just the dynamics, movement, energy, just flow, of the most badass action movies<font size="2" face="Verdana, Arial">Alas, in most games, the flow of the action depends largely on the player and his/her skills. If the player sucks, or even just misses a step, the perfect flow suffers. Movies, on the other hand, are so perfectly paced and flow so well because they're scripted in advance and the action is carefully pre-determined and choreographed.

If you think about it, Crisis Zone is (more or less) an exercise in choreography. You have to time your shielded reloads perfectly; you have to kill each enemy within a very tight time window; you move along a pre-determined path. Considering all this it's a pity the environment is so deliciously destructable. You hardly get a chance to truly enjoy it all.

I said this just to make my point a little more clear. We all love flow, dynamics and eye candy and "like, stuff", sure but there's only so much game developers can do to satisfy all the "i want the hmm i dont know how to explain it, just the..." kind of players out there. images/icons/smile.gif

I wish more fans were more like Maddieman. He sure knows - and is able to explain - what he wants, and I've lost count of the times he's been on the right track.

(Feel free to quote that, The Person In Question.) images/icons/wink.gif

Maddieman
01-01-2003, 04:09 PM
...thanks! images/icons/blush.gif

(Feel free to quote that, The Person In Question.) <font size="2" face="Verdana, Arial">I am running out of space in my signature, but I think I can fit that one in. images/icons/wink.gif

"OMG kemical" says it all for me.
<font size="2" face="Verdana, Arial">Yup, just as I was going to release my matrix lobby level. graemlins/doh.gif graemlins/tinyted.gif

Alas, in most games, the flow of the action depends largely on the player and his/her skills. If the player sucks, or even just misses a step, the perfect flow suffers. Movies, on the other hand, are so perfectly paced and flow so well because they're scripted in advance and the action is carefully pre-determined and choreographed. <font size="2" face="Verdana, Arial">I think this is the main problem I face with my mods - they're tailored to the way I play the game. I'm perfectly content to watch a slow-motion camerapath for each, and every kill; I'll put ludicrous amounts of dust and particle effects in my levels to heighten the experience at expense of frame rate; but I know that a lot of people find it frustrating - so I have to be a little more conservative for public releases. However, you can never really satisfy everyone - no matter how good you are; they'll always be someone like BiXen to rain in on your parade. images/icons/tongue.gif

As for Max Payne 2; I'd say optimise the engine to the best of your ability, allowing more projectiles and particles on-screen at any one time. That way, your level designers can add more explosive DOs, and more particle effects; which the player can make use of - if that's their style.

The Baskinator
01-01-2003, 07:48 PM
they'll always be someone like BiXen to rain in on your parade. <font size="2" face="Verdana, Arial">If I were biXen, I would put that in my sig. images/icons/tongue.gif

RollingBrass
01-01-2003, 08:50 PM
Originally posted by SkavenRMD:
(Feel free to quote that, The Person In Question.) images/icons/wink.gif <font size="2" face="Verdana, Arial">Oh, suuuuuuuure.....Maddieman gets to quote you, BUT YOU THROW A TANTRUM WHEN I QUOTE YOU!
IT'S OVER BETWEEN US!
/me runs off crying like a wee girl

sawn_off
01-02-2003, 12:54 AM
"OMG kemical" says it all for me.

biXen
01-02-2003, 01:22 AM
Originally posted by The Baskinator:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial"> they'll always be someone like BiXen to rain in on your parade. <font size="2" face="Verdana, Arial">If I were biXen, I would put that in my sig. images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">Haven't got the room for it. Soprano said if I take away his quote he'd "take care" of me... *sniff*

Maddie: I'm not rainin, I'm pissin, so don't stick your tongue out images/icons/grin.gif

Maddieman
01-02-2003, 04:33 AM
Haven't got the room for it. <font size="2" face="Verdana, Arial">Oh, well - no loss. Basky, I am honoured to be quoted in your hypothetical signature.

I'm not rainin, I'm pissin, so don't stick your tongue out <font size="2" face="Verdana, Arial">Don't flatter yourself - I was saving up that metaphor for Mentor. images/icons/wink.gif

biXen
01-02-2003, 06:34 AM
Hehe, well I am basically constructive, it's just that there's so much stuff here that's made by people with a love of stealing and no real will to learn, so it just get's kind of bloated and stupid. But there's a lot of talent too, and I praise that... Although I did it mostly with PR, not in the forum activity images/icons/wink.gif

The Dude
01-03-2003, 08:45 PM
I wouldn't mind seeing Max have pepper spray as a weapon. I figure whoever he sprays would be clutching their eyes screaming, and depending on how tough the bad guy is supposed to be (and what sort of gun they have) they either drop their gun, or fire it aimlessly until they either get their vision back or Max picks 'em off. images/icons/wink.gif

Also wouldn't mind seeing a level in MP2 with a 3-way mexican standoff (Max included of course), and perhaps randomising who shoots who first.

SkavenRMD
01-05-2003, 03:25 AM
And then, every player will be able to ask him/herself, "Hmmm, now... will I shoot the enemies, or pepper spray and then shoot them? Now there's a question." graemlins/hhg.gif

Unless, of course, leaving a trail of "My eyes! The goggles do nothing!" baddies is an option. The German version may end up like that, I suppose....

The Dude
01-05-2003, 05:25 AM
Originally posted by SkavenRMD:
And then, every player will be able to ask him/herself, "Hmmm, now... will I shoot the enemies, or pepper spray and then shoot them? Now there's a question." graemlins/hhg.gif <font size="2" face="Verdana, Arial">Exactly, variety is the spice of life. images/icons/smile.gif If you want to be creative, I suppose you could also code it that if Max gets close enough, he could shoot the baddie with their own gun.

Originally posted by SkavenRMD:
Unless, of course, leaving a trail of "My eyes! The goggles do nothing!" baddies is an option. The German version may end up like that, I suppose.... <font size="2" face="Verdana, Arial">That, or get them all to shoot each other dead in their blind confusion. images/icons/grin.gif

theblindtree
01-08-2003, 03:00 AM
- More diversity in enemy/environmental interactions.

Personally, it's important for me to feel that these are actually characters, not just objects for me to shoot. Same for the environment. The original had hints of this, but it wasn't as fleshed out as it could be now. IMO even if the game is linear, you can still make it feel open and alive by giving everything you possibly can a personality. How? Well that's Remedy's job, but off the top of my head...individual reactions and reaction times, idle and action chatter (see below), multiple paths for each to take w/ branching (say an enemy goes for a drink, then maybe he'll have to go to the bathroom). Umm, that's all I've got so far.

- More chatter communication.

This fits into the interactions as well. One of the things I really enjoyed about MP was coming up from behind on a few enemies, only to sit there for a few seconds and listen to the wacky conversations they had.

- Further destructible objects.

Just what it says. Cars, lamps, tables...whatever! The toilet MUST fear me! images/icons/wink.gif

- Real-time shadows and reflections.

This is pretty obvious as well, I guess. I would say just to add to the element of surprise for both the player and the enemy. Maybe a light swings the wrong way and your shadow happens to get thrown into view, sending a hail of bullets your way. Or for your advantage, a sniper you can't see trying to get the drop on you from some rafters above. You can see parts of their shadow in between so you could shoot blindly to kill them or blow the boards from beneath, sending them to their death. Or maybe you enter an empty room, only to have the lights cut off and get ambushed.

- More control over bullet-time.

I can't count the times where I've done a shootdodge to avoid one bullet, only to slowly get hit with stray shotgun spread. I think it'd be nice to have the ability to switch it off and on as you please while in the middle of a shootdodge.

- An AI-controlled short-term "partner".

This is just something that I would personally enjoy. The thought of having an "expendable" AI partner in a shootout excites me. Just someone to provide cover fire and help clear out a room. Or maybe something more if you decide on some kind of online mode for MP2...?

- Fluid animations.

This is more in addition to the style. I happen to think part of the reason why John Woo's (and other Hong Kong action) films are so stylish is in part because things are always in a smooth motion. It helps achieve "the dance".

- Ability to change mods without exiting the game.

Next.

- Ragdoll effect.

Not much of an explanation needed, other than I'd thoroughly enjoy watching an enemy I just shot fly out of his chair and bounce off the wall behind them...realistic/stylish like.

- Shootdodge variety.

Just take a look at some of the mods out there already. Not saying to rip them off, but just take them as an example that variety (and a bit of over-the-top) IS fun. And maybe include separate crouching shootdodges.

- Depending on the location and/or plot, pedestrians would be nice.

Not just junkies but actual pedestrians. Not to shoot (maybe penalize you like in shooter games) but to add to the believe that this is a functioning world.


Obviously, I don't expect any of these to actually make it anywhere or be favorable to anyone else. Criticism welcome, but I don't know why...I'm just thinking out loud. images/icons/smile.gif

[ 01-08-2003, 03:05 AM: Message edited by: theblindtree ]

Maddieman
01-08-2003, 05:22 AM
- More control over bullet-time.

I can't count the times where I've done a shootdodge to avoid one bullet, only to slowly get hit with stray shotgun spread. I think it'd be nice to have the ability to switch it off and on as you please while in the middle of a shootdodge.

<font size="2" face="Verdana, Arial">What would happen? Max just simply breaks the laws of physics and drops out of the air? Ah, well, he's broken one law already, what harm is another? images/icons/tongue.gif

theblindtree
01-08-2003, 05:49 AM
Exactamundo! Hey, he'd still be in motion, so he's got that going for him. images/icons/smile.gif

Actually I dunno. The original Max doesn't stay in the air very long anyway, so I'm not sure it would be too beneficial there. I must be playing with Matrixed Reality a bit too much these days...hehe.

theblindtree
01-12-2003, 11:18 AM
Oh, thought of a couple more...

- A way to preview maps directly from the editor before packing them.

- In-editor help

- An area-specific damage system. (Shoot a particular leg, they limp with it. Shoot their gun arm, they switch hands. Completely disable them and they'll try to slither for cover and curse at you. Each limb has a hitpoint count.)

mr. moose
01-12-2003, 11:41 AM
I want louder guns. They sound muted in Max Payne. I want my speakers to explode the first time I fire a gun.

theblindtree
01-12-2003, 02:52 PM
Ah crap, it was too late to edit my last post. images/icons/smile.gif

Anyway, forget about my previous bullet time suggestion. I'd just like to see shootdodges slowed down a little bit. After playing a couple of mods, going back to the original's SD speed felt unnatural.

I agree with Maddieman about the sounds. I love the sound of hell breaking loose, but I don't want to go deaf from it. The guns are important, but making them overpower everything else is unnecessary.

FreDsom
01-12-2003, 05:53 PM
A improved version of MaxED would be nice and make the engine handle the outside areas better. And a tutorial which explains how to optimize your level properly.

Maddieman
01-13-2003, 12:37 AM
I don't entirely agree. I think pistols and weapons with a slower rate of fire could be made a little louder, but I think the machine guns should be left alone. In a game where there are loads of people shooting left, right, and centre - all at the same time; the last thing I want to do is turn the volume down because I'm getting a headache. graemlins/mryuck.gif

Both the Hitman and the Matrixed Reality mods are good examples. Most of the weapons in them are way too loud, and in the case with hitman, the modder went overboard with the camera shaking effect so much that the mod was annoying. However, one of the best sounding weapons in that mod was the Magnum - very loud, but when you applied slow motion, it sounded wonderful (I wonder if they made it in reverse - took an airplane sound and speed it up or something). Whereas one of the dual sub-machinegun weapons in the matrix mod was great because it had a quiet, but fast feel to it - kind of hard to describe, but it worked.

I think they want to spend some time getting the weapons to sound more exciting in bullet-time. Making a gun loud does not necessarily mean it will sound good when you stretch time. Although this'll sound odd, it needs a sort of musical quality to it.

One thing I'd like would be to hear the bullets zoom past you in bullet time - I want them to capture that airplane sound that you get in films like The M- nevermind. Real or not, it sounded cool, and would probably elevate the experience of 'dodging' bullets.

Obviously it would sound odd in normal speed, and it would be difficult to find the right sound that scales properly when you slow it down. So I would like to see something similar to the level of detail properties that the projectiles have; except for sound. So that if a bullet is moving in slow motion you can hear it zoom past you, without sounding horrible when you return to real-time. Furthermore, the developers wouldn't be limited to 'normal' sound effects - they could manufacture pre-slowed down sounds which they know will sound good when time is slowed down.

[ 01-12-2003, 12:55 PM: Message edited by: Maddieman ]

mr. moose
01-17-2003, 03:43 PM
I want more valkire drug trips. The second was the coolest part of the game.