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zephyrin_xirdal
02-08-2003, 08:02 AM
As time and again discussions about game dramaturgy (mostly triggered by Maddie) come up, this may be of interest to you: Galen Davis has written an Honors Essay at Stanford University called: "Game Noir: The Construction of Virtual Subjectivity in Computer Gaming" He extensively deals with Max Payne.

"This essay will demonstrate the transposability of noir storytelling into the gaming medium. The first task is to identify the major characteristics of that noir storytelling and demonstrate its existence in the two games I have selected [MAX PAYNE and Grim Fandango]. Next it is necessary to elucidate the features of the gaming experience and distinguish those that are specific to the medium and not particularly germane to cinema. Finally, with these features in mind we will see what game noir truly is, and how it both conforms to and extends beyond the compositional elements and the goals of film noir."

See the abstract here:
http://www.gamasutra.com/education/theses/20020821/davis_01.shtml

The full thesis is downloadable as a .pdf here:
http://www.gamasutra.com/education/theses/20020821/davis.pdf

[ 02-08-2003, 08:05 AM: Message edited by: zephyrin_xirdal ]

Maddieman
02-08-2003, 08:38 AM
(mostly triggered by Maddie) <font size="2" face="Verdana, Arial">Who, me? You mean biXen, surely. images/icons/tongue.gif

Thanks for the link, it looks interesting; I only had time to skim through it, though. I'll read it through in more detail in the next few days or so.

Maddieman
02-10-2003, 01:19 PM
*bump*

Moved this over here, because it was being ignored in the modding forum.

Chimera
02-10-2003, 01:28 PM
cheers Maddieman, that looks quite interesting images/icons/grin.gif

*whispers* I never go in the modding forum, its full of people who know stuff images/icons/shocked.gif