View Full Version : ok, kung fu max confuses me
I've been looking at the kung fu mod for max, and I gotta say... since day 1 it's blown my mind on how this was done..
My question has been asked before, and that's how is this done in the max payne engine?
the unasked question is, how can I do this in the ut3k engine? is it possible?
theHunted
09-05-2003, 11:53 AM
basically max payne gameplay scripting, and ut3k gameplay scripting (if this exists) is something completely different. its like SML <-> c++, or day and night.
and i'm also not sure what answer you expect on 'how is kungfu' done. basically ken_Y took advantage of so called projectiles that can be shot by a character at every animation frame. when this projectile collides with whatever, it can cause a level item to spawn at this certain position afaik, and this level item, when picked up can trigger new animations. this is the way wallrunning works for example. but this ois propably only like 1% of what made the whole kungfu package. if you wanna know some specific part of kungfu you gotta ask more detailled.
Akari
09-05-2003, 02:40 PM
"afaik, and this level item, when picked up can trigger new animations"
By this he means the level_item contians a line were it sets the Custom Idle to
[Message] string = "activator->C_setidle(2,true);";
Which in the skin txt, set Idle two is the animation.
Maddieman
09-05-2003, 03:06 PM
. this is the way wallrunning works for example. but this ois propably only like 1% of what made the whole kungfu package. <font size="2" face="Verdana, Arial">That's also how the combos work, which I think you'd agree are more fundemental to the mod. images/icons/smile.gif
The other key thing about kung fu is the way it switches from wounded to non-wounded states allowing the player to choose between standing and running attacks -- which replaces the normal forward roll dodges.
So in that sense, it doesn't use anything that wasn't already there in the first place; and hence you couldn't really make a direct port to a game like Ut2k3. But presumeably you could make something similar, once you understood how the game works, and what all the engine quirks were.
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