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Inanimate Carbon Rod
01-04-2003, 02:14 PM
I thought max payne 2 was using the same tech just modified. So since they arent making a whole new engine it shouldnt take as long.

Alianant
01-04-2003, 02:49 PM
Its comes out in december or in January. Yes, itill just use some stuff modifyed, therefor bulletime may look better, in this case. The reson it took 4 years to make MP1 is because it had to ahve its very own spectial engin. No engin out there could support Bullet Time. Its like Black and White 2. They are just transforming the old engin.

biXen
01-04-2003, 06:50 PM
Doom 3 will appeal to far less gamers than people seem to think. It seems scary, and scary I don't find fun. Besides it has a good graphical engine but the game itself doesn't look that good IMO.

About Max Payne 2, yes it has a lot of competition, 2003 for the first time seems good gamewise. It'll come out sometime this year, but it might be late... My guess is summer or fall.

functionxl
01-05-2003, 12:40 AM
When does it come out?

Sloth
01-05-2003, 12:51 AM
I dont know why they are making a whole new Max Payne to begin with, it took them forever to do the first one.

The original game still kicks ass over the stuff thats still out, in fact other than DooM 3 I dont' see much competition for it on the horizon either.

I think they should have just done an expansion pack. Good story + action is what drives max payne.

Maniac536
01-05-2003, 01:22 AM
I was watching G4 the other night and they said that MP2 was listed as 2004. However, to G4's credibility they said they got this from Take Two or they probably were talking about the PS2 version.

Any comments?

-Maniac

j
01-05-2003, 03:18 AM
Originally posted by biXen:
Doom 3 will appeal to far less gamers than people seem to think. It seems scary, and scary I don't find fun. Besides it has a good graphical engine but the game itself doesn't look that good IMO.<font size="2" face="Verdana, Arial">I think D3 will appeal to a whole lot more people than MP (or MP2 for that matter), mainly just because it's a new "Doom". Also, it will be hyped like f*ck and a lot of people still buy their games just based on screenshots.

Some scary games are fun, but even a bad scary game can be a big seller. Just look at the Resident Evil franchise.

Originally posted by Sloth:
other than DooM 3 I dont' see much competition for it on the horizon either<font size="2" face="Verdana, Arial">I don't really see those two competing, atleast not head-on, because the games are just so different.

Maddieman
01-05-2003, 07:52 AM
They plan to release Max Payne 2 late 2003, early 2004. By then, everyone will be bored with Doom 3.

biXen
01-05-2003, 09:38 AM
Originally posted by j:
I think D3 will appeal to a whole lot more people than MP (or MP2 for that matter), mainly just because it's a new "Doom". Also, it will be hyped like f*ck and a lot of people still buy their games just based on screenshots.

Some scary games are fun, but even a bad scary game can be a big seller. Just look at the Resident Evil franchise.
<font size="2" face="Verdana, Arial">Just because people will buy it doesn't mean it will appeal to them. My point is that Doom 3 is far less an action game than the first 2. Especially because it seems like it will be a pretty heavy game, so there will be carefully planned enemies etc. instead of a flood of them. For me personally I'm not gonna buy it, it seemed boring and I don't like cheap scares. If you want a good scare you buy Silent Hill, definately not Resident Evil. GTA3 is one of the few pop games that are actually good, Max Payne has different qualities, and I'd say Max Payne 2 appeals to far more people than Doom 3. Sadly the average game buyer is an idiot, and companies have to go that way... And because there's 8 million bucks in releasing MP2 in 2003 I kinda figure they'll go for that, they've had over 2 years then.

bullion
01-06-2003, 05:55 AM
well, i think remedy got enough money for selling the max payne franchise, they don't need to rush the game out this year if it just isn't ready, but i do believe it'll be out by the end of the year.

i'm gonna buy both, mp2 and doom3 images/icons/smile.gif and dnf too! (in 2006)

Maddieman
01-06-2003, 06:18 AM
And because there's 8 million bucks in releasing MP2 in 2003 I kinda figure they'll go for that, they've had over 2 years then. <font size="2" face="Verdana, Arial">Seeing as the Take 2 announcement stated late 2003 to early 2004, for a release; don't you think that Remedy have been given a slight extension on this 8 million thing? Either way, another year should be ample time to finish it.

As for Doom 3, I'm not sure when it's released; but I'd give it about 3 months lifespan for the average person. That of course goes for Max Payne II too, since they both appear to have a linear level structure. But until we see more media from both, I can't really make an accurate prediction.

[ 01-06-2003, 06:21 AM: Message edited by: Maddieman ]

biXen
01-06-2003, 08:32 AM
Allright, time to bring out the heavy prediction artillery, I was right about Max Payne and I'll be right again (I hope) images/icons/tongue.gif

When VE3d.com put up their latest poll about what was our most highly anticipated game for 2003, they didn't have Max Payne 2 there, so Aki Määttä of Remedy mailed them and notified them about that. Which in turn would lead me to believe that Remedy figures 2003 as highly likely themself, i.e. has that as an inner deadline unless all fails. Besides, I think they've had a lot of time already, they basically said they made most of the finished Max Payne in the last year and so on, and they've had soon 2 for nr 2, so that should work fine.

Bruce Hamilton
01-06-2003, 10:46 AM
Originally posted by Maddieman:
...I'd give it about 3 months lifespan for the average person. That of course goes for Max Payne II too,...<font size="2" face="Verdana, Arial">Huh? You give MPII a 3 month life span? images/icons/rolleyes.gif

Maddieman
01-06-2003, 11:27 AM
Originally posted by Bruce Hamilton:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Maddieman:
...I'd give it about 3 months lifespan for the average person. That of course goes for Max Payne II too,...<font size="2" face="Verdana, Arial">Huh? You give MPII a 3 month life span? images/icons/rolleyes.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">graemlins/doh.gif

Not for me personally images/icons/smile.gif , but the levels are very linear and shortlived - plus there is no multiplayer. /ducks for cover

If the design element hadn't appealed to me (and it's not everyone's thing) I'm not sure if it would have lasted as long - sure there are some good mods out there, but I doubt many of them are strong enough to keep people from trading in the game for a new one.

Don't get me wrong - I think it's one of the best games I've ever played - the bullet-time is a strong gameplay enhancement, the controls are spot on, and the game is much better than many people give it credit for - but it's not without its faults; and I just get the impression that casual gamers will play it through to the end once or twice and then trade it.

Then again, we've not seen anything from the Remedy camp as far as mpII is concerned (except a desktop icon). We have no idea what to expect at the moment; and until we are given something to work with, we can only draw assumptions from the first game.

RollingBrass
01-06-2003, 11:53 AM
Late 2003/Early 2004 is the widely accept release date, although it still is officially When It's Done. (<----- cheap post in order to sneak in an exclamation of "HOLY SHIT! j is back! images/icons/shocked.gif \o/ images/icons/shocked.gif )

Sloth
01-06-2003, 02:22 PM
life span of 3D shooters is largely dependent upon the modding community. And in this case Doom 3 looks like it offers a ton of features for making outrageous mods.

Granted 95% of the userbase is gonna have to upgrade to play Doom 3 at an acceptable resolution and framerate, but thats expected with id games.

Best part of Max Payne I think was the atmosphere, like the constant night time and snow, coupled with being in New Yorks ugly underbelly. The tech was cool to be sure, but I don't think needed to be redone.

functionxl
01-06-2003, 05:21 PM
Originally posted by Maddieman:
[QUOTE] That of course goes for Max Payne II too, since they both appear to have a linear level structure. <font size="2" face="Verdana, Arial">You'll have to excuse me, considering I'm fairly new to gaming terms, but please explain what you mean by "linear level structure".

Maddieman
01-06-2003, 05:35 PM
Linear - as in a straight line.

From start to finish, a to b, no alternate routes. All of the levels have a very strict route with very few (if any) opportunities to stray from the path. A good counterexample would be Grand Theft Auto 3.

But basically, with Max Payne - no matter how many times you play it, everything happens in the exact same way; except the player's actions (which don't really have much of an impact, either). All of the levels and ai are very tightly scripted to make sure of this. While this does help ensure that it's a fast action game; personally I would like to see some more interaction with the enemy characters.

functionxl
01-06-2003, 05:43 PM
Thanks, I understand now.

Bruce Hamilton
01-07-2003, 12:21 AM
Originally posted by Maddieman:
Then again, we've not seen anything from the Remedy camp...<font size="2" face="Verdana, Arial">I posted a comment about MPII in the "Max Payne Discontinued" thread earlier, and Joe3DR responded with the following...

Can't wait to see what folks see what Remedy and us have come up with. There's some very cool shit in there.<font size="2" face="Verdana, Arial">Hopefully, he'll follow up with something other than WID. images/icons/grin.gif

j
01-07-2003, 08:32 AM
Originally posted by biXen:
Just because people will buy it doesn't mean it will appeal to them.<font size="2" face="Verdana, Arial">That's some weird logic. You mean, just because I went to see Two Towers, it doesn't mean it appealed to me?

The biggest seller is the one with the biggest appeal, don't you think? Sure, it may not be the best product, people might not enjoy it as much as they might enjoy some other product, but they put their money in it, because it's what appeals to them.

Originally posted by biXen:
If you want a good scare you buy Silent Hill, definately not Resident Evil.<font size="2" face="Verdana, Arial">This is all just personal preferences, but I enjoyed Eternal Darkness much more. Resident Evils are crap, agreed.

Originally posted by biXen:
GTA3 is one of the few pop games that are actually good...<font size="2" face="Verdana, Arial">Again, personal preferences, but I know a lot of popular games that were good.

Originally posted by RollingBrass:
"HOLY SHIT! j is back! images/icons/shocked.gif \o/ images/icons/shocked.gif ) <font size="2" face="Verdana, Arial">I'm back like a vertebrae. And I've been back for a while already images/icons/cool.gif Now you all can get pissed off at me too again, instead of just biXen images/icons/tongue.gif

EDIT: A few typos.

[ 01-07-2003, 08:40 AM: Message edited by: j ]

biXen
01-07-2003, 05:23 PM
I'll answer simply. Doom 3 is a game that people will buy for other reasons than being an excellent game that they like with a good gameplay...Quite frankly I don't think that many people will even dare to play through it, seemed quite scary images/icons/grin.gif

SkavenRMD
01-08-2003, 02:18 AM
Then again, we've not seen anything from the Remedy camp as far as mpII is concerned (except a desktop icon).<font size="2" face="Verdana, Arial">And I'm afraid even that is just a placeholder. graemlins/hhg.gif

When creating a sequel, what would make most sense? You've got three options:
</font> <font size="2" face="Verdana, Arial">Creating new content using the same technology</font> <font size="2" face="Verdana, Arial">Creating new content and improving the technology</font> <font size="2" face="Verdana, Arial">Creating completely new content and technology</font><font size="2" face="Verdana, Arial">With the schedule indicated in the news release, which option would make the mose sense? Think about it.

biXen
01-08-2003, 06:16 AM
Skav,

First option Serious Sam: SE, GTA Vice City (wasn't really a sequel anyway)
Second option Max Payne 2 (I assume)
Third option Doom 3 images/icons/grin.gif (not that that counts really, don't think they'd have much to go on if they made new content with the old engine images/icons/tongue.gif )

NinjaOutkast G4
01-08-2003, 07:06 AM
one thing,
when max payne2 comes out it better have mp

awsome game

Devil Master
01-08-2003, 07:13 AM
Originally posted by NinjaOutkast G4:
one thing,
when max payne2 comes out it better have mp

awsome game <font size="2" face="Verdana, Arial">MAX PAYNE 2 WILL NOT HAVE MULTIPLAYER BECAUSE THE MAX PAYNE ENGINE DOES NOT HAVE NETCODE!!! images/icons/mad.gif images/icons/mad.gif images/icons/mad.gif

SkavenRMD
01-08-2003, 08:33 AM
when max payne2 comes out it better have mp<font size="2" face="Verdana, Arial">Do not worry. I hereby promise there will be "mp" in Max Payne II, by which you of course mean "Max Payne".

Co11
01-08-2003, 09:50 AM
hehe... good one!

functionxl
01-08-2003, 05:02 PM
I'm just trying to figure this out, but devil master said that the mp engine does not have netcode, so why not add it? Btw, I'm new to engines and the technical gaming world.

RollingBrass
01-08-2003, 05:26 PM
Originally posted by functionxl:
I'm just trying to figure this out, but devil master said that the mp engine does not have netcode, so why not add it?<font size="2" face="Verdana, Arial">You have to build the engine around netcode. They would have to start the engine from scratch to add netcode.

Sloth
01-08-2003, 06:05 PM
even if you had multiplayer in max payne 2 theres no way to do bullet time in a multiplayer game.

And if you take out the bullet time , max payne isn't really a good deathmatch game, get unreal tournament or quake 3 or HL mods for mp.

Maddieman
01-08-2003, 06:32 PM
Before this thread goes any further, may I just point out that there already is a similar one running parallel to this in the modding forum: Multiplayer (http://forums.3drealms.com/ubb/ultimatebb.php?ubb=get_topic;f=18;t=001773;p=1#000 013)

Just to get my point clear; IF netcode was implemented, and IF multiplayer was possible, I still think bullet time would be possible. The situation is not bullet-time or bust; there are adequate solutions. One, as I have already pointed out, is to have a global or smart slow-motion that affects everyone: Bullets become visible; people can aim more accurately, etc. Instead of time slowing down during shoot dodges, you would simply change it so that the characters just perform dives. When time slows down, then they get the benefits of shootdodging.

No net code? So what? Implement split screen multi, invite a few friends round and have a blast.

Just a couple of ideas, mind - I know the whole 'it can't be done' nonsense.

neeek
01-08-2003, 09:19 PM
When creating a sequel, what would make most sense? You've got three options:

Creating new content using the same technology
Creating new content and improving the technology
Creating completely new content and technology
With the schedule indicated in the news release, which option would make the mose sense? Think about it.

ummmmm ill pick option number 3 thanks:)

no wait number 2, 3 would take too long and all you need to improve on the current technology of the engine is the higher polycount of character models, weapons, backgrounds of levels, hi-res textures, real time shadows, lighting, cutscenes, lips that move when talking, more better improved variety of shoododges, much more refined and improved bullettime or have many types of bullettime to choose from, more destructable objects and interaction of levels- i.e. destroy everything in levels in the game as in--
shoot it: enemies, lights, windows, EVERYTHING
blow it up: buildings, ppl, EVERYTHING
move it: move all sorts of things in levels
use it: switches, buttons, taps, anything
throw it: bottles, chairs, tables, knives, barrels, garbage cans, snow from mp1, bodies EVERYTHING
break it: enemies bodyparts like arms legs back neck, anything like that
burn it: anything that is flammable and burns easily, even enemies
disarm it: disarm enemies w/wo weapons and use them as shields
drag it: drag dead bodies around to conceal for stealth and not to alarm baddies of max's pressence
shake it: shake enemies for items and powerups like keys to certain doors, detonaters for certain bombs, health, limited time strength for weapons
drop it: drop baddies down, as well as other stuff
just make the whole game as interactive as you could and make everything so destructable
PUMP IT UP TO THE MAX

in other words BIGGER, BETTER, LOUDER, HUGER, FASTER, STRONGER, BLOODIER, VIOLENTER, GREATER, AND LONGER.

max is gonna give out sum PAYNE this year.
yeahhhhhhhhhhh.

SkavenRMD
01-09-2003, 01:10 AM
all you need to improve on the current technology of the engine is the higher polycount of character models, weapons, backgrounds of levels, hi-res textures, real time shadows, lighting, cutscenes, lips that move when talking, more better improved variety of shoododges, much more refined and improved bullettime or have many types of bullettime to choose from, more destructable objects and interaction of levels- i.e. destroy everything in levels in the game as in--<font size="2" face="Verdana, Arial">Except for the shadows and lighting, none of those really are engine improvements - they'd be just artwork or gameplay tweaks. You don't need to improve the engine to push more polygons (unless your poly pipeline sucked to begin with) - increased polycounts and texture resolutions only come with better hardware. Facial and finger animation are just the same skinned skeletal animation you've already seen since Half-Life, with just more bones. ( Shame on game developers who have hyped these as "engine features". images/icons/tongue.gif )

And what comes to gameplay features, they've nothing to do with the engine.

shoot it: enemies, lights, windows, EVERYTHING
blow it up: buildings, ppl, EVERYTHING
move it: move all sorts of things in levels
use it: switches, buttons, taps, anything
throw it: bottles, chairs, tables, knives, barrels, garbage cans, snow from mp1, bodies EVERYTHING
break it: enemies bodyparts like arms legs back neck, anything like that
burn it: anything that is flammable and burns easily, even enemies
disarm it: disarm enemies w/wo weapons and use them as shields
drag it: drag dead bodies around to conceal for stealth and not to alarm baddies of max's pressence
shake it: shake enemies for items and powerups like keys to certain doors, detonaters for certain bombs, health, limited time strength for weapons
drop it: drop baddies down, as well as other stuff
just make the whole game as interactive as you could and make everything so destructable
PUMP IT UP TO THE MAX<font size="2" face="Verdana, Arial">images/icons/shocked.gif

Um... do you want fries with that?

*tries to think about a clever control scheme which would allow all these things yet keeping the game flow fast and action intense*

*imagines the programmers' and project managers' reaction when proposing all these features, and the years they would take to implement and balance correctly*

Umm.... naaa. Besides, these ideas are produced by Captain Obvious™ - they've all individually appeared in various other game titles, and are the most obvious course of action that everyone expects, but nobody can do all at once given the resources available. You have to rack your imagination harder than that if you want to produce actually worthwhile ideas. You could just as well said, "Make the game better and improve stuff." Hint, hint. images/icons/smile.gif

biXen
01-09-2003, 01:57 AM
Well whatever, one thing we can trust is we get no shitty screenshots from Max Payne 2. That's one thing I love Remedy for, they don't release 640x480 noAA noAF shots of just a random screenshot in a random map. They carefully pick the hottest screenies so that we will drool even more, choke ourself and crook over and die in happyness... And bah, I really gotta get back to mapping, Max Payne is starting to bore me images/icons/tongue.gif

Maddieman
01-09-2003, 09:43 AM
Originally posted by biXen:
That's one thing I love Remedy for, they don't release 640x480 noAA noAF shots of just a random screenshot in a random map. <font size="2" face="Verdana, Arial">Oh really!? images/icons/rolleyes.gif

Then perhaps you could explain this screenshot:

http://www.3drealms.com/ubb/joepics/maxgagshot.jpg

biXen
01-09-2003, 05:19 PM
Originally posted by Maddieman:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by biXen:
That's one thing I love Remedy for, they don't release 640x480 noAA noAF shots of just a random screenshot in a random map. <font size="2" face="Verdana, Arial">Oh really!? images/icons/rolleyes.gif

Then perhaps you could explain this screenshot:

http://www.3drealms.com/ubb/joepics/maxgagshot.jpg </font><hr /></blockquote><font size="2" face="Verdana, Arial">Seems like about the same amount I've released from my maps images/icons/smile.gif But this is from 3DR, not Remedy, I said nothing in defense of those weirdos in Texas or wherever images/icons/tongue.gif

theblindtree
01-10-2003, 12:38 AM
Originally posted by neeek:
When creating a sequel, what would make most sense? You've got three options:

Creating new content using the same technology
Creating new content and improving the technology
Creating completely new content and technology
With the schedule indicated in the news release, which option would make the mose sense? Think about it.

ummmmm ill pick option number 3 thanks:)

no wait number 2, 3 would take too long and all you need to improve on the current technology of the engine is the higher polycount of character models, weapons, backgrounds of levels, hi-res textures, real time shadows, lighting, cutscenes, lips that move when talking, more better improved variety of shoododges, much more refined and improved bullettime or have many types of bullettime to choose from, more destructable objects and interaction of levels- i.e. destroy everything in levels in the game as in--
shoot it: enemies, lights, windows, EVERYTHING
blow it up: buildings, ppl, EVERYTHING
move it: move all sorts of things in levels
use it: switches, buttons, taps, anything
throw it: bottles, chairs, tables, knives, barrels, garbage cans, snow from mp1, bodies EVERYTHING
break it: enemies bodyparts like arms legs back neck, anything like that
burn it: anything that is flammable and burns easily, even enemies
disarm it: disarm enemies w/wo weapons and use them as shields
drag it: drag dead bodies around to conceal for stealth and not to alarm baddies of max's pressence
shake it: shake enemies for items and powerups like keys to certain doors, detonaters for certain bombs, health, limited time strength for weapons
drop it: drop baddies down, as well as other stuff
just make the whole game as interactive as you could and make everything so destructable
PUMP IT UP TO THE MAX

in other words BIGGER, BETTER, LOUDER, HUGER, FASTER, STRONGER, BLOODIER, VIOLENTER, GREATER, AND LONGER.

max is gonna give out sum PAYNE this year.
yeahhhhhhhhhhh. <font size="2" face="Verdana, Arial">This message was brought to you by the Generic Game Idea Association (GGIA). images/icons/wink.gif

Just yokin', of course, but no game idea should start out this way. To me, it's not so much as them being there, but WHY they should be there. Look at bullet time. At first glance, it may seem like something that was cool just because the Matrix did it. Dig deeper and there's a highly valid reason for it to be there...it's effective. It's not just a concept anymore, it's ACTUALLY accomplishing/establishing something.

But as Malibu Stacy would say: "Don't ask me, I'm just a girl...hehe!"

[ 01-09-2003, 12:43 PM: Message edited by: theblindtree ]

Waiter
01-10-2003, 04:56 PM
Hi all!

Just paid a visit hoping to see some different discussions than on the DNF-board .... but....

When does it come out?
Try WID...

The Viper
01-17-2003, 03:56 AM
There's one reason why Max 2 won't be late and that's money. As far as I know, some of the money (lots) Take 2 is going to pay RMD depends on whether MP 2 is released on time or not


P.S. man, it's been like a year since my last post images/icons/grin.gif

PlayfulPuppy
01-20-2003, 10:33 AM
Originally posted by neeek:
Lots and lots of crap <font size="2" face="Verdana, Arial">Seems to me like this is another nail created by the devil known as 'Red Faction'.

Having fully destructable/useable/throwable world is just not logic for a story-driven game.

What you're looking for is an environment, not a game. Stuff like GTA3 without the missions.

Yes, it WOULD be possible to make a game like this, but it would probably get old VERY fast, have no storyline whatsoever, and be ugly as sin (In both framerate and the fact that you wouldn't be able to have much detail in anything).

That, and it would probably take ages to make.

Claws
01-20-2003, 06:12 PM
I've said it before and I'll say it again, if MP2 offers the same gameplay of MP in a brand new shiny package then not many people will think much of it. The sequel needs to have something new and fresh. Bullet time won't cut it. So far, I'm really not excited about this sequel. Hopefully Remedy has a couple of tricks up there sleeve.

jimbob
01-20-2003, 07:51 PM
wil there be spacestations ???

WIL THERE ??

images/icons/grin.gif images/icons/wink.gif images/icons/tongue.gif

Maniac536
01-21-2003, 11:20 PM
You've gotta be kidding me.

-Maniac

Krursk
01-22-2003, 09:09 PM
Well All I want in max payne 2 is nicer graphics (ie per pixel lighting, higher polycounts, facial animation etc) and some kind of per pixel damage system kinda like Rouge Spear or Golden Eye. Max payne with a facelift will be great.

Mongorian
01-23-2003, 02:38 PM
a facelift would be good, but not enough. it also needs fresh story elements, and hopefully it will offer more clever bits than the first one.

mysteryperfecta
01-23-2003, 04:16 PM
On January 12th of this year, GB said this on the Shacknews forums:

"[Remedy is] farther this Jan on Max 2 than the Jan Max 1 was released."

Max Payne was released near the end of July, so if what GB said is at all accurate (GB+estimating=poopcicle images/icons/smile.gif ), then Max Payne 2 will easily surface in 2003.

RollingBrass
01-23-2003, 04:59 PM
I said it once, and I'm gonna say it again. If there isn't a "What about moving?" easter egg, I'm going to cry.

You don't want to see me cry? Do you? DO YOU!?

Put it in, or Ted's brains are gonna be smeared all over the damned wall! images/icons/mad.gif http://forums.3drealms.com/ubb/icons/icon140.gif graemlins/tinyted.gif

Bushido
01-23-2003, 05:08 PM
^^yeah. I was a little peeved myself when I didn't find a "what about moving?" van parked in the street...that would've been classic... images/icons/grin.gif

Maddieman
01-23-2003, 06:26 PM
Originally posted by mysteryperfecta:
On January 12th of this year, GB said this on the Shacknews forums:

"[Remedy is] farther this Jan on Max 2 than the Jan Max 1 was released."

Max Payne was released near the end of July, so if what GB said is at all accurate (GB+estimating=poopcicle images/icons/smile.gif ), then Max Payne 2 will easily surface in 2003. <font size="2" face="Verdana, Arial">Yikes...maybe I shouldn't laze around with my mod afterall - I thought I had most of the year. images/icons/shocked.gif

Fraeon Waser Duhni
01-24-2003, 08:34 AM
...Can't say much else but that Max II needs a bit more randomness into the events and the ability assign more controls than just the default ones and loads of new commands to fool around with...

Crim
01-26-2003, 01:32 AM
As long as there are no crazy dream puzzle sequences, I'm happy images/icons/grin.gif

Maniac536
01-26-2003, 01:46 AM
I personally liked the dream sequences.

They're okay with me on two conditions.

1. Used sparingly (twice at most)
2. You don't really die, if you die you just automatically go back to the beginning of the puzzle. (not the level)

I could understand dying with the first mp dream sequences. Maybe the valkyr could take you too far, maybe niagra hit you too much with his bat and you weren't able to stay consious well enough.

And why did everyone think the baby was annoying? I thought it was okay.

-Maniac

shadow fox
02-02-2003, 01:39 PM
Originally posted by Sloth:
I dont know why they are making a whole new Max Payne to begin with, it took them forever to do the first one.

The original game still kicks ass over the stuff thats still out, in fact other than DooM 3 I dont' see much competition for it on the horizon either.

I think they should have just done an expansion pack. Good story + action is what drives max payne. <font size="2" face="Verdana, Arial">what about splinter cell for PC? or that new tomb raider, um angel of darkness? how bout delta force:black hawk down? the list goes on but so far doom 3 is no problem untill it comes out. by that time no one will remeber poor old max payne, unless the sequal blows the scoring system away making all state-of-the-art games look like pong.

biXen
02-02-2003, 05:47 PM
Splinter Cell is a stealthy game, not comparable. Tomb Raider is ... well, no Tomb Raider games has been good since nr 1, and I wouldn't buy it even if it was good again. Doom 3 doesn't seem interesting, mainly because it's gonna be a scary game, which I don't like, and I doubt scary games have such a big crowd as Max Payne or GTA3 or those types of games. I think Max Payne 2 is gonna rock, they do improvement over 2 years, it's not just a map pack. But gotta say I'm looking more forward to the game Remedy does after that, cause that won't be Max Payne. Unless someone (Take2) REALLY forks out money...

PimpinMrT
02-24-2003, 09:30 PM
Originally posted by Sloth:
I dont know why they are making a whole new Max Payne to begin with, it took them forever to do the first one.

The original game still kicks ass over the stuff thats still out, in fact other than DooM 3 I dont' see much competition for it on the horizon either.

I think they should have just done an expansion pack. Good story + action is what drives max payne. <font size="2" face="Verdana, Arial">What about Quake 4??? Its coming out too and that will provide quite a bit of competrition.

shadow fox
03-06-2003, 08:49 PM
Originally posted by biXen:
Splinter Cell is a stealthy game, not comparable. Tomb Raider is ... well, no Tomb Raider games has been good since nr 1, and I wouldn't buy it even if it was good again. Doom 3 doesn't seem interesting, mainly because it's gonna be a scary game, which I don't like, and I doubt scary games have such a big crowd as Max Payne or GTA3 or those types of games. I think Max Payne 2 is gonna rock, they do improvement over 2 years, it's not just a map pack. But gotta say I'm looking more forward to the game Remedy does after that, cause that won't be Max Payne. Unless someone (Take2) REALLY forks out money... <font size="2" face="Verdana, Arial">bixen has no appreciation for fine games

I am really sorry to say this but I've given up on MAX PAYNE II. seems like a warm distant dream that dosnt seem like it will come true
graemlins/brickwall.gif it has just been so long. i have had it with max payne it is just boring now. ive found every secret, killed every bad guy, on every level beeten the secret level with only the beretta, and ive made about one hundered seventy million mods. just come out with something soon that I can just go to comp usa and buy.
how about max is in prision and he must figure out a way to keep from dropping the soap in the shower graemlins/brickwall.gif

RollingBrass
03-06-2003, 09:30 PM
Originally posted by shadow fox:
I am really sorry to say this but I've given up on MAX PAYNE II. seems like a warm distant dream that dosnt seem like it will come true <font size="2" face="Verdana, Arial">What in the bloody hell are you talking about? They stated that they were further along this year in development on Max Payne 2 in relation to the year that they released Max Payne 1, meaning that it's probably going to be out before July.

biXen
03-07-2003, 04:54 AM
Splinter Cell is a fine game, I'm just not interested in it. Tomb Raider 1 was good, the rest has been crap (with each game giving Lara Croft bigger tits). Doom 3 doesn't interest me either, and I don't really like the way the graphics looks in it either. DNF interests me, and I'm sure they have managed to make Max Payne 2 pretty owning in these about 1,5 - 2 years they make it.

Fraeon Waser Duhni
03-08-2003, 08:36 AM
...I wonder what will happen after Max Payne II? Take2 will assign some other team like Gray Matter studios to work on a sequel for it and we'll end up with another 4 year wait and a game of the same quality as RTCW...? images/icons/tongue.gif

SkavenRMD
03-08-2003, 10:13 AM
Now that wouldn't be too bad, would it? At least I found RtCW a quality product. And if they hire two teams and use the Unreal / Quake engine, you'd get decent multiplayer as well.

biXen
03-09-2003, 08:48 AM
Hmm, maybe I should change my site to Remedy Reactor, afterall Max Payne might be very uninteresting after Max Payne 2 images/icons/smile.gif

tommulder
03-10-2003, 06:51 AM
well personally, i loved the weapons in MP1... you get lots of games (and mods images/icons/mad.gif ) everywhere that use all these fricking electro bastard ray weapons that arent even made - "Beretta M9f SD w/laser dot and 48x scope" remedy just made it feel class using normal weapons - nothing was EVER as cool as getting to the hotel in july 2001 shootdodging the two finito brothers with dual berettas, blasting the first one as he make 3" holes in the wood behind you with a sawn off, and the other crouching behind that sofa taking hunks out of the furniture with his desert eagle =)

i would like to see some secondary firing (i wana mod that!!!), and some lens effects or something when in bullettime, so you know your actually in SLOWMO not just a scree flash at the beggining.

what about realtim bullet dodging... hit a key and then use directions to make max move as volies of bullets come at him, as he does this kinda caopiera-esque balad around them images/icons/grin.gif

oh, and in the graphic novel, there were uzis and an ak47, and they were never there images/icons/frown.gif that was the ONLY inconsistancy i ever saw. but really, Remedy you made an amazing game - it really made me go WOW and shiver... the first game is my favouite ever. these are just ideas, not critising points. not problems with the first, improvements to the second images/icons/smile.gif

oh one last thing... if you have some spare time, could there possibly be more mod support? ya know have more variables, less FSM restrictions to different things?

[ 03-10-2003, 06:55 AM: Message edited by: tommulder ]

tommulder
03-10-2003, 10:02 AM
oh! one more thing... let projectiles attach themselves onto moving stuff (characters, weapon systems etc) so we can have blood patches and working clips images/icons/grin.gif

hmmmmm i went on abit here didnt i...

shadow fox
03-14-2003, 05:37 PM
just have mirrors and good gameplay and ill be happy

Dunedain
04-08-2003, 12:23 AM
Actually, I'm very much hoping that Remedy will make more Max Payne games
than just MPII. I mean come on, if anyone else does it you know they will
end up not keeping the story, dialog and/or atmosphere completely consistent
with the signature style of Max Payne. It's like not having Tim Burton direct
the Batman movies, you see the result; a sudden and sharp change in the whole
character of the movie series.

I'd like to see the entire Max Payne story done by Remedy over the course of
maybe 4 games. images/icons/smile.gif Remedy did such a fantastic job on Max Payne; the graphics,
the wonderful painted style of the graphic novel still shots showing the
story elements, the highly stylized signature dialog, the vivid characters,
the great story that draws you into the game, the amazing dark, moody
atmosphere of New York, and, of course, the brooding melancholy and
grim determination of Max himself. These things combine to create a game
like no other and one of the very best experiences on the PC, ever!

In fact, my only complaint about Max Payne is that I wish it lasted longer.
I was having so much fun, I didn't want it to end so soon! May MP II have
significantly more hours of that high quality gameplay. images/icons/smile.gif

My hat is off to Remedy for their Masterpiece they have created. And I hope
they will continue to make the Max Payne sequels, so they get made with that
top quality and unique style that I don't think anyone other than Remedy can
make happen. images/icons/smile.gif